v01.n442 1: Re: Character potential revisited 2: Re: Character potential revisited 3: Re: Emotions... 4: Resisting spells 5: Re: Phoenix Gate (was Re: Disney Illuminati!!!) 6: Resisting spells 7: Re: A Gramarye a day keeps boredom away... 8: Potentials 9: Re: Potentials 10: Re: Resisting spells 11: Re: Black people on Yrth 12: Re: New Spell: Magic Missile 13: Re: A Gramarye a day keeps boredom away... 14: Re: White Wolf (was Re: Creating Moral Heroes) v01.n443 1: Re: New Spell: Magic Missile 2: Re: A Gramarye a day keeps boredom away... 3: Re: A Gramarye a day keeps boredom away... 4: Re: Potentials 5: Re: New Spell: Magic Missile 6: Re: A Gramarye a day keeps boredom away... 7: Re: Black people on Yrth 8: Re: A Gramarye a day keeps boredom away... 9: Escape Velocity 10: Escape Velocity 11: Re: Escape Velocity 12: Re: New Spell: Magic Missile 13: Re: New Spell: Magic Missile 14: Re: A Gramarye a day keeps boredom away... v01.n444 1: Re: Resisting spells 2: Re: Another spell. -Reply 3: Re: Potentials 4: Re: Resisting spells 5: Re: Creating Moral Heroes 6: Re: A Gramarye a day keeps boredom away... 7: Re: Cyborgs 8: Re: Escape Velocity 9: Re: Potentials 10: Re: White Wolf (was Re: Creating Moral Heroes) 11: Re: A Gramarye a day keeps boredom away... 12: Re: Swahbucklers 13: Re: Potentials 14: Re: Compendium Revisited (was Re: A Gramarye...) v01.n445 1: Level-draining in Gurps Was:Re: New Spell: Magic Missile 2: Re: Level Drain... 3: Re: A Gramarye a day keeps boredom away... 4: Re: Resisting spells 5: Re: Potentials 6: Re: Alignment charactisation... 7: Thanks to everybody. 8: Initiative, etc 9: Re: Potentials 10: Re: Alignment charactisation... 11: Re: A Gramarye a day keeps boredom away... 12: Re: Resisting spells v01.n446 1: Re: Cyborgs 2: Re: Halloween/Horror Rules 3: New Robot for Illuminati campaigns 4: RE: A Gramarye a day keeps boredom away... 5: Re: Escape Velocity 6: Re: New Spell: Magic Missile 7: Re: A Gramarye a day keeps boredom away... v01.n447 1: Re: White Wolf (was Re: Creating Moral Heroes) 2: Re: Level Drain... 3: Re: Alignment charactisation... 4: Irda. 5: Re: Level Drain... 6: SWASHBUCKLERS 7: Re: Creating Moral Heroes 8: Re: New Spell: Magic Missile 9: Level Drain duplication. 10: Huge fungi 11: Re: New Spell: Magic Missile 12: Re: New Spell: Magic Missile 13: Re: New Spell: Magic Missile 14: Re: Divine Magic 15: Re: Level Drain... 16: Energy Drain (was Re: New Spell...) 17: Re: A Gramarye a day keeps boredom away... v01.n448 1: Re: Irda. 2: Irda. -Reply 3: Re: Creating Moral Heroes 4: Creating Moral Heroes 5: Re: A Gramarye a day keeps boredom away... 6: Re: A Gramarye a day keeps boredom away... 7: Re: A Gramarye a day keeps boredom away... 8: Re: Level Drain... 9: 2nd revision: Robot in Black 10: New GURPS Call of Cthulhu Conversions! 11: Re: A Gramarye a day keeps boredom away... 12: Re: Level Drain... 13: Re: A Gramarye a day keeps boredom away... 14: Re: Resisting spells 15: Re: A Gramarye a day keeps boredom away... v01.n449 1: Re: Teleport (was Escape Velocity) 2: questions for Kromm 3: Re: A Gramarye a day keeps boredom away... 4: Re: questions for Kromm 5: Re: Level Drain... 6: Re: A Gramarye a day keeps boredom away... 7: Re: Hit points vs DR 8: Re: Creating Moral Heroes 9: Re: Creating Moral Heroes 10: Re: White Wolf 11: Re: questions for Kromm 12: Re: White Wolf 13: Re: questions for Kromm 14: a question about picks 15: HEALING 16: Rules Upgrades (was Re: White Wolf) v01.n450 1: Re: a question about picks 2: Re: questions for Kromm 3: Re: White Wolf 4: Re: questions for Kromm 5: GURPS II. long 6: Re: White Wolf 7: Re: AUCTION: GURPS books, sourcebooks, manuals... 8: Re: GURPS II. long v01.n451 1: Re: Level Drain duplication. 2: various replies 3: Re: various replies 4: Re: various replies 5: Re: various replies 6: Re; Gift of Tongues 7: Re: A Gramarye a day keeps boredom away... 8: Re: A Gramarye a day keeps boredom away... 9: Re: GURPS II. long 10: Re: White Wolf 11: Re: Rules Upgrades v01.n452 1: Re: GURPS II. long 2: Re: GURPS II. long 3: Doesn't Breathe 4: Re: White Wolf 5: Stubbornness (was Re: GURPS II. long) 6: Re: Teleport (was Escape Velocity) 7: Re: GURPS II. long 8: Re: Teleport (was Escape Velocity) 9: Re: Alignment charactisation... 10: Re: Stubborn and Will (was GURPS II. long) v01.n453 1: Re: Doesn't Breathe 2: Re: Re; Gift of Tongues 3: Re: Rules Upgrades 4: Armor enchantments 5: Re: Alignment charactisation... 6: Re: Stubborness and lances 7: Re: GURPS II. long 8: Re: GURPS II. long 9: Re: Stubbornness (was Re: GURPS II. long) 10: Re: Stubborn and Will (was GURPS II. long) 11: Re: Stubborness and lances v01.n454 1: Re: Stubborness and lances 2: Re: Stubborness and lances 3: Vehicle of the week 54 4: I canna get the archive of gurpnet. -again,argh. 5: New Spells - P.S. 6: NEW SPELLS FOR COMMENT 7: Re: I canna get the archive of gurpnet. -again,argh. 8: Re: I canna get the archive of gurpnet. -again,argh. 9: Re: GURPS II. long 10: Re: GURPS II. long 11: Illusion Rules v01.n455 1: Re: Armour Enchantments 2: Re: GURPS II. long 3: Looking for GURPS Gaming Groups - weekly posting 4: Re: Stubborness and lances 5: Re: Stubborn and Will (was GURPS II. long) 6: Re: Stubbornness (was Re: GURPS II. long) 7: My comments on the "stubborn vs. will" discussion 8: Re: Stubborness 9: Re: GURPS II. long 10: Comments on Lances 11: Re: GURPS II. long v01.n456 1: Gurps Book Clearinghouse 2: Re: Rules Upgrades 3: Re: GURPS II. long 4: I found it. (the gurpsnet archive). 5: Re: Armor enchantments 6: Re: Defaults (wasGURPS II. long) 7: Re: Armor enchantments 8: Re: Armor enchantments 9: Re: Armour Enchantments 10: Resist Fire and Explosive Fireball 11: Re: My comments on the "stubborn vs. will" discussion 12: Optional bullet/wound rules... 13: Re: My comments on the "stubborn vs. will" discussion 14: Armour Enchantments v01.n457 1: Re Resist Fire and Explosive Fireball 2: Stubborn & Will & ST/HT for HP 3: Re: Armor enchantments 4: Re: NEW SPELLS FOR COMMENT 5: PK enhanced melee combat 6: Re: GURPS II. long 7: Re: GURPS II. long 8: Re: Stubbornness (was Re: GURPS II. long) 9: Re: GURPS II. long 10: Re: GURPS II. long 11: Re: Armor enchantments 12: Re: NEW SPELLS FOR COMMENT 13: Re: Armor enchantments 14: Re: GURPS II. long 15: Re: Optional bullet/wound rules... v01.n458 1: combat-f.ps file in gurpsnet archive... 2: Re: a question about picks 3: Re: NEW SPELLS FOR COMMENT 4: Re: Armor enchantments 5: re: stubbornness 6: Re: GURPS II. long 7: Re: Defaults (wasGURPS II. long) 8: Re: Defaults (wasGURPS II. long) 9: Re: Armor enchantments 10: Re: Stubborn & Will & ST/HT for HP 11: Re: Armor enchantments 12: Re: Armor enchantments 13: Re: GURPS Perceptions and such 14: NEW SPELLS FOR COMMENT -Reply v01.n459 1: Re: Armor enchantments 2: Re: Armor enchantments 3: Re: Armor enchantments 4: Re: various replies 5: Re: various replies 6: Re: GURPS II. long 7: Vehicles question? 8: Re: various replies 9: Blowthrough 10: Re: questions for Kromm 11: Re: Re Resist Fire and Explosive Fireball 12: Re: PK enhanced melee combat 13: Re: various replies 14: Re: GURPS II. long v01.n460 1: Re: questions for Kromm 2: Re: Vehicles question? 3: Re: NEW SPELLS FOR COMMENT -Reply 4: GURPS Argh! 5: Re: Vehicles question? 6: Re: PK enhanced melee combat 7: Re: Armor enchantments 8: Re: NEW SPELLS FOR COMMENT 9: Question about Aiming on the move 10: Re: NEW SPELLS FOR COMMENT -Reply 11: Buying on the Black Market 12: Re: Gift of Tongues 13: Re: Armor enchantments 14: Dave's Vehicle of the Month! 15: Re: Vehicles question? v01.n461 1: Re: Stubborn & Will & ST/HT for HP 2: Re: NEW SPELLS FOR COMMENT 3: Re: Buying on the Black Market 4: Re: GURPS II. long 5: Re: NEW SPELLS FOR COMMENT 6: Re: PK enhanced melee combat 7: Re: NEW SPELLS FOR COMMENT 8: Re: GURPS II. long 9: Re: NEW SPELLS FOR COMMENT -Reply 10: Re: Stubborn & Will & ST/HT for HP 11: Re: NEW SPELLS FOR COMMENT 12: Re: GURPS II. long 13: New Spells 14: Re: Rules Upgrades v01.n462 1: Re: NEW SPELLS FOR COMMENT 2: Re: Stubbornness (was Re: GURPS II. long) 3: Re: NEW SPELLS FOR COMMENT -Reply 4: Re: NEW SPELLS FOR COMMENT 5: Re: Stubborn & Will & ST/HT for HP 6: Re: New Spells 7: Re: Buying on the Black Market 8: Re: Gift of Tongues 9: Re: Question about Aiming on the move 10: Re: Rules Upgrades 11: Escape Velocity 12: Divine Intervention 13: Healing and HP 14: Re: various replies 15: Re: GURPS II. long 16: Re: Stubbornness (was Re: GURPS II. long) v01.n463 1: Re: GURPS II. long 2: Re: Healing and HP 3: Re: Vehicles question? 4: GURPS II.long 5: Re: Stubbornness (was Re: GURPS II. long) 6: Re Familiar rules (Was NEW Spells for Comment) 7: Re Stubborn & Will 8: Daggers (Was aiming on the move) 9: Social skills 10: Buying on the Black Market 11: Re: Buying on the Black Market v01.n464 1: Re: Vehicles question? (fwd) 2: Re: GURPS II.long 3: Re: New Spells 4: Re: Daggers (Was aiming on the move) 5: Re: Rules Upgrades 6: Re: Rules Upgrades 7: re: damage 8: re: damage 9: Skills list 10: Re: Rules Upgrades 11: Re: Stubborness and lances 12: Re: My comments on the "stubborn vs. will" discussion 13: Re: Armor enchantments 14: Re: NEW SPELLS FOR COMMENT -Reply 15: Re: Healing and HP 16: Re: NEW SPELLS FOR COMMENT -Reply -Reply v01.n465 1: Re: Black Market 2: Re: Hidebound & Obdurate 3: Re: Skills list 4: Random hit locations and hit penalties 5: Re: NEW SPELLS FOR COMMENT -Reply 6: Re: NEW SPELLS FOR COMMENT 7: Re: Familiars - P.S. 8: Re: GURPS II. long 9: Re: NEW SPELLS FOR COMMENT 10: Forgotten Realms 11: Re: Stubbornness (was Re: GURPS II. long) 12: Re: Stubborn & Will & ST/HT for HP 13: Re: Divine Intervention 14: Re: New Spells 15: Re: Social skills 16: Re: GURPS II.long v01.n466 1: Re: Buying on the Black Market 2: Re: My comments on the "stubborn vs. will" discussion 3: Re: Random hit locations and hit penalties 4: Re: Random hit locations and hit penalties 5: re: damage 6: Running + Attack 7: Standing up 8: Return to TAFE/OTBSW (no! aargh!) 9: Healing and HP 10: Re: NEW SPELLS FOR COMMENT -Reply 11: Point Distributions 12: Re: Buying on the Black Market 13: Re: damage v01.n467 1: Re: Running + Attack 2: Re: damage 3: Re: Buying on the Black Market 4: Re: Stubborn & Will & ST/HT for HP 5: Re: Lance Combat 6: Re: various replies 7: Re: NEW SPELLS FOR COMMENT 8: Re: Standing up v01.n468 1: Re: damage 2: Re: Familiars - P.S. 3: Re: Stubbornness (was Re: GURPS II. long) 4: Re: Buying on the Black Market (fwd) 5: Re: Familiars - P.S. -Reply 6: Re: Social skills 7: Re: Healing and HP 8: Re: Random hit locations and hit penalties 9: Re: Random hit locations and hit penalties 10: Re: damage 11: Re: Armor enchantments 12: Re: damage 13: Re: damage 14: Re: Healing and HP 15: Re: New Spells 16: Re: Stubbornness (was Re: GURPS II. long) v01.n469 1: Re: My comments on the "stubborn vs. will" discussion 2: Re: GURPS II. long 3: Return to TAFE/OTBSW (no! aargh!) 4: Re: GURPS II. long 5: Re: damage 6: Re: damage 7: Gurps Religion/Shamanism 8: Re: damage 9: Attibutes 10: Hit Location Table 11: Re: Return to TAFE/OTBSW (no! aargh!) 12: Re: Stubbornness (was Re: GURPS II. long) 13: Re: Healing and HP 14: All-Out charge 15: Re: Hit Location Table 16: Re: Healing and HP v01.n470 1: Re: damage 2: Re: Healing and HP 3: Re: All-Out charge 4: Re: All-Out charge 5: Re: All-Out charge 6: Big vs. small + healing 7: Re: Charisma (was Stubbornness 8: Re: Hit Location Table 9: Healing 10: Re: Hit Location Table 11: Re: Attibutes 12: Re: Return to TAFE/OTBSW (no! aargh!) 13: Re: damage v01.n471 1: Re: Return to TAFE/OTBSW (no! aargh!) 2: Re: Random hit locations and hit penalties 3: Re: Healing and HP 4: Re: Random hit locations and hit penalties 5: Re: Standing up 6: Re: Point Distributions 7: Re: Hit Location Table -Reply 8: Re: All-Out charge 9: Re: PK enhanced melee combat 10: Hit locations 11: Black market weapons 12: Re: New Spells 13: GURPS: Fanboys 14: Re: All-Out charge 15: Re: Healing and HP v01.n472 1: Re: damage 2: Re: Hit locations 3: Re: damage 4: Re: Lance Combat 5: Re: NEW SPELLS FOR COMMENT -Reply 6: Re: NEW SPELLS FOR COMMENT -Reply -Reply 7: Re: Hidebound & Obdurate 8: Re: Forgotten Realms 9: Re: Familiars - P.S. -Reply 10: Re: Familiars - P.S. 11: Re: Point Distributions 12: Re: All-Out charge v01.n473 1: Re: damage 2: Re: damage 3: Re: Hit Location Table 4: Re: Hit Location Table -Reply 5: Re: All-Out charge 6: Re: Point Distributions 7: Re: Hit locations 8: Re: Point Distributions 9: Re: All-Out charge 10: Re: Hidebound & Obdurate 11: RANDOM SWINGS 12: Re: Familiars - P.S. 13: Re: various replies 14: Re: GURPS II. long v01.n474 1: Gurps Combat Program 2: Re: Healing 3: Combat Program 4: Re: All-Out charge 5: Re: All-Out charge 6: Re[2]: Hidebound & Obdurate 7: Re: All-Out charge 8: Re: Hit locations 9: Re: Hit Location Table 10: Re: GURPS II. long 11: re: RANDOM SWINGS 12: A question for the good Dr. (Kromm, that is) =) 13: Re: Gurps Religion/Shamanism 14: Re: NEW SPELLS FOR COMMENT -Reply -Reply v01.n475 1: Nascent Magery (was question for Kromm) 2: Re: A question for the good Dr. (Kromm, that is) =) 3: Re: Daggers (Was aiming on the move) 4: Re: Familiars - P.S. 5: Re: Healing and HP 6: Re: Random hit locations and hit penalties 7: GURPS throwing weapons -- atatls (fwd) 8: Re: Daggers (Was aiming on the move) 9: Re: RANDOM SWINGS 10: Re: All-Out charge 11: Spell memorization system 12: Re: All-Out charge 13: Re: Spell memorization system v01.n476 1: Re: A question for the good Dr. (Kromm, that is) =) 2: Re: RANDOM SWINGS 3: Re: A question for the good Dr. (Kromm, that is) =) 4: Re: GURPS throwing weapons -- atatls (fwd) 5: Re: A question for the EVIL Dr. (Kromm, that is) =) 6: Temporary Absence 7: Aehm, stupid question 8: Re: damage 9: Re: Gurps Religion/Shamanism 10: Re: Healing and HP 11: Re: PK enhanced melee combat 12: Re: New Spells 13: Re: All-Out charge 14: Re: Re[2]: Hidebound & Obdurate 15: Re: Familiars - P.S. 16: Re: Hidebound & Obdurate v01.n477 1: Re: Spell memorization system 2: Re: Running + Attack 3: Dark Sun 4: Are You Preapred? 5: Re: Return to TAFE/OTBSW (no! aargh!) 6: Re: Daggers (Was aiming on the move) 7: HP and Healing: Replies to Two Thomi 8: All-Out Charge 9: Are You Preapred? 10: Re: Are You Preapred? 11: Re: Are You Preapred? 12: Are You Preapred? v01.n478 1: All-Out Charge 2: Re: Hidebound and Obdurate 3: Recent Primenet spam (fwd) 4: Re: All-Out charge 5: Re: All-Out charge 6: Re: bulldogx-l: Are You Preapred? 7: Re: Hit locations 8: Re: Are You Preapred? 9: GURPS: Cthulhupunk 10: Re: Dark Sun 11: Re: Gurps Religion/Shamanism 12: Fwd: GURPS: Cthulhupunk 13: Re: A question for the good Dr. (Kromm, that is) =) v01.n479 1: Re: GURPS: Cthulhupunk 2: Re: Dark Sun 3: Re: Are You Preapred? 4: Re: Gurps Religion/Shamanism 5: Re: Familiars - P.S. 6: Re: Hit locations 7: Re: Dark Sun 8: Re: New Spells 9: Faerie Magery 10: Re: Dark Sun 11: Re: Dark Sun 12: Re: Stubbornness (was Re: GURPS II. long) 13: Re: Dark Sun 14: Re: Dark Sun v01.n480 1: Re: Dark Sun 2: Re: Dark Sun 3: Re: Hidebound & Obdurate 4: Re: Healing and HP 5: Re: GURPS II. long 6: GURPS: Cthulhupunk 7: Re: Hidebound & Obdurate 8: New Powers on Supers 9: Re: GURPS throwing weapons -- atatls (fwd) 10: Re: Dark Sun 11: Marvel's Techno Virus in gurps 12: Vampire bites 13: Re: Vampire bites 14: Re: Dark Sun 15: Constricting attack 16: Re: Dark Sun v01.n481 1: Re: Return to TAFE/OTBSW 2: Re: Stubbornness (was Re: GURPS II. long) 3: Re: New Powers on Supers 4: Re: Dark Sun 5: Re: All-Out charge 6: Re: Dark Sun 7: Vehicle of the week 55 8: Re: New Powers on Supers 9: Q: SF weaponry and damage 10: Re: GURPS: Cthulhupunk 11: Re: All-Out charge 12: Re: Dark Sun 13: Re: Q: SF weaponry and damage 14: Re: Q: SF weaponry and damage v01.n482 1: Re: Are you preapred? 2: Re: Constricting attack 3: Re: Dark Sun 4: Re: Dark Sun 5: Re: Vampire bites 6: Re: All-Out charge 7: Re: Spell memorization system 8: Re: GURPS: Cthulhupunk 9: Re: Q: SF weaponry and damage 10: Re: Dark Sun 11: Re: Dark Sun 12: Re: Dark Sun 13: Re: Dark Sun 14: RE: Dark Sun 15: Re: Q: SF weaponry and damage v01.n483 1: RE: Dark Sun 2: Mythos 3: Re: Book of races (was Hidebound & Obdurate 4: Re: All-Out charge 5: I have to ask...GURPS Earthdawn anyone? 6: Re: All-Out charge 7: Re: Gurps Religion/Shamanism 8: Re: Hidebound & Obdurate 9: Re: Dark Sun 10: Re[2]: Dark Sun 11: Re: GURPS throwing weapons -- atatls (fwd) 12: Re: Dark Sun 13: Re: Dark Sun v01.n484 1: Re: All-Out charge 2: Re: GURPS throwing weapons -- atatls (fwd) 3: RE: Dark Sun 4: Re: All-Out charge 5: Recent Primenet spam (fwd) 6: Dark Sun Races 7: Re: All-Out charge 8: Dark Sun Weapons 9: Routs (was Re: All Out Charges) 10: Re: Vampire bites v01.n485 1: Re: GURPS: Cthulhupunk 2: Re: Routs (was Re: All Out Charges) 3: Re: Stubbornness (was Re: GURPS II. long) 4: Re: All-Out charge 5: (Fwd) Re: Standing up 6: Re: Q: SF weaponry and damage 7: Tech Levels for Tactics (was RE: All Out Charge) 8: Dark Sun Races 9: Re: Q: SF weaponry and damage 10: Re: Dark Sun v01.n486 1: Re: All-Out charge 2: Re: Hidebound & Obdurate 3: Re: Dark Sun 4: multiple attacks 5: Enchantments 6: Re: Dark Sun Races 7: Re: Dark Sun Races 8: (Fwd) Re: Dark Sun Races 9: Vauban Forts 10: Re: Tech Levels for Tactics (was RE: All Out Charge) 11: Defilers (was Dark Sun) 12: Re: Return to TAFE/OTBSW (fwd) 13: RE: Dark Sun v01.n487 1: Re: Tech Levels for Tactics (was RE: All Out Charge) 2: Re: Dark Sun 3: Re: All-Out charge 4: Re: GUPRS & MAGIC 5: Re: Return to TAFE/OTBSW (fwd) 6: QUICKLING'S SPEED 7: Re: All-Out charge 8: Re: Dark Sun Races 9: Re: Dark Sun 10: RE: Re[2]: Dark Sun 11: Re: All-Out charge 12: Re: QUICKLING'S SPEED v01.n488 1: Short Life Span (was Re: Dark Sun Races) 2: ASL (was Re: My comments on the "stubborn vs. will" discussion) 3: Re: Dark Sun 4: Re: All-Out charge 5: Re: QUICKLING'S SPEED 6: crisis 7: Re: Dark Sun 8: Survey - most useful GURPS books 9: Force Domes and No-Mana-Zones and Dispel Magic 10: Re: Dark Sun 11: In favor or Reply-To: gurpsnet-l header. Me too. 12: Re: All-Out charge 13: Re: Survey - most useful GURPS books 14: PD was Aehm, stupid question 15: Re: Routs (was Re: All Out Charges) 16: Need some help with ally concept v01.n489 1: Re: Survey - most useful GURPS books 2: Re: GURPS throwing weapons -- atatls (fwd) 3: Re: Dark Sun 4: Re: Need some help with ally concept 5: Re: Need some help with ally concept 6: Re: Hidebound & Obdurate 7: Re: Need some help with ally concept 8: Re: Dark Sun 9: Re: QUICKLING'S SPEED 10: Re: Need some help with ally concept 11: Re: Dark Sun Races 12: Re: Need some help with ally concept 13: Re: Need some help with ally concept 14: Re:PD was Aehm, stupid question 15: Re: Need some help with ally concept 16: Re: Enchantments 17: Re: Enchantments v01.n490 1: Re: Dark Sun 2: Re: Dark Sun Races 3: Re: Need some help with ally concept 4: Re: Need some help with ally concept 5: Re: Dark Sun (Preserver Magic) 6: Need some help with ally concept 7: Re: All-Out charge 8: Re: Need some help with ally concept 9: Re: Dark Sun 10: Re: QUICKLING'S SPEED 11: In favor or Reply-To: gurpsnet-l header. Me too. 12: Re: Dark Sun 13: Re: Survey - most useful GURPS books 14: Re: QUICKLING'S SPEED 15: Re: Dark Sun (Preserver Magic) 16: Re: Need some help with ally concept 17: More on QUICKLINGS v01.n491 1: Re: Dark Sun Races 2: [none] 3: Re: All-Out Charge 4: Re: Need some help with ally concept 5: FW: Re[2]: Dark Sun 6: Re: Dark Sun 7: Re: All-Out charge 8: Re: Hidebound & Obdurate 9: Re: In favor or Reply-To: gurpsnet-l header. Me too. 10: Tech Level Tactics 11: Sterility 12: Ducking Plasma 13: Wish List for V2E 14: [none] 15: Re: Dark Sun 16: Re: Sterility v01.n492 1: Re: GURPS: Cthulhupunk 2: Re: QUICKLING'S SPEED 3: Re:survey-most useful GURPS books 4: Re: Need some help with ally concept 5: Re: 6: Re: 7: Re: Survey - most useful GURPS books 8: You say perserver, I say defiler 9: Mana and Fatigue 10: Re: GURPS II. long 11: Re: Defilers 12: Re: Dark Sun 13: Survey - most useful GURPS books 14: Survey - most useful GURPS books 15: Re: Force Domes and No-Mana-Zones and Dispel Magic 16: Re: GURPS: Cthulhupunk 17: Re:survey-most useful GURPS books 18: Re: Defilers v01.n493 1: Re: Healing and HP 2: Re: Survey - most useful GURPS books 3: Re: Sterility 4: Re: Most Used Supplement... 5: Re: Stubbornness (was Re: GURPS II. long) 6: Re: Healing and HP 7: Force Domes, etc. 8: Re: Aehm, stupid question 9: Re: Mana and Fatigue 10: Re: GURPS throwing weapons -- atatls (fwd) 11: Re: Wish List for V2E 12: Re: 13: [none] 14: Re: QUICKLING'S SPEED 15: Q: SF weaponry and damage 16: Re: QUICKLING'S SPEED v01.n494 1: Re: Dark Sun Races 2: Dragonlance Races! 3: Re: More on QUICKLINGS 4: Re: your mail 5: Re: QUICKLING'S SPEED 6: Re:survey-most useful GURPS books 7: Re: Sterility 8: Re: Force Domes, etc. 9: Re: Modern Cthulhu 10: Re: Mana and Fatigue 11: Re: Need some help with ally concept v01.n495 1: Re: How much is Intolerance [particular sex] worth? 2: Re: Dragonlance Races! (fwd) 3: Re: Modern Cthulhu 4: Re: Dark Sun Races 5: Re: QUICKLING'S SPEED 6: Tech Level Tactics 7: Re: Dragonlance Races! 8: Re: ALT Magic Systems 9: Re: Dragonlance Races! 10: Re: Dragonlance Races! 11: Re: Dragonlance Races! 12: Re: Modern Cthulhu 13: Re: Dragonlance Races! 14: Mailers 15: [none] 16: Re: Hidebound & Obdurate v01.n496 1: Re: Survey - most useful GURPS books 2: Re: Force Domes, etc. 3: Re: Routs (was Re: All Out Charges) 4: Champions conversions, anyone? 5: Re: Dragonlance Races! 6: Re: Champions conversions, anyone? 7: Re: Mana and Fatigue 8: Re: Tech Level Tactics 9: Re: Sterility 10: Re: Dragonlance Races! 11: Re: Dragonlance Races! 12: Re: Dragonlance Races! 13: Re: Dragonlance Races! 14: Re: Stubbornness (was Re: GURPS II. long) 15: QUICKLINGS 16: Re: Dragonlance Races! 17: Re: Mana and Fatigue v01.n497 1: Re: How much is Intolerance [particular sex] worth? 2: Re: ALT Magic Systems 3: Re: Hidebound & Obdurate 4: Re: Routs (was Re: All Out Charges) 5: Re: Routs (was Re: All Out Charges) 6: Still seeking Champions help 7: Re: Kromm! Force Dome Thread 8: makechar program for GURPS Robots 9: Re: Force Domes, etc. 10: Re: Mailers 11: Re: makechar program for GURPS Robots 12: Nov. Pyramid 13: Re: Nov. Pyramid 14: Re: Kromm! Force Dome Thread 15: Re: Routs (was Re: All Out Charges) 16: Re: Routs (was Re: All Out Charges) 17: Re: Force Domes and No-Mana-Zones and Dispel Magic v01.n498 1: Re: Dragonlance Races! 2: Re: Dark Sun Races 3: Re: Dragonlance Races! 4: Re: Dragonlance Races! 5: Re: Dragonlance Races! 6: Kender Mindset 7: Re: Dragonlance Races! 8: Re: Champions conversions, anyone? 9: Re: Dragonlance Races! 10: Re: Dragonlance Races! 11: Re: QUICKLINGS 12: Re: Modern Cthulhu 13: Re: Modern Cthulhu 14: Re: Mass Combat rules... 15: GURPS CELTS v01.n499 1: Re: Survey - most useful GURPS books 2: Re: ALT Magic Systems 3: Re: 4: Re: Extradimensional Movement? 5: Re: ALT Magic Systems 6: Re: Champions conversions, anyone? 7: Re: QUICKLINGS 8: Re: Survey - most useful GURPS books 9: Re: QUICKLINGS 10: Re: Nov. Pyramid 11: Re: Mana and Fatigue 12: Food for thought 13: Re: Force Domes, etc. 14: Re: ALT Magic Systems 15: Re: GURPS CELTS 16: Re: QUICKLINGS 17: Re: Dragonlance Races! v01.n500 1: Re: Extradimensional Movement? 2: Re: Kromm! Force Dome Thread 3: Re: QUICKLINGS 4: Re: QUICKLINGS 5: Re: Dark Sun Races 6: Re: GURPS CELTS (& fave expansion!) 7: Re: ALT Magic Systems 8: Re: makechar program for GURPS Robots 9: Re: QUICKLINGS 10: Re: Dragonlance Races! 11: Re: GURPS II. long 12: Uh, Wait! 13: Re: QUICKLINGS 14: Re: Dark Sun v01.n501 1: Re: Force Domes, etc. 2: Re: Stubbornness (was Re: GURPS II. long) 3: Re: Dark Sun Races 4: Describing Technological Advancement (was Re: Tech Level Tactics) 5: Re: Nov. Pyramid 6: Re: Uh, Wait! 7: Re: Still seeking Champions help 8: Re: ALT Magic Systems 9: Re: Dark Sun Races 10: Distribution of attributes 11: Re: QUICKLINGS 12: Re: Describing Technological Advancement (was Re: Tech Level Tactics) 13: Re: Kender Mindset 14: Re: GURPS CELTS (& fave expansion!) 15: Re: QUICKLINGS 16: Re: Describing Technological Advancement (was Re: Tech Level Tactics) v01.n502 1: Re: Sterility 2: Re: Describing Technological Advancement (was Re: Tech Level Tactics) 3: Re: Dragonlance Races! 4: Re: Kromm! Force Dome Thread 5: Re: ALT Magic Systems 6: Re: Uh, Wait! 7: Re: Uh, Wait! 8: Re: Describing Technological Advancement (was Re: Tech Level Tactics) 9: Re: Kromm! Force Dome Thread 10: Re: Uh, Wait! 11: Naval Warfare in GURPS 12: GURPS products list ? v01.n503 1: problem unsubscribe 2: Re: Kromm! Force Dome Thread 3: Re: Food for thought 4: Re: Describing Technological Advancement (was Re: Tech Level Tactics) 5: Re: 6: Re: GURPS products list ? 7: Re: ALT Magic Systems 8: Re: Distribution of attributes 9: Re: Sterility 10: Re: Sterility 11: Re: Describing Technological Advancement (was Re: Tech Level Ta 12: GURPS Cultures: Outline 13: Mana and Fatigue 14: Re: QUICKLINGS 15: GURPS Cultures: Outline (this time for sure!) 16: Re[2]: Dark Sun Races v01.n504 1: Re: Sterility 2: Re: Food for thought 3: Re: Re[2]: Dark Sun Races 4: Re: Sterility 5: Re: Naval Warfare in GURPS 6: Re: Describing Technological Advancement (was Re: Tech Level Tactics) 7: Re: Kromm! Force Dome Thread 8: Re: GURPS II. long 9: Re: GURPS II. long 10: Re: Dragonlance Races! 11: Re: Describing Technological Advancement (was Re: Tech Level Ta 12: Re: Kromm! Force Dome Thread 13: Re: Kromm! Force Dome Thread v01.n505 1: Re: Describing Technological Advancement (was Re: Tech Level Ta 2: Re: Kender Mindset 3: Re: Dragonlance Races! 4: Re: QUICKLINGS 5: Re: Dragonlance Races! 6: Re: QUICKLINGS 7: Re: Naval Warfare in GURPS 8: Re: QUICKLINGS 9: Re: ALT Magic Systems 10: Re: QUICKLINGS 11: Re: QUICKLINGS 12: Re: Fleas Super Jump 13: Re: Distribution of attributes 14: Re: Fleas Super Jump 15: Re: Dark Sun 16: Re: Describing Technological Advancement (was Re: Tech Level Tactics) v01.n506 1: Re: Describing Technological Advancement (was Re: Tech Level Tactics) 2: TEST, please ignore! 3: Re: Sterility 4: Re: QUICKLINGS 5: TEST! Please ignore completly 6: Re: Re[2]: Dark Sun Races 7: Re: Re[2]: Dark Sun Races 8: Re: Describing Technological Advancement 9: Re: Mail Bounce (was: Re: Kromm! Force D 10: Re: Dark Sun 11: Re: Naval Warfare in GURPS 12: Re: ALT Magic Systems 13: Quicklings 14: Re: Dark Sun 15: Re: Dark Sun 16: Re: ALT Magic Systems v01.n507 1: Re: QUICKLINGS 2: Re: QUICKLINGS 3: Re: QUICKLINGS 4: Star Trek show requirements 5: Re: Describing Technological Advancement (was Re: Tech Level Ta 6: Re: Describing Technological Advancement (was Re: Tech Level Ta 7: Re: Describing Technological Advancement (was Re: Tech Level Ta 8: Re: ALT Magic Systems 9: Re: ALT Magic Systems 10: Re:survey-most useful GURPS books 11: Re: QUICKLINGS 12: Re: QUICKLINGS 13: Re: QUICKLINGS 14: Re: QUICKLINGS 15: Re: Re[2]: Dark Sun Races 16: Fwd: Re: Survey - most useful GURPS books v01.n508 1: Re: Re[2]: Dark Sun Races 2: Re: QUICKLINGS 3: Re: QUICKLINGS 4: Re: Re[2]: Dark Sun Races 5: Re: Dragonlance Races! 6: Re: Describing Technological Advancement (was Re: Tech Leve 7: GURPS Illuminati! 8: GURPS RIFTS, Opinion on Character? 9: Re: Describing Technological Advancement (was Re: Tech Level Ta 10: Psionics 11: Babylion 5 to GURPS 12: Re: Star Trek show requirements 13: Re: Wish List for V2E 14: Re: Psionics 15: Re: Babylion 5 to GURPS 16: Re: Describing Technological Advancement (was Re: Tech Level Tactics) 17: Re: Babylion 5 to GURPS v01.n509 1: Vehicle of the Week 56 2: Jumpdrive, Re: Wish List for V2E 3: ALT MAGIC SYSTEM(just another idea) 4: Re: Describing Technological Advancement (was Re: Tech Level Ta 5: Super Jump/Enhanced Movement 6: Re: Re[2]: Dark Sun Races 7: Re: Irda. 8: Re: Extradimensional Movement? 9: Re: Super Jumping 10: Re: Kromm! Force Dome Thread 11: Re: Ars Magica 12: Re: ALT Magic Systems 13: Re: Quicklings 14: Re: Kromm! Force Dome Thread v01.n510 1: Quick Comment on ST 2: Re: QUICKLINGS 3: Re: QUICKLINGS 4: Re: Quick question 5: Re: Super Jumping 6: Babylon 5 to GURPS 7: Re: Super Jump/Enhanced Movement 8: Re: Re[2]: Dark Sun Races 9: A late word on Running & AOA 10: Jumping fleas 11: Re: Irda. 12: Re: Re[2]: Dark Sun Races 13: Re: Super Jump/Enhanced Movement 14: Re: Re[2]: Dark Sun Races 15: Re:survey-most useful GURPS books 16: Re: GURPS CELTS 17: Re: Kromm! Force Dome Thread v01.n511 1: Psionics: Telepathic Mindwipe and Mental Ads/Disads 2: Re: Re[2]: Dark Sun Races 3: Re: QUICKLINGS 4: Re: Psionics: Telepathic Mindwipe and Mental Ads/Disads 5: Re: Psionics: Telepathic Mindwipe and Mental Ads/Disads 6: Re: Kromm! Force Dome Thread 7: Re: Psionics: Telepathic Mindwipe and Mental Ads/Disads 8: Reality check : Supers 9: Re: Reality check : Supers 10: Supers Throwing/Homing skill/power 11: Re: Re[2]: Dark Sun Races 12: Re: Jumping fleas 13: Re: Psionics: Telepathic Mindwipe and Mental Ads/Disads 14: Re: ALT Magic Systems 15: Re: Mana and Fatigue 16: Re: Psionics: Telepathic Mindwipe and Mental Ads/Disads v01.n512 1: Re[2]: Psionics: Telepathic Mindwipe and Mental Ads/Disads 2: Re: Kromm! Force Dome Thread 3: Re: Reality check : Supers 4: Quickling stats? 5: 'nother book review question 6: Disadvantage cost: second-class citizen? 7: Re: 'nother book review question 8: Rules Mechanics and World Design (fwd) 9: Re: GURPS CELTS 10: Re: Psionics: Telepathic Mindwipe and Mental Ads/Disads 11: Re: Psionics: Telepathic Mindwipe and Mental Ads/Disads 12: Re: Survey - most useful GURPS books 13: Re: GURPS II. long 14: Re: Reality check : Supers 15: Re: Quick Comment on ST v01.n513 1: Re: QUICKLINGS 2: Spelljammers 3: Exalted vs. Regular Horses 4: Q: SF weaponry and damage 5: Re: QUICKLINGS 6: Re: 'nother book review question 7: Re: Disadvantage cost: second-class citizen? 8: Re: Reality check : Supers 9: Re: 'nother book review question 10: Re: Reality check : Supers 11: Re: 'nother book review question 12: Re: QUICKLINGS 13: Re: GURPS Cultures: Outline (this time for sure!) 14: Re: Super Jumping 15: Re: QUICKLINGS 16: Re: Super Jump/Enhanced Movement 17: Re: Irda. 18: Re: Re[2]: Dark Sun Races v01.n514 1: Re: Disadvantage cost: second-class citizen? 2: Re: Disadvantage cost: second-class citizen? 3: Re: 'nother book review question 4: Re: Quick Comment on ST 5: Re: Rules Mechanics and World Design (fwd) 6: Re: Kromm! Force Dome Thread 7: Technomagic 8: Re: GURPS CELTS (in the UK?) 9: Re: Disadvantage cost: second-class citizen? 10: Re: Quick Comment on ST 11: Re: Survey - most useful GURPS books 12: Re:Psionics Mindwipe 13: Re: Describing Technological Advancement (was Re: Tech Level Ta 14: Re: Describing Technological Advancement (was Re: Tech Level Tactics) 15: Re: Spelljammers v01.n515 1: Re: Psionics Mindwipe 2: Fleas 3: Re: QUICKLINGS 4: Re: Quick Comment on ST 5: Re: Technomagic 6: Re: Quick Comment on ST 7: Re: Quick Comment on ST 8: Re: QUICKLINGS 9: Re: QUICKLINGS 10: Re: Super Jump/Enhanced Movement 11: Re: Super Jumping 12: Re: Irda. 13: Re: 'nother book review question 14: Re: Reality check : Supers 15: Re: Technomagic 16: Re: Reality check : Supers 17: RE: Spelljammers 18: Re: Technomagic v01.n516 1: Reality check : Supers 2: Re: Reality check : Supers 3: RE: Supers Throwing/Homing skill/power 4: Re: Technomagic 5: Re: Disadvantage cost: second-class citizen? 6: Re: Disadvantage cost: second-class citizen? 7: Re: Psionics: Telepathic Mindwipe and Mental Ads/Disads 8: Re:Psionics Mindwipe 9: Re: Re[2]: Dark Sun Races 10: Re: Technomagic 11: Re: QUICKLINGS 12: Re: Psionics: Telepathic Mindwipe and Mental Ads/Disads 13: Re: Survey - most useful GURPS books 14: Re: Q: SF weaponry and damage v01.n517 1: Re: Q: SF weaponry and damage 2: Re: QUICKLINGS 3: Re: Technomagic 4: Re:Psionics Mindwipe 5: Re: Describing Technological Advancement (was Re: Tech Level Ta 6: Re: Jumpdrive,(was Re: Wish List for V2E) 7: Re: Technomagic 8: Re: Naval Warfare in GURPS 9: Re: Describing Technological Advancement 10: Re: Disadvantage cost: second-class citizen? 11: Re: Disadvantage cost: second-class citizen? 12: collection of problems 13: Re: Fleas 14: Re: Technomagic 15: DR vs. Absorption/Reflection v01.n518 1: Re: Disadvantage cost: second-class citizen? 2: Re: Technomagic 3: Re: Describing Technological Advancement (was Re: Tech Level Ta 4: Re: DR vs. Absorption/Reflection 5: Re: collection of problems 6: Re: collection of problems 7: Re: Reality check : Supers 8: Re: Disadvantage cost: second-class citizen? 9: Re: Reality check : Supers 10: Re: Re[2]: Dark Sun Races 11: Re: QUICKLINGS 12: Re: collection of problems v01.n519 1: Re: DR vs. Absorption/Reflection 2: Re: collection of problems 3: Re: DR vs. Absorption/Reflection 4: Re: Reality check : Supers 5: Re: collection of problems 6: SOrry 7: Re: Ideas Anyone? 8: Re: QUICKLINGS 9: Re: Psionics: Telepathic Mindwipe and Mental Ads/Disads 10: Re: Quick Comment on ST 11: Re: Q: SF weaponry and damage 12: Re: QUICKLINGS 13: Re: QUICKLINGS 14: Interest 15: Re: Reality check : Supers 16: [none] 17: Frozen Assests v01.n520 1: Re: Technomagic 2: Re: Quick Comment on ST 3: Re: collection of problems 4: About the World Design mailing list 5: Re: QUICKLINGS 6: Firelizards PC race 7: Re: collection of problems 8: Re[2]: Technomagic 9: Re: Re[2]: Technomagic 10: Re: Extradimensional Movement? 11: RE: Interest 12: Re: QUICKLINGS 13: Re: Psionics: Telepathic Mindwipe and Mental Ads/Disads v01.n521 1: Re: collection of problems 2: Technomagic 3: Re: Re[2]: Dark Sun Races 4: Re: collection of problems 5: Re: collection of problems 6: Technomagic 7: Re: collection of problems 8: Re: collection of problems 9: Re: Kromm! Force Dome Thread 10: Re: Interest 11: Re: collection of problems 12: Re: collection of problems 13: Luck and Wealth 14: Re: Interest v01.n522 1: Re: Interest 2: Re: Reality check : Supers 3: replicators 4: Re: collection of problems 5: Re: Re[2]: Dark Sun Races 6: Re: Reality check : Supers 7: Re: collection of problems 8: Re: Technomagic 9: Reactionless drives, Re: collection ... 10: Re: collection of problems 11: Re: Re[2]: Technomagic 12: Re: collection of problems 13: Re: Quick Comment on ST 14: Re: Reality check : Supers 15: Re: Luck and Wealth 16: Re: Re[2]: Dark Sun Races v01.n523 1: Re: Quick Comment on ST 2: collection of problems 3: Limited attributes? 4: RE: Luck and Wealth 5: Re: Luck and Wealth 6: Re: Firelizards PC race 7: Subject: Re: collection of problems 8: Re: Limited attributes? 9: Re: collection of problems 10: RE: Limited attributes? 11: Re: Extradimensional Movement? 12: Re: Firelizards PC race 13: Re: Reactionless drives, Re: collection ... v01.n524 1: Re: Limited attributes? 2: Re: DR vs. Absorption/Reflection 3: Megalomania vs Overconfidence 4: Re: Firelizards PC race 5: Re: Megalomania vs Overconfidence 6: Re: Firelizards PC race 7: Re: Firelizards PC race 8: Re: Subject: Re: collection of problems 9: Re: Reactionless drives, Re: collection ... 10: Re: Jumpdrive,(was Re: Wish List for V2E) 11: Re: Re[2]: Dark Sun Races 12: Re: Limited attributes? 13: Re: Firelizards PC race v01.n525 1: Inflation and Interest 2: Re: Firelizards PC race 3: Re: Inflation and Interest 4: Re: Megalomania vs Overconfidence 5: Re: Firelizards PC race -Reply 6: Re: Megalomania vs Overconfidence 7: Re: Firelizards PC race 8: Divinations Unknown 9: Re: Firelizards PC race -Reply 10: Serious problem! 11: Re: Firelizards PC race 12: Re: Technomagic 13: Re: Serious problem! v01.n526 1: Re: Technomagic 2: Re: Divinations Unknown 3: Re: Limited attributes 4: Re: Serious problem!5 5: Re: Inflation and Interest 6: Running and Leaping 7: Re: Fleas 8: Re: Running and Leaping 9: Re: Describing Technological Advancement (was Re: Tech Level Tactics) 10: Re: Dark Sun Races 11: Re: QUICKLINGS 12: Re: Serious problem!5 13: Re: Serious problem! 14: Re: Running and Leaping v01.n527 1: Re: Serious problem! 2: Re: Fleas 3: Re: Fleas 4: Re: Reality check: Supers 5: Re: Serious problem! 6: Re: Serious problem! 7: Re: Inflation and Interest 8: Re: Serious problem! 9: Re: collection of problems 10: Hitting body parts 11: Re: Hitting body parts 12: Re: Firelizards PC race 13: Re: collection of problems 14: Re: Hitting body parts v01.n528 1: Re: Hitting body parts 2: Re: Firelizards PC race 3: Re: Re[2]: Dark Sun Races 4: Re: Hitting body parts 5: Re: Hitting body parts 6: Re: Hitting body parts 7: Vehicle Questions: Armor Factor 8: Re: Firelizards PC race 9: Re: Hitting body parts 10: Re: Hitting body parts 11: HALLA-F*CKING-LEWELYA!!! 12: Firelizard PC race: so far... 13: Re: Firelizards PC race 14: Re: Megalomania vs Overconfidence 15: Re: Inflation and Interest (& Death & Cryofreze & Legal) 16: Re: Megalomania vs Overconfidence v01.n529 1: Re: Hitting body parts 2: hit location 3: DR of water. 4: Re: Inflation and Interest (& Death & Cryofreze & Legal) (fwd) 5: Re: Divinations Unknown 6: Re: DR of water. 7: Illusions and Delusions. 8: Re: Illusions and Delusions. 9: Vehicle of the week 57 - first of a spacemobile task force 10: Re: Hitting body parts 11: Re: DR of water. 12: Re: your mail 13: Momentum and Teleportation, Re: Firelizards 14: Re: Hitting body parts 15: Re: Vehicle Questions: Armor Factor 16: Re: Illusions and Delusions. 17: Technomagic or Steampunk v01.n530 1: Re: DR of water. 2: Re: Psionics Mindwipe 3: Re: Psionics Mindwipe 4: Super-Running 5: Re: DR of water. 6: Re: Hitting body parts 7: Re: Firelizards-gurpsnet-digest V1 #528 8: Re: Hitting body parts 9: Re: Megalomania vs Overconfidence 10: Re: Illusions and Delusions. 11: Re: Megalomania vs Overconfidence 12: Re: Technomagic 13: Back with some Space Responses 14: Re: hit location 15: Re: Megalomania vs Overconfidence v01.n531 1: Re: Megalomania vs Overconfidence 2: Re: Extradimensional Movement? 3: Re: Extradimensional Movement? 4: Re: Re[2]: Dark Sun Races 5: Re: Survey - most useful GURPS books 6: Re: Back with some Space Responses 7: 40K conversions 8: Re: Firelizards-gurpsnet-digest V1 #528 9: Super Luck 10: Who cares! Tell us something useful. 11: Re: DR vs. Absorption/Reflection 12: Re: Super Luck 13: DR of water. (fwd) 14: Re: Back with some Space Responses 15: Illusions and Delusions. 16: Re: Who cares! Tell us something useful. 17: Re: Who cares! Tell us something useful. v01.n532 1: Re: Megalomania vs Overconfidence 2: Re: your mail 3: Re: Megalomania vs Overconfidence 4: Re: Point Distributions 5: Re: Megalomania vs Overconfidence 6: Re: Back with some Space Responses 7: Re: gurpsnet-digest V1 #531 8: Re: Megalomania vs Overconfidence 9: Re: Point Distributions 10: Re: Illusions and Delusions. 11: Re: Who cares! Tell us something useful. 12: Re: Megalomania vs Overconfidence 13: Re: Megalomania vs Overconfidence 14: Re: Point Distributions 15: Re: Who cares! Tell us something useful. 16: Storing campaign information... v01.n533 1: Re: Megalomania vs Overconfidence 2: Re: Divinations Unknown 3: Re: gurpsnet-digest V1 #531 4: MINDWIPE 5: $250 cookie recipe 6: Re: Storing campaign information... 7: Re: $250 cookie recipe 8: RE: $250 cookie recipe 9: Re[2]: Storing campaign information... 10: Re: $250 cookie recipe 11: Re: Back with some Space Responses 12: Re: Force Domes, etc. 13: Re: Back with some Space Responses 14: DR of Water 15: Re: QUICKLINGS 16: Re: Re[2]: Technomagic 17: Re: Back with some Space Responses 18: Re: Limited attributes? v01.n534 1: Re: Megalomania vs Overconfidence 2: Re: Back with some Space Responses 3: Re: DR of Water 4: Re: your mail 5: Re: Back with some Space Responses 6: Re: Back with some Space Responses 7: Apologies to all. 8: Re: DR of Water 9: Re: Firelizards PC race -Reply 10: Re: Back with some Space Responses 11: Re: Apologies to all. 12: Re: Point Distributions 13: Re: Apologies to all. 14: Re: Firelizards PC race -Reply 15: Re: Storing campaign information... 16: Re: Point Distributions v01.n535 1: Re: Apologies to all. 2: Re: Apologies to all. 3: Re: Storing campaign information... 4: Re: Back with some Space Responses 5: Re: Point Distributions 6: Re: Firelizards PC race -Reply 7: DR of water 8: Re: Megalomania vs Overconfidence 9: Re: Back with some Space Responses (fwd) 10: Re: Storing campaign information... 11: Re: Megalomania vs Overconfidence 12: Re: Illusions and Delusions. 13: Re: Megalomania vs Overconfidence 14: Re: DR of Water 15: Re: Apologies to all. v01.n536 1: Re: Point Distributions 2: Re: Point Distributions 3: Re: Megalomania vs Overconfidence 4: Re: gurpsnet-digest V1 #531 5: Re: Who cares! Tell us something useful. 6: Re: Point Distributions 7: Re: Firelizards PC race -Reply 8: Re: $250 cookie recipe (Correction) 9: Re: Firelizards PC race 10: Re: Megalomania vs Overconfidence 11: More on storing Campaign Information... 12: RE: $250 cookie recipe 13: Re: Megalomania vs Overconfidence 14: Racial Memory 15: [none] 16: Re: Illusions and Delusions. 17: Re: Illusions and Delusions. 18: Re: Illusions and Delusions. v01.n537 1: The Topics of the Mailing List 2: Re[2]: Apologies to all. 3: Re[2]: Apologies to all. 4: Re: DR of Water 5: Re: Point Distributions 6: Re: Point Distributions 7: Re: $250 cookie recipe (Correction) 8: Raising IQ (was re: Point Distributions) 9: RE: $250 cookie recipe 10: Re: DR of Water 11: Re: $250 cookie recipe (Correction) 12: Re: Firelizards PC race 13: Re: $250 cookie recipe 14: Gangbangers shoot helpful motorists (was Re: $250 cookie recipe (Correction)) 15: Urban Legends 16: RE: We Rescued WHAT?!? 17: Angst. (fwd) v01.n538 1: What should we talk about? 2: Re: Supers Throwing/Homing skill/power 3: Alien Sense of Humor 4: Re: Alien Sense of Humor 5: Shock and Pain 6: Re: Spelljammers 7: Omnipotent Enemies 8: Re: Urban Legends 9: Re: What should we talk about? 10: how do reporter PC's get an interview? 11: Re: Raising IQ 12: No-Sleep and Changelings 13: Re: What should we talk about? 14: Plots and general comments... 15: Re: What should we talk about? 16: Re: Firelizards PC race v01.n539 1: Shock value of trivial injuries. 2: Re: how do reporter PC's get an interview? 3: Re: Raising IQ (was re: Point Distributions) 4: Who are Sue and Sean? 5: Re: how do reporter PC's get an interview? 6: Re: What should we talk about? 7: A Question of Probability 8: Re: Who are Sue and Sean? 9: Re: DR of water 10: Re: Megalomania vs Overconfidence 11: Re: Alien Sense of Humor 12: Re: how do reporter PC's get an interview? 13: Re: Point Distributions 14: a plot I idea just hit me (in the form of a 3 min wait) 15: Re: DR of Water 16: Re: how do reporter PC's get an interview? 17: Re: Firelizards PC race v01.n540 1: Re: Firelizards PC race 2: Re: What should we talk about? 3: Re: No-Sleep and Changelings 4: Re: A Question of Probability 5: Re: your mail 6: modern horror 7: Re: Firelizards PC race 8: Re: Supers Throwing/Homing skill/power 9: Re: No-Sleep and Changelings 10: SF adventure seeds 11: Re: $250 cookie recipe 12: Re: Firelizards PC race 13: GURPS: A.L.U. 14: Re: how do reporter PC's get an interview? v01.n541 1: Re: SF adventure seeds 2: Re: GURPS: A.L.U. 3: Using the PCs 4: RE: The Topics of the Mailing List 5: Re: DR of Water 6: Re: DR of Water 7: Re: GURPS: A.L.U. 8: Re: GURPS: A.L.U. 9: Re: GURPS: A.L.U. 10: Re: What should we talk about? 11: Re: GURPS: A.L.U. 12: DR of water. 13: DR of Water. 14: Re: Using the PCs 15: Re: Supers Throwing/Homing skill/power 16: Re: Point Distributions v01.n542 1: Re: Supers Throwing/Homing skill/power 2: Re: Quick Comment on ST 3: Re: No-Sleep and Changelings 4: Q 5: Re: Firelizards PC race 6: Re: Point Distributions (fwd) 7: Re: Supers Throwing/Homing skill/power 8: Re: Super Jumping 9: Re: 10: Re: Supers Throwing/Homing skill/power 11: Re: Q 12: Re: Reality check : Supers 13: Banestorm and Vehicles 14: Reactionless Drives 15: Re: Q 16: Re: Firelizards PC race 17: Re: Banestorm and Vehicles 18: Re: collection of problems v01.n543 1: Re: Reality check : Supers 2: Re: Banestorm and Vehicles 3: Re: Firelizards PC race 4: Re: GURPS: A.L.U. 5: Re: Banestorm and Vehicles 6: Re: No-Sleep and Changelings 7: Re: Banestorm and Vehicles 8: Re: Illusions and Delusions. 9: Re: What should we talk about? 10: Re: Banestorm and Vehicles 11: Re: SF adventure seeds 12: Re: Q 13: Replicators 14: Re: Re[2]: Technomagic 15: Re: Banestorm and Vehicles v01.n544 1: Re: DR vs. Absorption/Reflection 2: RE: Banestorm and Vehicles 3: Re: Replicators 4: Re: Who are Sue and Sean? 5: Re: Re[2]: Technomagic 6: Re: Re[2]: Technomagic 7: Re: Banestorm and Vehicles 8: Re: Re[2]: Technomagic 9: DR of water. (fwd) 10: Re: QUICKLINGS 11: Re: 12: Re: Limited attributes? 13: Re: Point Distributions 14: Re: Megalomania vs Overconfidence