v02.n635 1: Re: Variety 2: Re: ST = Height 3: Re: Berserk 4: Re: Ignoble death(s) - Head of Vecna 5: Optional rule suggestion: Basic Speed (Initiative) Modifiers 6: Re: Familars 7: Re: Variety 8: Re: Danger Sense Questions 9: Re: ST = Height 10: Re: Munchkins to Roleplayers 11: Re: Martial Arts maneuver idea. 12: Re: Trained by a Master 13: Re: Generic or Atmospheric Names 14: Re: Psi and Sci 15: Re: Psi and Sci v02.n636 1: Re: Psi and Sci 2: Re: speed timing rebuttal... 3: Wild Swing Penalty (was GURPS: Name) 4: I'm back 5: Clerical Magic 6: re: 'Created' Power Cells and Draw Power: 7: Yet another optional rule... 8: Optional Dodge Rule (was Re: Visualising Game Mechanics) 9: RE: Berserk 10: Re: Munchkins to Roleplayers 11: Re: speed timing rebuttal... 12: RE: Martial Arts maneuver idea. 13: Re: Generic or Atmospheric Names 14: Re: Variety 15: Re: Martial Arts maneuver idea. 16: Munchkins to Roleplayers v02.n637 1: Re: 'Created' Power Cells and Draw Power 2: Re: Generic or Atmospheric Names 3: RE: Berserk 4: Re: Variety 5: Re: Psi and Sci 6: U. Eco (Was : Re: Munchkins to Roleplayers) 7: RE: GURPS Star Wars 8: RE: Psi and Sci 9: Re: Yet another optional rule... 10: RE: Recoil 11: Re: Generic or Atmospheric Names 12: Re: Variety 13: re : Flow of combat... v02.n638 1: Re: Hundreds Of Sourcebooks 2: RE: Optional Dodge Rule (was Re: Visualising Game Mechanics) 3: Re: Martial Arts maneuver idea. 4: RE: Munchkins to Roleplayers 5: Deja Vu (Was : Re: Psi and Sci) 6: Re: Psi and Sci 7: Shapechanging Armor 8: Re: speed timing rebuttal... 9: Re: Variety 10: Re: Deja Vu (Was : Re: Psi and Sci) 11: Called shots 12: GURPS Alternate Worlds 13: Some questions about magic 14: Re: Yet another optional rule... 15: Re: Martial Arts maneuver idea. 16: Re: Psi and Sci 17: Re: Munchkins to Roleplayers v02.n639 1: Re: Variety 2: Re: Psi and Sci 3: Re: Nunchaku Notes 4: Re: Nunchaku Notes 5: Re: 'Created' Power Cells and Other Objects 6: Re: Optional Dodge Rule (was Re: Visualising Game Mechanics) 7: Re: 'Created' Power Cells and Draw Power 8: Head of Vecna - Website 9: Re: Familars 10: Re: Psi and Sci 11: Re: Yet another optional rule... 12: Re: Optional rule suggestion: Basic Speed (Initiative) Modifier 13: Re: Psi and Sci 14: Re: speed timing rebuttal... 15: Re: Unmake.Magic.Slow (fwd) v02.n640 1: Re: Psi and Sci 2: Re: Yet another optional rule... 3: Re: Variety 4: Searching for Umana and others 5: Re: Called shots 6: Re: Optional rule suggestion: Basic Speed (Initiative) Modifiers 7: Re: Berserk 8: Re: ST = Height 9: Re: 'Created' Power Cells and Other Objects 10: re: 'Created' Power Cells and Draw Power 11: Re: Munchkins to Roleplayers 12: RE: Munchkins to Roleplayers 13: Permanent Possession and No Mana Zones 14: re: 'Created' Power Cells and Draw Power: 15: Re: Yet another optional rule... 16: Re: Shapechanging Armor v02.n641 1: Famous Last Words (RPGs) 2: Re: Variety 3: A question of defence 4: RE: Recoil 5: Re: Variety 6: Re: Tips and Tricks! 7: Created Object Comments 8: Re: Shapechanging Armor 9: re: 'Created' Power Cells and Draw Power: 10: Re: Variety 11: Re: Martial Arts maneuver idea. 12: Re: 'Created' Power Cells and Draw Power 13: Re: Some questions about magic 14: io gamers accounts 15: Re: Generic or Atmospheric Na 16: Re: Re[2]: Parrying with Brac v02.n642 1: Re: Psi and Sci 2: Re: Yet another optional rule 3: Re: Some questions about magic 4: Re: Called shots 5: Re: Familars 6: Re: speed timing rebuttal 7: Re: Hundreds Of Sourceboo 8: Re: Shapechanging Armor 9: Re: Optional rule suggestion: Basic Speed (Initiative) Modifier 10: Re: speed timing rebuttal... 11: Re: Variety 12: Re: Martial Arts maneuver idea. 13: Re: Berserk 14: Re: Yet another optional rule... 15: Re: 'Created' Power Cells 16: Trained by a Master 17: Ignoble Deaths 18: Re: Yet another optional rule... v02.n643 1: Re: Permanent Possession and No Mana Zones 2: Ref shields (not a bad idea in my group) 3: Re: Searching for Umana and others 4: Initiative. 5: Re: Searching for Umana and others 6: Re: 'Created' Power Cells and Other Objects 7: Re: Berserk 8: re: 'Created' Power Cells and Draw Power: 9: Searching for Umana and others 10: Re: Psi and Sci 11: RE: Munchkins to Roleplayers 12: Re: speed timing rebuttal... 13: Game Playing 14: Re: Unmake.Magic.Slow (fwd) 15: re: io gamers accounts 16: RE: Yet another optional rule... v02.n644 1: RE: Yet another optional rule... 2: Re: Psi and Sci 3: RE: Tips and Tricks 4: Re: Optional rule suggestion: Basic Speed (Initiative) Modifiers 5: RE: Martial Arts maneuver idea. 6: RE: Optional rule suggestion: Basic Speed (Initiative) Modifier 7: [FAQ] GURPSnet FAQ v02.n645 1: Questions about rules. 2: Initiative. 3: Twinkie Magic question 4: Sleep and rules for sleep. 5: Re: Psi and Sci 6: Re: Psi and Sci 7: Power cells 8: Re: Permanent Possession and No Mana Zones 9: Umana and no disad points 10: Immortality. 11: Wild Swing Penalty (was GURPS: Name) 12: Re: Optional rule suggestion: Basic Speed (Initiative) Modifier 13: Warning! Danger! Controversial subject near 14: Re: Optional rule suggestion: Basic Speed (Initiative) Modifier 15: Re: 'Created' Power Cells and Draw Power 16: Re: Permanent Possession and No Mana Zones 17: Re: Permanent Possession and No Mana Zones 18: Re: Martial Arts maneuver idea. 19: Re: Yet another optional rule... v02.n646 1: RE: Yet another optional rule... 2: RE: Munchkins to Roleplayers 3: RE: Optional Dodge Rule (was Re: Visualising Game Mechanics) 4: Re: 'Created' Power Cells and Other Objects 5: Re: Psi and Sci 6: Re: Optional rule suggestion: Basic Speed (Initiative) Modifiers 7: Re: Martial Arts maneuver idea. 8: What I think about gming. 9: RE: Optional Dodge Rule (was Re: Visualising Game Mechanics) 10: Re: Berserk 11: Re: Martial Arts maneuver idea. 12: Re: Shapechanging Armor 13: Re: Psi and Sci v02.n647 1: Re: recoil 2: Re: Optional Dodge Rule (was Re: Visualising Game Mechanics) 3: Re: Unmake.Magic.Slow (fwd) 4: Re: Psi and Sci 5: Re: Nunchaku Notes 6: Re: speed timing rebuttal... 7: Re: speed timing rebuttal... 8: Pain (Was: Berserk) 9: Re: Game Playing 10: Re[2]: Optional Dodge Rule (was Re: Visualising Game Mechani 11: Re: Twinkie Magic question 12: Re: Game Playing 13: Re: Nunchaku Notes v02.n648 1: Re: Variety 2: Re: Psi and Sci 3: Re: Munchkins to Roleplayers 4: RE: Martial Arts maneuver idea. 5: Re: Martial Arts maneuver idea. 6: Re: Familars 7: Re: Sleep and rules for sleep. 8: Re: Unmake.Magic.Slow (fwd) 9: Re: Game Playing 10: re: 'Created' Power Cells and Draw Power 11: Re: speed timing rebuttal... 12: Re: io gamers accounts 13: Re: Game Playing 14: Re: Twinkie Magic question 15: re: Created Object Comments v02.n649 1: roleplaying,dice,evolution 2: Re: Twinkie Magic question 3: Re: GURPS Alternate Worlds 4: Re: Game Playing 5: Re: A question of defence 6: Re: Some questions about magic 7: Re: Permanent Possession and No Mana Zones 8: Re: Martial Arts maneuver idea. 9: Re: Game Playing 10: Re: speed timing rebuttal... 11: TAFE (was "Re: Re[2]: Optional Dodge . . .") 12: Heroic&Epic Roleplaying (not Hero Sistem!!!) 13: Gen Con v02.n650 1: Re: Unmake.Magic.Slow (fwd) 2: Re: Game Playing 3: Re: 'Created' Power Cells 4: Twinkie 5: Re: Psi and Sci 6: A GURPS Wraith Conversion? 7: Re: Optional rule suggestion: Basic Speed (Initiative) Modifiers 8: Re: Unmake.Magic.Slow (fwd) 9: Re: Twinkie Magic question 10: RE: Yet another optional rule... 11: Re: GURPS Star Wars 12: Re: Game Playing 13: Re: Optional rule suggestion: Basic Speed (Initiative) Modifier 14: Re[2]: Psi and Sci v02.n651 1: RE: Munchkins to Roleplayers 2: re: Created Object Comments 3: Re: Martial Arts maneuver idea. 4: Re: Twinkie Magic question 5: RE: Yet another optional rule... 6: Re: speed timing rebuttal... 7: Re: Martial Arts maneuver idea. 8: Re: Sleep and rules for sleep. 9: Again on misdirected mails ... 10: Re: speed timing rebuttal 11: Re: Heroic&Epic Roleplaying (not Hero Sistem!!!) 12: Re: Berserk 13: Re: What I think about gming. 14: RE: Munchkins to Roleplayers v02.n652 1: Off-subject, kinda... 2: Alien maneuvers 3: Re: io gamers accounts 4: Compendium I comment re: High Skill plus diversity 5: Re: Pain (Was: Berserk) 6: Re: Game Playing 7: Re: Martial Arts maneuver idea. 8: Re: Optional Dodge Rule (was Re: Visualising Game Mechanics) 9: Re: 'Created' Power Cells and Other Objects 10: Re: 'Created' Power Cells 11: Universal Laws vs Laws of magic 12: Mailer-Daemon@bestia.xpress.es (Mail Delivery Subsystem): Returned mail: Service unavailable 13: Re: Game Playing 14: Re: Tips and Tricks! v02.n653 1: Re: speed timing rebuttal 2: Re: Sleep and rules for sleep. 3: Re: Gen Con 4: Re: Universal Laws vs Laws of magic 5: Re: Heroic&Epic Roleplaying (not Hero Sistem!!!) 6: Regeneration and Vulnerability 7: Re: CGE - Data File Needs 8: Re: Deep Sleeper query 9: re: 'Created' Power Cells and Draw Power 10: Re: Psi and Sci 11: Re: No Range Limitation? 12: Re: Gen Con 13: re: 'Created' Power Cells and Draw Power: 14: Re: Psi and Sci v02.n654 1: Re: Game Playing 2: Re: 'Created' Power Cells 3: Undead vs Animate Dead (was Re: Unmake.Magic.Slow) 4: Bad Eyesight 5: Re: Unmake.Magic.Slow) 6: Re: Game Playing 7: Re: Optional rule suggestion: Basic Speed (Initiative) Modifier 8: Re: Martial Arts maneuver idea. 9: Re: Pain (Was: Berserk) 10: Re: Martial Arts maneuver idea. 11: Re: Optional rule suggestion: Basic Speed (Initiative) Modifiers 12: Re: Heroic&Epic Roleplaying (not Hero Sistem!!!) 13: Re: Universal Laws vs Laws of magic 14: re: 'Created' Power Cells and Draw Power: v02.n655 1: Re: Pain (Was: Berserk) 2: Re: Game Playing 3: Re: Berserk 4: Re: Optional Dodge Rule (was Re: Visualising Game Mechanics) 5: Air college lecture 6: Re: Regeneration and Vulnerability 7: Re: Optional rule suggestion: Basic Speed (Initiative) Modifiers 8: Re: Unmake.Magic.Slow (fwd) v02.n656 1: Re: Off-subject, kinda... 2: Re: Martial Arts maneuver idea. 3: Re: Unmake.Magic.Slow) 4: Re: Undead vs Animate Dead (was Re: Unmake.Magic.Slow) 5: Re: Regeneration and Vulnerability 6: Re: Familars 7: Re: Optional rule suggestion: Basic Speed (Initiative) Modifiers 8: Hundreds Of Sourcebooks 2nd 9: Re: Bad Eyesight 10: Re: Alien maneuvers 11: Re: Psi and Sci 12: RE: Munchkins to Roleplayers 13: "College Lecture" 14: Weapon Speeds 15: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") 16: Re: Optional rule suggestion: Basic Speed (Initiative) Modifiers > v02.n657 1: Re: Pain (Was: Berserk) 2: Re: Bad Eyesight 3: Re: No Range Limitation? 4: Re: Generic or Atmospheric Na 5: Re: Familars 6: Re: Universal Laws vs Laws of magic 7: Re: Game Playing 8: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") 9: Re: Pain (Was: Berserk) 10: Re: Optional Dodge Rule (was Re: Visualising Game Mechanics) 11: Magic enchantment clarification needed 12: Re: Hundreds Of Sourcebooks 2nd 13: Re: "College Lecture" 14: Re: "College Lecture" 15: Re: Martial Arts maneuver idea. 16: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") v02.n658 1: Re: Game Playing 2: Re: Pain (Was: Berserk) 3: Re: Berserk 4: Another name for magic users 5: Re: Modern Magic 6: Another name for magic users 7: Re: Game Playing and created Objects 8: Re: Universal Laws vs Laws of magic 9: Re: Bad Eyesight 10: Combat Cards 11: Re: Martial Arts maneuver idea. v02.n659 1: Re: GURPSnet-Digest V2 #654 2: Re: Pain (Was: Berserk) 3: Dif. Between 1st Ed Magic & 2nd?> 4: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") 5: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") 6: Resub info 7: Re: GURPSnet-Digest V2 #654 8: Re: Weapon Speeds 9: Re: Pain (Was: Berserk) 10: Re: Martial Arts maneuver idea. 11: Re: Optional rule suggestion: Basic Speed (Initiative) Modifiers > 12: Re: "College Lecture" v02.n660 1: Re: Dif. Between 1st Ed Magic & 2nd?> 2: Re: Magic enchantment clarification needed 3: Re: 'Created' Power Cells and Draw Power 4: RE: Munchkins to Roleplayers 5: Re: Combat Cards 6: Re: Dif. Between 1st Ed Magic & 2nd?> 7: hypnotism 8: Re: Air college lecture 9: Alaconius Lecture v02.n661 1: Re: GURPS: Name 2: Called Shots 3: Re: Berserk 4: Re: Game Playing 5: Re: Game Playing 6: Re: Game Playing 7: Re: Heroic&Epic Roleplaying 8: Re: Air college lecture 9: Re: Unmake.Magic.Slow 10: Re: hypnotism 11: Re: GURPSnet-Digest V2 #658 12: Re: Alien maneuvers 13: Re: Familars 14: Re: Combat Cards 15: A spell question or more 16: Re: GURPSnet-Digest V2 #660 17: Re: Optional rule suggestion: Basic Speed (Initiative) Modifiers > v02.n662 1: Re: 'Created' Power Cells and Draw Power 2: Re: Familars 3: Re: hypnotism 4: Game Playing 5: Re: Psi and Sci 6: Re: Psi and Sci 7: Re: A spell question or more 8: Re: Bad Eyesight 9: Re: Familars 10: Maneuvers: Cards.tex|dvi|ps 11: Re: Familars 12: RE: Game Playing 13: the Beginings of 'Sunrunners' from DragonPrince trilogy v02.n663 1: Real Ignoble Deaths 2: Re: Air college lecture 3: Re: Bad Eyesight 4: Re: Weapon Speeds 5: Re: Berserk 6: RE: Game Playing 7: Re: Weapon speeds 8: Re: hypnotism 9: Re: Game Playing 10: Re: Heroic&Epic Roleplaying 11: Re: Unmake.Magic.Slow 12: Re: Weapon Speed 13: Vehicles of the week 93 - SpecOps buggy, canoe and space fighter v02.n664 1: Re: Re[2]: Optional Dodge . . .") 2: Re: Pain (Was: Berserk) 3: Re: Pain (Was: Berserk) 4: Re: speed timing rebuttal 5: Re: Gen Con 6: Re: Game Playing 7: The bungling burglerer 8: Re: A spell question or more 9: Re: Heroic&Epic Roleplaying 10: Re: the Beginings of 'Sunrunners' from DragonPrince trilogy 11: Re: Game Playing 12: Re: Heroic&Epic Roleplaying (not Hero Sistem!!!) 13: Re: Alien maneuvers 14: Re: Air college lecture 15: Re: Weapon Speeds v02.n665 1: Re: Hundreds Of Sourcebooks 2nd 2: Re: Berserk 3: Re: Pain (Was: Berserk) 4: Re: Bad Eyesight 5: Re: Dif. Between 1st Ed Magic & 2nd?> 6: Re: Game Playing 7: Seek Air 8: RE: Game Playing 9: Re: Game Playing 10: Maximum Defaults and Magic 11: (Fwd) Re: Luck in gurps 12: Re: Compendium I 13: Re: Modern Magic 14: Re: Familars 15: Size in Hexes of Vehicles 16: Re: Psi and Sci 17: Re: Generic or Atmospheric Na 18: Re: a few questions v02.n666 1: Re: Compendium I comment re: High Skill plus diversity 2: Re: GURPSnet-Digest V2 #658 3: Re: Luck in gurps 4: Re: Game Playing 5: RE: Game Playing 6: Re: Heroic&Epic Roleplaying 7: Re: A GURPS Wraith Conversion? 8: Re: Psi and Sci 9: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") 10: Re: Game Playing 11: Re: Bad Eyesight 12: Re: Game Playing 13: Re: Berserk 14: Re: Munchkins to Roleplayers 15: Re: What I think about gming. 16: Re: speed timing rebuttal v02.n667 1: Re: Weapon Speed 2: Re: Game Playing 3: Re: Air college lecture 4: Re: Martial Arts maneuver idea. 5: Re: Alien maneuvers 6: Re: Maximum Defaults and Magic 7: Re: Game Playing 8: Re: Bad Eyesight 9: Re: Psi and Sci 10: Re: Hundreds Of Sourcebooks 2nd 11: Re: Compendium I 12: Re: Size in Hexes of Vehicles 13: Re: Bad Eyesight 14: Re: Modern Magic 15: Re: Bad Eyesight v02.n668 1: Re: Re[2]: Optional Dodge . . .") 2: Re: a few questions 3: Re: Deep Sleeper query 4: Re: Bad Eyesight 5: Re: Bad Eyesight 6: Re: Munchkins to Roleplayers 7: Re: Bad Eyesight 8: Re: the Beginings of 'Sunrunners' from DragonPrince trilogy 9: Re: Unmake.Magic.Slow (fwd) 10: Re: A question of defence 11: Re: Questions about rules. 12: Re: Familars 13: Re: Martial Arts maneuver idea. 14: Re: A GURPS Wraith Conversion? 15: Re: GURPS Star Wars 16: Re: 'Created' Power Cells and Other Objects 17: Grade on Class discussion: B+ v02.n669 1: Re: Game Playing 2: Re: Game Playing 3: Re: A spell question or more 4: The X-Files Villains... 5: Re: Magic enchantment clarification needed 6: Re: "College Lecture" 7: Re:Weapons speed. 8: Re: Deep Sleeper query 9: Compendium: Limitation conflict? 10: Re: a few questions 11: Best and Worst Gurps Books. 12: Weapon Speed. 13: [none] 14: Re: 'Created' Power Cells and Other Objects 15: Re: "College Lecture" 16: Posting to newsgroups, or similar. 17: My thoughts on gming. v02.n670 1: RE: TAFE 2: Re: Game Playing 3: Re: Game Playing 4: Re: Compendium I comment re: High Skill plus diversity 5: Re: 'Created' Power Cells and Other Objects 6: Re: speed timing rebuttal 7: Re: Bad Eyesight 8: Re: Heroic&Epic Roleplaying 9: Re: Deep Sleeper query 10: Re: Berserk 11: Re: Game Playing 12: martial question 13: Re: Berserk 14: Re: a few questions 15: Re: Compendium: Limitation conflict? 16: Re: a few questions v02.n671 1: Re: Deep Sleeper query 2: Re: Berserk 3: Re: a few questions 4: Re: Weapon Speed. 5: Re: Berserk 6: Re: speed timing rebuttal 7: Re: a few questions 8: Re: a few questions 9: Re: The X-Files Villains... 10: Re: Modern Magic 11: Pacing Combat 12: Re: Weapon Speed. 13: Re: Compendium: Limitation conflict? 14: Re: Berserk v02.n672 1: Re: a few questions 2: Re: a few questions 3: TAFE-What is it? 4: Re: martial question 5: Re: Compendium: Limitation conflict? 6: Re: My thoughts on gming. 7: Re: Posting to newsgroups, or similar. 8: Re: Unmake.Magic.Slow) 9: Re: Heroic&Epic Roleplaying 10: Re: a few questions 11: Re: a few questions v02.n673 1: Re: Magic enchantment clarification needed 2: Re: speed timing rebuttal 3: Very odd Dis-ad 4: Re: Sourcebooks... 5: Re: Posting to newsgroups, or similar. 6: Re: Modern Magic 7: Re: TAFE-What is it? 8: Re: Questions about rules. 9: Re: Posting to newsgroups, or similar. 10: Re: a few questions 11: Re: Compendium: Limitation conflict? 12: Re: a few questions 13: Re: Weapon Speed. 14: Re: My thoughts on gming. 15: Re:posting to groups 16: Re: a few questions - addition of Magic v02.n674 1: Re: Berserk 2: Re: Questions about rules. 3: Re: House Rules 4: Re: Initiative. 5: Re: Berserk 6: Re: speed timing rebuttal (and attack speeds) 7: Re: Twinkie Magic question 8: Fickle Problems 9: Re: a few questions 10: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") v02.n675 1: Skating with Perfect Balance 2: Re: a few questions 3: Re: Permanent Possession and No Mana Zones 4: Re: Very odd Dis-ad 5: Is this list still alive? 6: Re: a few questions 7: Re: Unmake.Magic.Slow (fwd) 8: Re: Bad Eyesight 9: Re: Very odd Dis-ad 10: Re: speed timing rebuttal 11: Re: TAFE-What is it? 12: Re: Very odd Dis-ad 13: Re: Weapon Speed. 14: RE: Munchkins to Roleplayers 15: Re: Heroic&Epic Roleplaying (not Hero Sistem!!!) 16: Re: Very odd Dis-ad 17: Re: Unmake.Magic.Slow (fwd) 18: Re: Unmake.Magic.Slow (fwd) v02.n676 1: Ignoble deaths preserved 2: Re: Posting to newsgroups, or similar. 3: Re: A question of defence 4: Re: A question of defence 5: Re: Very odd Dis-ad 6: Re: Literacy (and the Loyal Opposition) 7: Re: speed timing rebuttal 8: Sunrunner spell discpitins 9: Re: Martial Arts maneuver idea. 10: Re: a few questions - addition of Magic 11: Re: Seek Air v02.n677 1: Re: Very odd Dis-ad 2: Re: Maximum Defaults and Magic 3: TT's concepts for weapons play 4: Re: a few questions 5: Re: Weapon Speed 6: Re: Skating with Perfect Balance 7: Re: a few questions 8: Re: Very odd Dis-ad 9: Re: Bad Eyesight 10: turn sequencing... 11: Re: a few questions 12: Re: a few questions 13: Mageocracy or why I hate it... 14: Turn sequencing part II 15: Get the back, foul spirit! 16: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") 17: Freedom (was Re: House Rules) v02.n678 1: Re: a few questions 2: Re: Skating with Perfect Balance 3: Re: Twinkie Magic question 4: Re. a few questions 5: Re: a few questions 6: Re: a few questions 7: Start of Sourcers (also from DragonPrince) 8: Re: a few questions 9: animal college needed again? 10: Re: a few questions - addition of Magic 11: Re: Get the back, foul spirit! 12: Re: a few questions 13: Re: a few questions 14: Re: Berserk v02.n679 1: Re: a few questions 2: Fantasy (was Re: a few questions) 3: Re: Is this list still alive? 4: Re: Is this list still alive? 5: Re: Skating with Perfect Balance 6: Re: Very odd Dis-ad 7: Re: Fickle Problems 8: A totally bonkers idea for turn sequencing 9: Re: speed timing rebuttal (and attack speeds) 10: Re: a few questions 11: Re: Weapon Speed. 12: Re: Martial Arts maneuver idea. v02.n680 1: Re: a few questions 2: Re: Weapon Speed 3: Re: a few questions 4: Re: Re. a few questions 5: Re: speed timing rebuttal (and attack speeds) 6: Re: Freedom (was Re: House Rules) 7: Re: Ignoble deaths preserved 8: Re: Re. a few questions 9: [FAQ] FAQ Reminder 10: Re: Re. a few questions 11: Re: Very odd Dis-ad 12: Re: Very odd Dis-ad 13: Re: Mageocracy or why I hate it... 14: Re: a few questions 15: Re: a few questions 16: Skating with Perfect Balance v02.n681 1: Re: TT's concepts for weapons play 2: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") 3: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") 4: Re: Freedom (was Re: House Rules) 5: Re: Freedom (was Re: House Rules) 6: Re: animal college needed again? 7: RE TAFE 8: Re: Ignoble deaths preserved 9: Re[2]: Very odd Dis-ad 10: Re: a few questions 11: Re: Familars 12: Re: Re. a few questions 13: Re: Start of Sourcers (also from DragonPrince) 14: Copywrite protection v02.n682 1: Sex in Games 2: Re: a few questions - criminal punishment 3: ?Magic systems? 4: Re: Weapon Speed. 5: Atlantis Mailing list? 6: Re: speed timing rebuttal (and attack speeds) 7: Re: Weapon Speed 8: Re: Berserk... 9: Re: Very odd Dis-ad 10: Links to my Pages 11: Re: Berserk... 12: Re: Copywrite protection 13: Re: Is there a Supers power for this? 14: Re: TAFE v02.n683 1: Re: Re. a few questions 2: Re: Is there a Supers power for this? 3: Re: Copywrite protection 4: Lower level iniates in the Vodoo magic system. 5: Re: Re. a few questions 6: Re: Freedom (was Re: House Rules) 7: Re: Is there a Supers power for this? 8: RE: Freedom (was Re: House Rules) 9: O.K. my magic system... 10: Re: animal college needed again? 11: Address Change. 12: Re: speed timing rebuttal (and attack speeds) 13: Masochist Disadvantage 14: Rank / status quetion 15: Re: a few questions 16: Re: Re. a few questions 17: Re: Is there a Supers power for this? 18: Re: Re. a few questions v02.n684 1: Re: Game Playing 2: Re: "circle, hesitate and pause" (was TAFE (was "Re: Re[2]: Optional Dodge . . .") 3: Re: Twinkie Magic question 4: Re: Atlantis Mailing list? 5: Re: Atlantis Mailing list? 6: Deaf and Mute 7: Re: Berserk 8: Re: 'Created' Power Cells and Other Objects 9: Re: TT's concepts for weapons play 10: Re: My thoughts on gming. 11: RE: Freedom (was Re: House Rules) 12: Re: Game Playing 13: Re: a few questions 14: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") 15: Learning Karate 16: Staff vs Sword 17: Re: Rank / Status question v02.n685 1: Learning spells 2: Re: a few questions - criminal punishment 3: Re: Masochist Disadvantage 4: Soup er Heros... 5: Masochist disad. 6: Re: Very odd Dis-ad 7: Re: Get the back, foul spirit! 8: Re: Re. a few questions 9: Re: Atlantis Mailing list? 10: Is there a Supers power for this? 11: GURPSnet-Digest V2 #654 12: Re: Heroic&Epic Roleplaying 13: Called Shots 14: Re: Created power cells and such 15: atlantis 16: Demons, what do they look like? v02.n686 1: Re: Re. a few questions 2: Re: Deaf and Mute 3: Natural/Enhanced ST (when HP=ST and FP=HT) 4: Recoil 5: speed timing rebuttal... 6: Re: Copywrite protection 7: Re: ?Magic systems? 8: Re: Is there a Supers power for this? 9: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") 10: Re: Soup er Heros... 11: Re: Deaf and Mute 12: Re: Learning Karate 13: Re: Lower level iniates in the Vodoo magic system. 14: Re: Masochist Disadvantage 15: Re: Learning Karate 16: First Person (was Re: My thoughts on gming.) v02.n687 1: Re: Re. a few questions 2: Re: Is there a Supers power for this? 3: Re: Staff vs Sword 4: Re: Staff vs Sword 5: Re: "circle, hesitate and pause" (was TAFE (was "Re: Re[2]: Optional Dodge . . .") 6: Re: Unmake.Magic.Slow 7: Re: ?Magic systems? 8: Re: Deaf and Mute 9: Re: Demons, what do they look like? 10: Re: Very odd Dis-ad 11: Re: Atlantis Mailing list? 12: Re: Demons, what do they look like? 13: Re: Called Shots 14: Re: Learning Karate 15: Re: Re. a few questions 16: Re: Berserk... v02.n688 1: Re: Deaf and Mute 2: Re: Very odd Dis-ad 3: Re: Demons, what do they look like? 4: Re: Get the back, foul spirit! 5: Re: Learning Karate 6: O.K. my magic system 7: Opera singers and intimidation 8: Re: Learning Karate 9: Re: Re. a few questions 10: people 11: Breakfall 12: Kromm!!! 13: Religion 14: Re: Deaf and Mute 15: Re: Deaf and Mute 16: Greece(Grecia) 17: Re: Demons, what do they look like? 18: Re: Learning Karate 19: Re: Re. a few questions 20: something(read!) v02.n689 1: Re: Rank / status quetion 2: Re: Staff vs Sword 3: Re: a few questions 4: Re: Demons, what do they look like? 5: Re: speed timing rebutta 6: Re: Soup er Heros... 7: Staff vs Sword (fwd) 8: Re: Re. a few questions 9: Re: Learning spells 10: Re: Deaf and Mute 11: Re: Learning Karate 12: Re: Demons, what do they look like? 13: Re: First Person (was Re: My thoughts on gming.) 14: Cyberworld Character v02.n690 1: Re[2]: Demons, what do they look like? 2: Re: a few questions - addition of Magic 3: Re[2]: Demons, what do they look like? 4: Re: Opera singers and intimidation 5: Called Shots 6: Re: Learning spells 7: What I Did On My Summer Vacation 8: Re: Atlantis Mailing list? 9: Opera singers and intimidation 10: Re:Atlantis 11: Re: Kromm!!! 12: Re: Re. a few questions 13: re:Staff vs Sword 14: Re: Kromm!!! 15: Re: Learning Karate v02.n691 1: Re: Opera singers and intimidation 2: Re: something(read!) 3: Re: Religion 4: Re: Lower level initiates in Voodoo 5: Re: "circle, hesitate and pause" (was TAFE (was "Re: Re[2]: Optional Dodge . . .") 6: Re: Start of Sourcers (also from DragonPrince) 7: Re: something(read!) 8: re:Staff vs Sword 9: Re: people 10: Re: Religion 11: Re: Cyberworld Character 12: Re:Atlantis 13: Re: Re. a few questions v02.n692 1: Re: First Person (was Re: My thoughts on gming.) 2: Re: "circle, hesitate and pause" (was TAFE (was "Re: Re[2]: Optional Dodge . . .") 3: re:Staff vs Sword 4: GURPS Shadowrun Races 5: skill difficulty (was re spear vs sword) 6: Re: Very odd Dis-ad 7: Re: Learning Karate 8: Re: Opera singers and intimidation 9: Re: Demons, what do they look like? 10: Re: people 11: Re: Heroic&Epic Roleplaying 12: Re: Is there a Supers power for this? 13: Re: Learning Karate 14: TSackton .... 15: Re: Is there a Supers power for this? v02.n693 1: Re: Demons, what do they look like? 2: TL8 End 3: Weapon speed?! 4: Start TL8 5: Re: a few questions - criminal punishment 6: Religion (fwd) 7: [none] 8: Breakfall (fwd) 9: Re: Cyberworld Character 10: Re: GURPS Shadowrun Races 11: Re: Very odd Dis-ad 12: Re: roleplaying,dice,evolution 13: Re: a few questions 14: Re: Cyberworld Character 15: Re: Re. a few questions 16: Re: Atlantis Mailing list? 17: Re: Learning spells 18: Aging Criminals (was Re: a few questions) 19: Re: Demons, what do they look like? v02.n694 1: Re: TL8 End 2: Magic/Pegasys. Is anybody recieving this? 3: Re: Learning Karate 4: Re: Start TL8 5: PD in Cinematic Campaigns 6: Re: Cyberworld Character 7: Re: Cyberworld Character 8: Re: Start TL8 9: Re: Breakfall (fwd) 10: Re: TL8 End 11: Re: Very odd Dis-ad 12: Breakfall v02.n695 1: Re: Very odd Dis-ad 2: Re: a few questions - criminal punishment 3: Re: Get the back, foul spirit! 4: Re: Start TL8 5: Re: Demons, what do they look like? 6: Re: Weapon speed?! 7: Re: Breakfall (fwd) 8: Re: Learning Karate 9: Planes 10: Re: a few questions 11: Re: GURPS Shadowrun Races 12: Re: GURPS Shadowrun Races 13: Re: Magic/Pegasys. Is anybody recieving this? 14: Re: Opera singers and intimidation 15: Re: Very odd Dis-ad 16: Re: GURPS Shadowrun Races 17: Re: Magic/Pegasys. Is anybody recieving this? 18: Re: Opera singers and intimidation v02.n696 1: Re: TL8 End 2: Re: Learning Karate 3: Re: Get the back, foul spirit! 4: re:Staff vs Sword (House rules) 5: Re: Start TL8 6: Combat (was Re: "circle, hesitate and pause" ) 7: Re: skill difficulty (was re spear vs sword) 8: Re: Religion (fwd) 9: Magic/vol 1 Marrowmeld 10: Re: Start TL8 11: Re: speed timing rebuttal (and attack speeds) 12: Re: Re. a few questions 13: Re: Planes 14: Re: GURPS Shadowrun Races v02.n697 1: Re: TAFE 2: naginata etc. (sorry, lost the thread title) 3: Re: Learning Karate 4: Re: a few questions - addition of Magic 5: Re: skill difficulty (was re spear vs sword) 6: Re: MAKE CHARACTER PTS. FAST!!! 7: Re: GURPS Shadowrun Races 8: Re: Magic/vol 1 Marrowmeld 9: Re: Demons, what do they look like? 10: Re: Planes 11: re:Staff vs Sword (House rules) v02.n698 1: Re: Get the back, foul spirit! 2: Re: GURPS Shadowrun Races 3: Re: TL8 End 4: Re: skill difficulty (was re spear vs sword) 5: Re: Start TL8 6: re:Staff vs Sword (House 7: Message from Internet 8: Religion (fwd) 9: brandor@juno.com: Re: TAFE 10: Re: Religion (fwd) 11: Re: GURPS Shadowrun Races 12: Re: a few questions - addition of Magic 13: Re: Get thee back, foul spirit! 14: Gary Gygax 15: Re:Age the criminals 16: Fantasy Religion v02.n699 1: Re: Learning Karate 2: Re: Combat (was Re: "circle, 3: Re: GURPS Shadowrun Races 4: JUNO 5: Re: Learning Karate 6: Re: GURPS Shadowrun Races 7: Re:Re:Magic/vol 1 Marrowmeld 8: Re: GURPS Shadowrun Races 9: Re: Learning Karate 10: Re: Religion (fwd) 11: Re: Fantasy Religion 12: Re: Fantasy Religion 13: general questions 14: Re: Learning Karate v02.n700 1: Roleplaying and NPC interaction (was Re: Combat) 2: Re: Learning Karate 3: Re: TL8 End 4: Re: Learning Karate 5: Re: general questions 6: Re: Learning Karate 7: Re: Demons, what do they look like? 8: Re: Get the back, foul spirit! 9: Re: GURPS Shadowrun Race 10: Karate Proficiency 11: Re: Fantasy Religion 12: Re: Learning Karate 13: Aging criminals. 14: Re: Religion (fwd) 15: Re: Combat (was Re: "circle, v02.n701 1: Fantasy Religion 2: RE: TL-8 3: Re: Religion (fwd) 4: Re: general questions 5: Re: TL8 End 6: Re: Learning Karate 7: Re: Learning Karate 8: Re: Roleplaying and NPC interaction (was Re: Combat) 9: Re: Combat (was Re: "circle, 10: Re: Fantasy Religion 11: Re: TAFE v02.n702 1: re: Contacts, Allys, Favors and such 2: Re: TL8 End 3: Re: Get the back, foul spirit! 4: Re: Learning Karate 5: A Vow to many 6: Re: GURPS Shadowrun Races 7: ignoble deaths 8: Re: Cyberworld Character 9: Re: TL8 End 10: Re: Start TL8 11: Re: Learning Karate 12: Re: Opera singers and intimidation 13: Re: speed timing rebuttal (and attack speeds) v02.n703 1: Reply to DPS (sorry, lost thread title) 2: Re: Learning Karate 3: Re: Learning Karate 4: Re: Combat (was Re: "circle, 5: re: Contacts, Allys, Favors and such 6: Re: GURPS Shadowrun Races 7: Re: A Vow to many 8: Re: Elven martial art (Was : Learning Karate) 9: Re: Get thee back, foul spirit! 10: Re:Re:Religion (fwd) 11: Re: Dwarven MA (Was : Learning Karate) 12: Re: Learning Karate 13: Re: Demons, what do they look like? 14: Re: Opera singers and intimidation v02.n704 1: Re: TL8 End 2: Re: Learning Karate 3: Shields 4: Re: Religion (fwd) 5: general questions 6: Re: Religion 7: Re: Game Playing 8: Re: My thoughts about gming 9: Re: Chtorr 10: Re: Religion (fwd) 11: Re: Cyberworld Character 12: Re: Start TL8 13: Light (pentalies, fires etc.) 14: Re: Shields 15: Re: Aging Criminals (was Re: a few questions) v02.n705 1: Re: Dwarven MA (Was : Learning Karate) 2: Re: Atlantis Mailing list 3: Re: Learning Karate 4: Dwarf Martial Art (Was Re: Learning Karate) 5: Re: Learning Karate 6: Re: Demons, what do they look like? 7: Re: something(read!) 8: Re: My thoughts about gming 9: Re: Learning Karate 10: Re: Start TL8 11: Re: Learning Karate 12: A Vow to many 13: Re: GURPS Shadowrun Races 14: Re: Planes 15: Re: GURPS Shadowrun Races 16: Re: Religion (fwd) v02.n706 1: Re: TAFE 2: Re: Learning Karate 3: Re: Learning Karate 4: Au revoir 5: Re: Cyberworld Character 6: Re: Cyberworld Character 7: Re: Start TL8 8: Re: Contacts, Allys, Favors and such 9: Re: Dwarven MA (Was : Learning Karate) 10: Re: Shields 11: Re: GURPS Shadowrun Races 12: Re: Learning Karate 13: Re: Religion (fwd) 14: Re: A Vow to many 15: Re: Start TL8 16: Re: Religion (fwd) 17: Re: Light (pentalies, fires etc.) v02.n707 1: Re: My thoughts about gming 2: Re: Dwarven MA (Was : Learning Karate) 3: Re: My thoughts about gming 4: Re: Learning Karate 5: Re: speed timing rebuttal (and attack speeds) 6: Re: Start TL8 7: Re: Combat (was Re: "circle, 8: Re: Game Playing 9: Guns!3 and GURPS and Torg 10: Re: Opera singers and intimidation 11: Re: Opera singers and intimidation 12: Re: Game Playing 13: Re: TL8 End v02.n708 1: Re: Cyberworld Character 2: Re: Fantasy Religion 3: Re: Dwarven MA (Was : Learning Karate) 4: Re: Demons, what do they look like? 5: Re: TAFE 6: Re: Learning Karate 7: GURPS Shadowrun Races v. 1.2 8: Aging of Criminals 9: Re: a few questions - addition of Magic 10: Re: Religion (fwd) 11: Re: Cyberworld Character 12: Re: A Vow too many 13: Re: Cyberworld Character 14: Re: GURPS Shadowrun Races 15: Re: Naginata v02.n709 1: Re: My thoughts about gming 2: Re: Cyberworld Character 3: Re: Cyberworld Character 4: Re: Demons, what do they look like? 5: Re: TL8 End 6: Re: GURPS Shadowrun Races 7: Re: GURPS Shadowrun Races 8: Re: TL8 End 9: Re: Fantasy Religion 10: Re: Roleplaying and NPC interaction (was Re: Combat) 11: Re: A Vow to many 12: Re: A Vow to many 13: Re: Get thee back, foul spirit! 14: Re: speed timing rebuttal (and attack speeds) 15: Re: Breakfall (fwd) 16: A Vow too many 17: Re: Religion (fwd) 18: Last comment on to TAFE or not to TAFE 19: elven martial arts v02.n710 1: Re: Light (pentalies, fires etc.) 2: Re: Breakfall (fwd) 3: Re: Breakfall (fwd) 4: Realistic Lasers (was Re: Start TL8) 5: GURPSnet archives 6: Re: TAFE (was "Re: Re[2]: Optional Dodge . . .") 7: BMP2 Infantry cbt vehicle 8: Re: GURPS Shadowrun Races 9: Re: Shields 10: Re: GURPS Shadowrun Races 11: Druids 12: Re: TL8 End 13: RE: My thoughts about gming 14: dwarven martial art 15: Re: elven martial arts v02.n711 1: Re: TL8 End 2: Re: Demons, what do they look like? 3: Re: Start TL8 4: Re: Learning Karate 5: Re: GURPSnet archives 6: RE: Vows (was re: A Vow to many) 7: Re: Demons, what do they look like? 8: Re: GURPS Shadowrun Races 9: Hello 10: Re: A Vow to many 11: Re: something(read!) 12: Re: TAFE 13: Re: TL8 End 14: Re: Fantasy Religion 15: Re: Roleplaying and NPC interaction (was Re: Combat) v02.n712 1: Re: Shields 2: Re: GURPS Shadowrun Races 3: Re: Start TL8 4: Re: GURPS Shadowrun Races 5: RE: Vows (was re: A Vow to many) 6: Re: Guns!3 and GURPS and Torg 7: Re: A Vow to many 8: Re: Start TL8 9: Re: Religion (fwd) 10: Re: Learning Karate 11: Re: Fantasy Religion 12: Re: speed timing rebuttal (and attack speeds) 13: Re: Cyberworld Character 14: Re: TL8 End 15: Re: Game Playing 16: Cyberpunk drugs 17: Re: Start TL8 v02.n713 1: Re: Start TL8 2: Re: Learning Karate 3: RE: Vows (was re: A Vow to many) 4: Re: Learning Karate 5: Re: Realistic Lasers (was Re: Start TL8) 6: Re: TL8 End 7: Re: A Vow to many) 8: Re: elven martial arts 9: Re: GURPS Shadowrun Races 10: Re: Learning Karate 11: Re: Learning Karate 12: Re: GURPSnet archives 13: Re: TL8 End 14: Re: A Vow to many 15: Re: A Vow to many) v02.n714 1: Re: TL8 End - High Tech sustainability 2: Re: GURPS Shadowrun Races 3: Breakfall. 4: Re: Message from Internet 5: Re: GURPSnet archives 6: GURPS WRAITH 7: Re: GURPSnet archives 8: Lecherous Pyromanics 9: Re: Start TL8 10: Re: a few questions - addition of Magic 11: RE: Vows (was re: A Vow to many) 12: Re: Dwarven MA (Was : Learning Karate) 13: Re: A Vow too many 14: Re: TL8 End - High Tech sustainability 15: Re: Realistic Lasers (was Re: Start TL8) 16: Re: Realistic Lasers (was Re: Start TL8) 17: Re: Learning Karate v02.n715 1: Re: Roleplaying and NPC interaction (was Re: Combat) 2: Re: GURPS Shadowrun Race 3: Re: TL8 End 4: Re: Guns!3 and GURPS and Torg 5: Re: Shields 6: Toned Down Disads (was Re: A Vow to many) 7: Re: GURPS Shadowrun Races 8: Re: GURPSnet archives 9: Re: Skating with Perfect Balance 10: Re: GURPS Shadowrun Races 11: Re: Start TL8 12: Re: Cyberpunk drugs 13: Re: Cyberworld Character 14: Re: Demons, what do they look like? 15: Re: A Vow to many) 16: Re: GURPS Shadowrun Races 17: GURPS Shadowrun Races 18: Martial Definition 19: Re: a few questions - addition of Magic v02.n716 1: Re: GURPS Shadowrun Races 2: Re: Start TL8 3: Re: TL8 End 4: Re: Fantasy Religion 5: Re: TL8 End 6: Re: Unmake.Magic.Slow 7: Re: general questions 8: Re: Religion (fwd) 9: Re: a few questions - addition of Magic 10: Toughness and ShapeChangeing (Magic) 11: Re: Lecherous Pyromanics 12: Re: Lecherous Pyromanics 13: Re: TL8 End 14: Re: Shields v02.n717 1: Re: Start TL8 2: Re: Chtorr 3: Re: Start TL8 4: Re: Start TL8 5: Re: A Vow to many 6: Re: Cyberworld Character 7: Re: Fantasy Religion 8: Re: Toned Down Disads (was Re: A Vow to many) 9: Re: Light (pentalies, fires etc.) 10: Re: Cyberpunk drugs 11: Re: TL8 End 12: Humorous Ellylon Thought 13: Re: Realistic Lasers (was Re: Start TL8) 14: Re: A Vow to many 15: Re: general questions 16: Re: a few questions - addition of Magic v02.n718 1: Re: Martial Definition 2: Re: My thoughts about gming 3: Re: GURPS Shadowrun Races 4: Re: Shields 5: Turnless Action Sequencing System (TASS) 6: Re: Start TL8 7: Re: A Vow to many 8: GURPS Shadowrun NPC 9: Re: Guns!3 and GURPS and Torg 10: Re: GURPS Shadowrun Races v02.n719 1: Re: Religion (fwd) 2: Re: Lecherous Pyromanics 3: Shields 4: Re: Start TL8 5: Re: a few questions - addition of Magic 6: Re: TL8 End 7: Re: Start TL8 8: Re: Shields 9: Re: A Vow too many 10: A Vow too many 11: Dwarf Dwarves and other diminutives 12: Re: Vows (was re: A Vow to many) 13: Re: Shields 14: Lecherous Pyromanics 15: Re: Religion (fwd) v02.n720 1: Re: GURPS Shadowrun Races 2: Re: Toughness and ShapeChangeing (Magic) 3: Re: Start TL8 4: Re: GURPSnet archives 5: Re: A Vow to many) 6: Re. Realistic Lasers 7: High-Tech Cyberpunk 8: Re: Toughness and ShapeChangeing (Magic) 9: Re: Lecherous Pyromanics 10: POLL result survival of the virus 11: Re: Guns!3 and GURPS and Torg 12: Re: A Vow to many 13: MAGE WARS 14: Re: a few questions - addition of Magic 15: Iron Mage Contest v02.n721 1: Re: Religion (fwd) 2: Re: Lecherous Pyromanics 3: RE: Demons, what do they look like? 4: Re: Shields 5: RE: Vows (was re: A Vow to many) 6: Atlantis 7: Technology Trees (was Re: Start TL8) 8: Re: a few questions - addition of Magic 9: Re: a few questions - addition of Magic 10: Re: Realistic Lasers (was 11: Re: BMP2 Infantry cbt veh v02.n722 1: re:Staff vs Sword (House rule) 2: Re: MAKE CHARACTER PTS. FAST!!! 3: Re: Realistic Lasers (was Re: Start TL8) 4: Re: Perfect Balance 5: Re: TL8 End 6: Re: Turnless Action Sequencing System (TASS) 7: Re: TL8 End 8: Re: Religion (fwd) 9: Re: Technology Trees (was Re: Start TL8) 10: Re:Realistic Lasers 11: Toughness and ShapeShifting (Magical) 12: Damage and what you can do? v02.n723 1: Plannar Summons 2: High-Tech Cyberpunk 3: Re: Learning Karate 4: Re: A Vow to many 5: Missed Msgs This Morning 6: Re: A Vow to many) 7: Re: Technology Trees (was Re: Start TL8) 8: Re: Religion (fwd) 9: Re: Technology Trees (was Re: Start TL8) 10: Vow 11: Re: TAFE 12: Re: TL8 subjects 13: Re: POLL result survival of the virus 14: Re: the gods 15: Re: Religion (fwd) 16: Re: Technology Trees (was Re: Start TL8) 17: Re: Religion (fwd) v02.n724 1: Re: Religion (fwd) 2: Re: Lecherous Pyromanics 3: Re: Cyberworld Character 4: Re: Plannar Summons 5: Re: a few questions - addition of Magic 6: Re: Start TL8 7: Re: Start TL8 8: Boarding GURPS 9: Re: TL8 End 10: Re: GURPS Shadowrun Races 11: Re: Religion (fwd) 12: [FAQ] FAQ Reminder 13: Re: a few questions - addition of Magic 14: Re: Toughness and ShapeShifting (Magical) 15: Re: general questions 16: Re: Toughness and ShapeShifting (Magical) 17: Re:Realistic Lasers v02.n725 1: Re: Religion (fwd) 2: Re: Atlantis 3: Re: Learning Karate 4: Re: Plannar Summons 5: Re: Technology Trees (was Re: Start TL8) 6: Re: High-Tech Cyberpunk 7: Re: GURPSnet archives 8: Re[2]: Martial Definition 9: Re: a few questions - addition of Magic 10: Re: Atlantis 11: Dwarf Dwarves and other diminutives (fwd) 12: Breakfall. 13: Re: Lecherous Pyromanics 14: Re: Re. Realistic Lasers 15: Re: Message from Interne 16: Re: Technology Trees (was Re: Start TL8) v02.n726 1: Re: Damage and what you can do? 2: Re: Toughness and ShapeShifting (Magical) 3: Shadowrun -> GURPS 4: Re: GURPS Shadowrun Races 5: Re: Dwarf Dwarves and other diminutives 6: Re: Damage and what you can do? 7: NMZ/Dispel FX on Spells (was Unmake.Magic.Slow) 8: Re: Realistic Lasers (was 9: Clarifications requested... 10: Re: Cyberworld Character 11: Re: Aging of Criminals 12: Re: GURPSnet archives 13: Re: Realistic Lasers (was Re: Start TL8) 14: Re: Start TL8 15: Re: TL8 End 16: Re: Technology Trees (was Re: Start TL8) v02.n727 1: Atlantis applied for... 2: Re: Lecherous Pyromanics 3: Re: Learning Karate 4: Star System Distances 5: Re: TL8 subjects 6: Fantasy campaign encounters 7: Re: Religion (fwd) 8: Re: a few questions - addition of Magic 9: Re: Technology Trees (was Re: Start TL8) 10: Re: Aging of Criminals 11: Re: Clarifications requested... 12: RE: a few questions - addition of Magic 13: Re: MAGE WARS 14: Re: a few questions - addition of Magic 15: Re: Aging of Criminals v02.n728 1: RE: Miniatures. 2: New Space Racial disadvantage 3: Boarding GURPS 4: Re: Aging of Criminals 5: WV or V 6: Monitoring Police radio bands 7: Re: Star System Distances 8: Re: Cyberworld Character 9: Re: Shadowrun -> GURPS 10: Re. Clarifications required 11: Lasers&Blasters 12: Re: a few questions - addition of Magic 13: Vodoo Magic and spirits (particularly in a Fantasy setting) v02.n729 1: Re: Clarifications requested... 2: Re: TL8 subjects 3: Re: Monitoring Police radio bands 4: More on Shields... 5: Re: Lecherous Pyromanics 6: RE: Miniatures. 7: Re: Star System Distances 8: Re: Clarifications requested... 9: Re: Realistic Lasers (was Re: Start TL8) 10: Re: Guns!3 and GURPS and Torg 11: Re: GURPS Shadowrun Races 12: Re: Ex-cons (Was : Aging of Criminals) 13: Re: Armor (Was : Clarifications requested...) 14: Re: Fantasy campaign encounters 15: Re: Miniatures. v02.n730 1: Re: Monitoring Police radio bands 2: Re: Start TL8 3: SFS 4: Re: Aging of Criminals 5: Lecherous Pyromaniacs redux 6: GURPS en =?iso-8859-1?Q?fran=E7ais?= 7: Re: Aging of Criminals 8: Re: Technology Trees (was Re: Start TL8) 9: Re: Voodoo Magic and spirits 10: Re: Breakfall. 11: Hysteria 12: Re: a few questions - addition of Magic v02.n731 1: Re: Learning Karate (Ellylon Martial Arts) 2: GURPS Bitmaps 3: Shield uses... 4: Re: Lasers&Blasters 5: Re: Fantasy campaign encounters 6: The "real" Atlantis 7: re: Voodoo Magic & Spirits 8: Voodoo Magic and Spirits 9: Re: Clarifications requested... 10: Re: GURPS Shadowrun Races 11: Re: Star System Distances 12: Re: Turnless Action Sequencing System (TASS) 13: Re: Technology Trees (was Re: Start TL8) 14: Re: GURPS Shadowrun NPC 15: Re: Religion (fwd) 16: Re: Armor (Was : Clarifications requested...) v02.n732 1: Re: Miniatures. 2: RE: Miniatures 3: Re: Shields 4: What's in a point? 5: Re: Lecherous Pyromaniacs redux 6: Toughness and Shapeshift 7: Re: Fantasy campaign encounters 8: Re: a few questions - addition of Magic 9: Superconducting Power Loops and Flywheel Generators 10: Re: a few questions - addition of Magic 11: Lecherous Ellyon pyromaniac karateka on the loose 12: Religion 13: Boarding GURPS 14: Re: Technology Trees (was Re: Start TL8) 15: Re: Atlantis applied for... v02.n733 1: Re: Start TL8 2: Thanks to you all... 3: The "real" Atlantis 4: Re:Realistic Lasers 5: Re: a few questions - addition of Magic 6: Re: The "real" Atlantis (O.S. Card spoilers) 7: Re: Boarding GURPS 8: Re: a few questions - addition of Magic 9: Re: Toughness and ShapeShifting (Magical) 10: Let him die 11: Re: Lasers&Blasters 12: Re: Toughness and ShapeShifting (Magical) 13: Re: The "real" Atlantis 14: Re: Technology Trees (was Re: Start TL8) 15: Re: Start TL8 16: Hysteria 17: Re: Lasers&Blasters 18: About Chtorr v02.n734 1: Shields 2: Re: Realistic Lasers (was Re: Start TL8) 3: Re: Fantasy campaign encounters 4: Re: Breakfall. 5: Re: More on Shields... 6: Re: Clarifications requested... 7: Re: High-Tech Cyberpunk 8: Boarding GURPS 9: Re: Clarifications requested... 10: Re: GURPS Shadowrun Races 11: Re: More on Shields... 12: Re: Fantasy campaign encounters 13: Re: Realistic Lasers 14: GURPS en francais v02.n735 1: Re: Shield uses... 2: Re: What's in a point? 3: Re: Voodoo Magic and spirits 4: Toughness and Shapeshift 5: Re: What's in a point? 6: Re: a few questions - addition of Magic 7: Re: Hysteria 8: Re: Miniatures. 9: Re: Armor (Was : Clarifications requested...) 10: Re: a few questions - addition of Magic 11: Re: Technology Trees (was Re: Start TL8) 12: Miniatures or no? 13: Re: Lecherous Pyromanics 14: Re: a few questions - addition of Magic 15: (New?) Supers Limitation v02.n736 1: Re: Lecherous Pyromanics 2: Re: Fantasy campaign encounters 3: Re: The "real" Atlantis 4: Body Armor (was Re: Clarifications requested...) 5: Re: Star System Distances 6: Re:Realistic Lasers 7: Re: Breakfall. 8: Re: Technology Trees (was Re: Start TL8) 9: Chtorr 10: Re: The "real" Atlantis 11: Re: Technology Trees (was Re: Start TL8) 12: RE: Boarding GURPS 13: Re: Armor (Was : Clarifications requested...) 14: Re: Gyrojet pistols [was:Realistic Lasers] 15: Massdriver (was Re: Start TL8) v02.n737 1: Re: Ex-cons (Was : Aging of Criminals) 2: Power Cells (was Re: Lasers&Blasters) 3: Slow Thinker (was Re: GURPS Shadowrun Races) 4: Re: Start TL8 5: Re: Armor (Was : Clarifications requested...) 6: Skills that Replace attributes (was Re: Learning Karate (Ellylon Martial Arts)) 7: Technology Webs (was Re: Technology Trees) 8: Re: Miniatures or no? 9: Re: Technology Trees (was Re: Start TL8) 10: Re: GURPS en francais 11: Re: GURPS en francais 12: Re: Clarifications requested... 13: Re: BMP2 Infantry cbt veh 14: Re: Toughness and Shapeshift v02.n738 1: Re: Star System Distances 2: Re: Breakfall. 3: Re: Body Armor (was Re: Clarifications requested...) 4: What the heck is Steven doing with our magnificent system? 5: Re: Technology Webs (was Re: Technology Trees) 6: Re: Toughness and ShapeShifting (Magical) 7: Re: Boarding GURPS 8: Re: Learning Karate 9: Re: Lecherous Pyromaniacs redux 10: Re: Realistic Lasers/Off the topic 11: Re: Boarding GURPS 12: Francisques 13: Re: Hysteria 14: Technology Trees v02.n739 1: Re: Hysteria 2: GURPS Old West 3: Re: Armor (Was : Clarifications requested...) 4: Re: Religion 5: Re: Technology Trees (was Re: Start TL8) 6: Re: Armor (Was : Clarifications requested...) 7: Re: WV or V 8: Re: a few questions - addition of Magic 9: Re: Francisques 10: Re: More on Shields... 11: Re: NMZ/Dispel FX on Spells (was Unmake.Magic.Slow) 12: Re: Technology Webs (was Re: Technology Trees) 13: Re: Realistic Lasers 14: Re: GURPS en francais 15: Re: Slow Thinker (was Re: GURPS Shadowrun Races) 16: Definitions of Writing (Was:Re: Technology Trees) 17: Re: Armor (Was : Clarifications requested...) v02.n740 1: Re: Miniatures. 2: Re: (New?) Supers Limitation 3: Re: Francisques 4: Re: Technology Trees 5: Re: Star System Distances 6: Re: More on Shields... 7: Re: Learning Karate 8: Re : Fantasy Encounter 9: Magic: Question about fire spells. 10: Re: WV or V 11: Fantasy Voodoo 12: Re: Technology Webs 13: (New?) Supers Limitation 14: Re: Star System Distances 15: Re: Hysteria 16: Re: Toughness and Shapeshift v02.n741 1: Re: Hysteria 2: Power Cells (was Re: Lasers&Blasters) 3: Re: Technology Webs (was Re: Technology Trees) 4: Skills that Replace attributes (was Re: Learning Karate (Ellylon Martial Arts)) 5: Re: WV or V 6: Re: Armor (Was : Clarifications requested...) 7: Fire College Lecture 8: Summary: NMZ/Dispel FX on Spells 9: Clarifications requested... v02.n742 1: Re: Golden eggs (was Realistic Lasers) 2: Re: Hysteria 3: Re: (New?) Supers Limitation 4: Re: Armor (Was : Clarifications requested...) 5: Re: Lecherous Pyromaniacs redux 6: Re: Star System Distances 7: re: Contacts, Allys, Favors and such 8: Re: Light (pentalies, fires etc.) 9: Powerstone gems 10: Re: WV or V 11: Re: Learning Karate 12: Re: Combat) 13: Re: Summary: NMZ/Dispel FX on Spells 14: Re: A Vow too many 15: Re: TAFE 16: Stormbringer 17: Re: TAFE v02.n743 1: Re: BdL 2: Re: Hysteria 3: Fire College Lecture 4: Re: Cyberworld Character 5: Re: Cyberworld Character 6: Re: Powerstone gems 7: Bye. 8: re: Contacts, Allys, Favors and such 9: Atlantis progress... 10: Re: Stormbringer 11: Re. Armor Clarifications 12: Re: Magic: Question about fire spells. 13: Re: Toughness and Shapeshift 14: Re: WV or V 15: Re: Gyrojet pistols [was:Realistic Lasers] 16: Re: Technology Webs (was Re: Technology Trees) 17: Re: Hysteria v02.n744 1: Re: Slow Thinker (was Re: GURPS Shadowrun Races) 2: Re: Magic: Question about fire spells. 3: Errata or rules change? 4: Re: Skills that Replace attributes (was Re: Learning Karate (Ellylon Martial Arts)) 5: Re: Skills that Replace attributes (was Re: Learning Karate (El 6: Re: Power Cells (was Re: Lasers&Blasters) 7: Re: Summary: NMZ/Dispel FX on Spells 8: Re: Demons, what do they look like? 9: Re: Learning Karate 10: Re: Summary: NMZ/Dispel FX on Spells 11: Re: Powerstone gems 12: Re: Powerstone gems 13: Re: A Vow too many 14: Re: Cyberworld Character 15: Re: Learning Karate 16: Re: WV or V 17: Re: Combat) v02.n745 1: Re: Toughness and Shapeshift 2: Re: Breakfall. 3: Boarding GURPS 4: Francesque 5: Re: Armor (Was : Clarifications requested...) 6: Re: Hysteria 7: Re: Armor (Was : Clarifications requested...) 8: Re: Armor (Was : Clarifications requested...) 9: Re: Powerstone gems 10: Re: Slow Thinker (was Re: GURPS Shadowrun Races) 11: Re: Errata or rules change? 12: Modifying d+adds. (was: Errata or rules change?) 13: Re: Cyberworld Character 14: Re: Stormbringer 15: Re: Re[2]: Martial Definition 16: Bretons 17: Re: Learning Karate v02.n746 1: Re: TAFE 2: Re: a few questions - addition of Magic 3: Re: Boarding GURPS 4: Re: Powerstone gems 5: Re: a few questions - addition of Magic 6: Re: Stormbringer 7: Re: Errata or rules change? 8: Re: Skills that Replace attributes (was Re: Learning Karate 9: Re: BdL 10: Re: Bye. 11: Re: Stormbringer 12: Re: Slow Thinker (was Re: GURPS Shadowrun Races) 13: Re: WV or V 14: Re: Skills that Replace attributes (was Re: Learning Karate (El 15: Re: Errata or rules change? 16: Re: Star System Distances v02.n747 1: Re: Demons, what do they look like? 2: Re: Religion (fwd) 3: Re: Powerstone gems 4: Pivotal Developments - LONG (was re: Technology Webs) 5: Re: Powerstone gems 6: Re: Toughness and ShapeShifting (Magical) 7: Re: Learning Karate 8: Re: a few questions - addition of Magic 9: Re: a few questions - addition of Magic 10: One College Gems (was Re: Powerstone gems) 11: Re: Star System Distances v02.n748 1: Re: BdL 2: Re: Boarding GURPS 3: Re: Skills that Replace attributes (was Re: Learning Karate 4: Re: Re : Fantasy Encounter 5: Re: Errata or rules change? 6: Re: Bye. 7: Re: Miniatures. 8: Re: The "real" Atlantis (O.S. Card spoilers) 9: Re: Boarding GURPS 10: Re: BdL 11: Re: Clarifications requested... 12: Re: a few questions - addition of Magic/Mageocracys 13: Re: Skills that Replace attributes (was Re: Learning Karate 14: re: Armor 15: Re: Toughness and Shapeshift v02.n749 1: Re: a few questions - addition of Magic 2: Re: Armor (Was : Clarifications requested...) 3: Re: WV or V 4: Energy Beings 5: Re: Star System Distances 6: Re: Powerstone gems 7: Re: Errata or rules change? 8: Re: Powerstone gems 9: Re: The "real" Atlantis (O.S. Card spoilers) 10: Re: Cyberworld Character 11: Re: BdL 12: Re: Breakfall. 13: Re: Boarding GURPS 14: Re: Powerstone gems 15: Demons=Evil? (Was: Demons, what do they look like?) 16: Re: Errata or rules change? 17: New Skill name desired for Fantasy Games v02.n750 1: Re: Summary: NMZ/Dispel FX on Spells 2: Tech College Discussion 3: Re: Energy Beings 4: Re: a few questions - addition of Magic/Mageocracys 5: Re: Learning Karate 6: Re: Toughness and Shapeshift 7: Re: Skills that Replace attributes (was Re: Learning Karate (Ellylon Martial Arts)) 8: GURPS Guns and Ammo 9: Re: Learning Karate 10: Re: Hysteria 11: What I meant isn't what I said... 12: Re: Powerstone gems 13: Re: Magic: Question about fire spells. 14: Errata or rules change? 15: Re: Demons, what do they look like? 16: Re: Power Cells (was Re: Lasers&Blasters) v02.n751 1: Fire college error... 2: Re: Errata or rules change? 3: Re: Skills that Replace attributes (was Re: Learning Karate 4: Re: Star System Distances 5: Energy Beings 6: Re: New Skill name desired for Fantasy Games 7: RE: technology webs 8: Time Travel Book Recommendation 9: Re: WV or V 10: Re: Energy Beings 11: Re: Fire College Lecture: repsonse from Azer 12: Re: Armor (Was : Clarifications requested...) 13: Re: Gyrojet pistols [was:Realistic Lasers] 14: Re: My Dang Recomendation 15: Re: Armor (Was : Clarifications requested...) v02.n752 1: Re: WV or V 2: Re: Massdriver (was Re: Start TL8) 3: Re: Breakfall. 4: Re. Stormbringer 5: Re: Re. Armor Clarifications 6: Re: Re. Armor Clarifications 7: Re: Re. Armor Clarifications 8: Re: WV or V 9: Re: Tech College Discussion 10: Re: Magic: Question about fire spells. 11: GURPSnet-Digest V2 #749 12: Re: Stormbringer 13: Skill Name Request 14: Fire college error... v02.n753 1: Re: Tech College Discussion 2: Re: More on Shields... 3: Re: Skill Name Request 4: Re: New Skill name desired for Fantasy Games 5: Re: Magic: Question about fire spells. 6: Re: New Skill name desired for Fantasy Games 7: Re: a few questions - addition of Magic 8: Re: a few questions - addition of Magic/Mageocracys 9: Ballistics (LONG) (was : Armor Clarifications) 10: Re: a few questions - addition of Magic 11: GURPS Death Penalty 12: Re: New Skill name desired for Fantasy Games 13: Re: WV or V v02.n754 1: Re: Toughness and Shapeshift 2: Re: Skill Name Request 3: Re: New Skill name desired for Fantasy Games 4: Re: Learning Karate 5: GURPSed X-Men : Colossus and Rogue 6: RE: My Medieval Campaign (very long) 7: Re: a few questions - addition of Magic/Mageocracys 8: Re: Tech College Discussion (fwd) v02.n755 1: Re: a few questions - addition of Magic 2: Re: Boarding GURPS 3: Re: Technology Webs (was Re: Technology Trees) 4: Re: Powerstone gems 5: RE: Fire College Lecture 6: Re: The "real" Atlantis (O.S. Card spoilers) 7: Re: Magic: Question about fire spells. 8: Alaconius Lecture archives 9: Re: Toughness and Shapeshift 10: Re: Toughness and Shapeshift 11: Re: a few questions - addition of Magic 12: Smoke Sight 13: Re: More on Shields... 14: Important Safety Tip (was: Fire College Lecture) 15: Re: Errata or rules change? v02.n756 1: Re: Learning Karate 2: Re: Fire college error... 3: Re: a few questions - addition of Magic/Mageocracys 4: The Unbreakable Door 5: death penalty 6: Re: a few questions - addition of Magic/Mageocracys 7: Re: Demons, what do they look like? 8: Re: Skill Name Request-combined to save bandwidth 9: Re: Re. Stormbringer 10: 1mm Pellet-Sandblaster 11: Re: Hysteria 12: Re: The Unbreakable Door 13: Re: Air college lecture 14: GURPS A Clockwork Orange? 15: Re: Staff vs Sword v02.n757 1: Re: WV or V 2: Re: a few questions - addition of Magic 3: Re: GURPS Shadowrun Races 4: Re: Powerstone gems 5: Re: 1mm Pellet-Sandblaster 6: Re: Monitoring Police radio bands 7: Re: The Unbreakable Door 8: Re: death penalty 9: Re: Magic: Question about fire spells. 10: Advs, Disadvs & Skills Web Page 11: Re: a few questions - addition of Magic 12: Re: a few questions - addition of Magic 13: Re: a few questions - addition of Magic 14: Ambidexterity 15: Re: Breakfall. 16: Re: Levitation [was breakfall] v02.n758 1: Re. 1mm Pellet Sandblaster 2: Re: Alaconius Lecture archives 3: Re: Ballistics (long) 4: Re: The Unbreakable Door 5: Re: Magic: Question about fire spells. 6: Re: Magic: Question about fire spells. 7: Re: a few questions - addition of Magic 8: Re: Tech College Discussion (fwd) 9: Re: Ambidexterity 10: RE:Skill Name Request 11: Re: More on Shields... 12: Re: a few questions - addition of Magic 13: Re: Errata or rules change? 14: Re: Energy Beings 15: Re: Staff vs Sword v02.n759 1: Death penalty 2: RE:Skill Name Request 3: Re: a few questions (long) - addition of Magic/Mageocracys 4: Re: Ballistics (long) 5: Vehicles of the week 95 - tank and starfighter 6: GURPSed X-Men : Till death do them apart 7: Re: Armor (Was : Clarifications requested...) 8: Re: Ambidexterity v02.n760 1: The Peasants are Revolting 2: Re: Chtorr 3: Re: WV or V 4: Re: Tech College Discussion (fwd) 5: Re: Death penalty 6: Re: Demons, what do they look like? 7: Re: Cyberworld Character 8: Re: a few questions - addition of Magic/Mageocracys 9: Re: Aging of Criminals 10: Re: death penalty 11: Re: a few questions - addition of Magic 12: Re: Cyberworld Character 13: Re: GURPSed X-Men : Till death do them apart 14: Re: GURPSed X-Men : Till death do them apart 15: Re: general questions 16: Re: Magic: Question about fire spells. 17: Re: Cyberworld Character 18: Re: a few questions - addition of Magic 19: Re: GURPS A Clockwork Orange? 20: Re: Errata or rules change? v02.n761 1: Re: Demons, what do they look like? 2: Re: Errata or rules change? 3: Re: BdL 4: Ordinary People 5: Re: Aging of Criminals 6: Re: Cyberworld Character 7: Re: TL7 Questions 8: Re: WV or V 9: Re: Powerstone gems 10: Re: Ballistics (long) 11: Re: The Peasants are Revolting 12: Re: Magic: Question about fire spells. 13: Re: general questions 14: Re: The Peasants are Revolting 15: Re: Tech College Discussion (fwd) 16: Re: Ambidexterity v02.n762 1: Wizardry Skill (was Re: New Skill name desired for Fantasy Games) 2: GURPS Horror West 3: Re: Death penalty 4: Re: Tech College Discussion 5: Re: Magic: Question about fire spells. 6: Re: Death penalty 7: Re: Star System Distances 8: Re: a few questions - addition of Magic 9: Re: Magic: Question about fire spells. 10: Re: Magic: Question about fire spells. 11: BMP-1K command vehicle 12: Re: Magic: Question about fire spells. v02.n763 1: Re: Magic: Question about fire spells. 2: Re: BdL 3: Best Advertising Opportunity! 4: Re: The Peasants are Revolting 5: Re: Powerstone gems 6: Re: The Peasants are Revolting 7: Re: The Peasants are Revolting 8: Re : GURPSed X-Men (Cyclops) 9: Re: The Peasants are Revolting 10: Re: Death penalty 11: Re: GURPS Horror West 12: Re: Tech College/Reverse Missile 13: Re: general questions 14: Re: The Peasants are Revolting v02.n764 1: Re: Magic: Question about fire spells. 2: Re: The Unbreakable Door 3: Re: a few questions - addition of Magic 4: Re: general questions 5: Re: Magic: Question about fire spells. 6: Re: Errata or rules change? 7: Re: GURPS Horror West 8: Re: Magic: Question about fire spells. 9: Re: a few questions - addition of Magic 10: Re: BMP2 Infantry cbt veh 11: Re: GURPS Horror West 12: Re: a few questions - addition of Magic 13: GURPS Death Penalty 14: GURPSnet-Digest V2 #749 v02.n765 1: Re: GURPSed X-Men : Till death do them apart 2: Kromm (ignore if you don't like soapboxes) 3: Re: Fire college error... 4: Re: Boarding GURPS 5: Carousing or Diplomacy (was: Errata or rules change) 6: Re: The Peasants are Revolting 7: Re: The Peasants are Revolting 8: Re: Magic: Question about fire spells. 9: Death penalty 10: Re: a few questions - addition of Magic 11: Re: Magic: Question about fire spells. 12: Ambidexterity 13: Re: Errata or rules change? v02.n766 1: Re: GURPS Horror West 2: Re: Magic: Question about fire spells. 3: Re: Errata or rules change? 4: Re: Tech College/Reverse Missile 5: Re: Boarding GURPS 6: Re: Boarding GURPS 7: Levitation spell 8: Re: Tech College Discussion (fwd) 9: Re: Wizardry Skill (was Re: New Skill name desired for Fantasy 10: Re: Tech College Discussion (fwd) 11: Re: a few questions - addition of Magic 12: Re: Magic: Question about fire spells. 13: Re: Opera singers and intimidation 14: Re: The "real" Atlantis (O.S. Card spoilers) 15: Re: Death penalty 16: Re: a few questions - addition of Magic v02.n767 1: Darkness 2: RE:Skill Name Request 3: Re: Ordinary People 4: Re: Death penalty 5: RE:Breakfall 6: Re: Boarding GURPS 7: Re: hilighting question 8: Re: Boarding GURPS 9: Re: Carousing or Diplomacy (was: Errata or rules change) 10: Re: a few questions - addition of Magic 11: Re: Errata or rules change? 12: Re: Boarding GURPS 13: Re: Errata or rules change? 14: Re: Boarding GURPS 15: Re: Ordinary People 16: Re: Magic: Question about fire spells. 17: Scroll Costs 18: Re: Tech College Discussion (fwd) v02.n768 1: Re: Powerstone gems 2: Re: a few questions - addition of Magic 3: Re: GURPS Horror West 4: What is TL? 5: Re: Magic: Question about fire spells. 6: Re: Darkness 7: Re: Powerstone gems 8: Re: Boarding GURPS 9: Re: The "real" Atlantis (O.S. Card spoilers) 10: Re: GURPS Horror West 11: Re: The Peasants are Revolting 12: Re: Boarding GURPS 13: GURPS with d20? 14: Re: Tech College Discussion (fwd) 15: Re: Death penalty 16: e-mail problems 17: Kromm (ignore if you don't like soapboxes) v02.n769 1: GURPS Horror West (fwd) 2: Re: Boarding GURPS 3: Re: The Peasants are Revolting 4: Re: Demons, what do they look like? 5: Re: Magic: Question about fire spells. 6: Re: Magic: Question about fire spells. 7: Re: Magic: Question about fire spells. 8: Re: Magic: Question about fire spells. 9: Re: Magic: Question about fire spells. 10: Re: Magic: Question about fire spells. 11: Re: Boarding GURPS 12: Re: Explosive Fireball 13: enforced law abiding citizens 14: RE:Skill Name Request 15: Re: Death penalty 16: Scroll Costs v02.n770 1: Re: Kromm (ignore if you don't like soapboxes) 2: Re: Opera singers and intimidation 3: RE:Breakfall 4: Re: GURPS with d20? 5: Re: GURPS with d20? 6: Re: The Peasants are Revolting 7: Re: a few questions - addition of Magic 8: Re: Magic: Question about fire spells. 9: Re: Magic: Question about fire spells. 10: Re: Explosive Fireball 11: Re: Explosive Fireball 12: Re: The Peasants are Revolting 13: RE:Skill Name Request 14: Re: Magic: Question about fire spells. 15: Re: Explosive Fireball 16: Re: GURPS with d20? 17: Re: GURPS with d20? v02.n771 1: Re: Boarding GURPS 2: Re: Magic: Question about fire spells. 3: Re: e-mail problems 4: Re: GURPS with d20? 5: Re: Death penalty 6: Re: Errata or rules change? 7: Re: Boarding GURPS 8: (Fwd) Re: GURPS with d20? 9: Re: Errata or rules change? 10: A discussion of feints and how to improve combat. 11: Re: The "real" Atlantis ( 12: Re: GURPS with d20? 13: Re: a few questions - addition of Magic 14: Bike v Car (was Re: Staff vs Sword) 15: Re: Magic: Question about 16: Re: GURPS with d20? v02.n772 1: geas - legal? 2: Re: The Peasants are Revolting 3: Re: Errata or rules change? 4: Re: Scroll Costs 5: Re: What is TL? 6: Re: Death penalty 7: Re: Death penalty 8: Re: Errata or rules change? 9: Re: Magic: Question about fire spells. 10: Re: Carousing or Diplomacy (was: Errata or rules change) 11: Re: The Peasants are Revolting 12: Re: Kromm (ignore if you don't like soapboxes) 13: Re: What is TL? 14: GURPS: Some Psionics questions 15: Death penalty & Damnation v02.n773 1: Re: Magic: Question about fire spells. 2: Re: GURPS with d20? 3: Re: GURPS with d20? 4: Re: GURPS Horror West 5: Re: Death penalty 6: Re: High ST mages (was Re: Magic: Question about fire spells.) 7: RE: GURPSnet-Digest V2 #768 8: Scroll Costs 9: RE:Breakfall 10: Re: The Peasants are Revolting 11: RE:Skill Name Request 12: Re: Scroll Costs 13: Re: Darkness 14: Re: A discussion of feints and how to improve combat. 15: Re: A discussion of feints and how to improve combat. 16: Re: enforced law abiding citizens v02.n774 1: Re: Scroll Costs 2: On explosions and area attacks 3: Oh, Hell (I love you; won't you tell me your name?) 4: GURPS with d20? 5: mail list remove 6: Re: GURPS: Some Psionics questions 7: Re: The "real" Atlantis (O.S. Card spoilers) 8: Re: Magic: Question about fire spells. 9: RE:Skill Name Request 10: Re: Magic: Question about fire spells. 11: Re: GURPS: Some Psionics questions 12: Explosive dmg (was: Kromm (ignore if you don't like soapboxes)) 13: Re: On explosions and area attacks 14: Re: Kromm (ignore if you don't like soapboxes) 15: Re: Explosive Fireball 16: Re: Scroll Costs 17: GMing question v02.n775 1: Re: What is TL? 2: Re: GURPS: Some Psionics questions 3: Re: Tech College Discussion (fwd) 4: Re: GURPS with d20? 5: Re: Magic: Question about fire spells. 6: Re: GURPS with d20? 7: Re: Carousing or Diplomacy (was: Errata or rules change) 8: [FAQ] FAQ Reminder 9: Re: a few questions - addition of Magic 10: Re: Bike v Car (was Re: Staff vs Sword) 11: Re: The Peasants are Revolting 12: Re: GMing question 13: Re: What is TL? 14: Damage from Thrown Objects 15: Re: Demons, what do they look like? 16: Re: Levitation spell 17: PD v02.n776 1: RE: Combat Cards and Order of Battle... 2: Re: Darkness 3: Re: The "real" Atlantis ( 4: Re: Oh, Hell (I love you; won't you tell me your name?) 5: Re: a few questions - addition of Magic 6: Re: A discussion of feints and how to improve combat. 7: Re: Carousing or Diplomacy (was: Errata or rules change) 8: Re: GURPS with d20? 9: Re: Death penalty & Damnation 10: Re: Carousing or Diplomacy (was: Errata or rules change) 11: Re: Scroll Costs 12: Sleep, Fatigued, lend strength spell 13: Re: Death penalty 14: Re: Ambidexterity 15: Re: a few questions - addition of Magic 16: Re: A discussion of feints and how to improve combat. v02.n777 1: Another fire question 2: RE: horror west 3: Re: Demons, what do they look like? 4: Re: Darkness 5: Powerstones 6: Re: What is TL? 7: Explosive dmg 8: RE:Skill Name Request 9: Re: What is TL? 10: Re: Bike v Car (was Re: Staff vs Sword) 11: Re: The "real" Atlantis ( 12: Re: Death penalty & Damnation 13: Re: Damage from Thrown Objects 14: Re: What is TL? 15: Re: Explosive Fireball 16: Re: Scroll Costs 17: RE:Skill Name Request v02.n778 1: GURPS Shadowrun NPC 2: Re: Bike v Car (was Re: Staff vs Sword) 3: GURPS with d20? 4: Re: compendium 5: GURPSnet-Digest V2 #773 6: Re: The "real" Atlantis ( 7: Gurps Doom 8: Crushing Flames 9: Re: Magic: Question about 10: Re: The "real" Atlantis ( 11: Re: More B5 12: Re: High ST mages (was Re: Magic: Question about fire spells.) 13: Re: a few questions - addition of Magic 14: Other systems v02.n779 1: Re: A discussion of feints and how to improve combat. 2: Re: What is TL? 3: Re: The Peasants are Revolting 4: Re: a few questions - addition of Magic 5: Re: Bike v Car (was Re: Staff vs Sword) 6: Cultural Memories, was Re: a few questions - addition of Magic 7: Re: What is TL? 8: Re: GURPS with d20? 9: Re: The "real" Atlantis ( 10: Re: High ST mages (was Re: Magic: Question about fire spells.) 11: Re: Summary: NMZ/Dispel FX on Spells 12: Re: BMP-1K command vehicl 13: Re: Powerstone Gems 14: Re: GURPS with d20? 15: Re: Death penalty & Damnation 16: Size of creature/race query v02.n780 1: Re: A discussion of feints and how to improve combat. 2: Re: On explosions and area attacks 3: Re: Scroll Costs 4: Re: Powerstone Gems 5: Re: The Peasants are Revolting 6: Re: Other systems 7: Re: a few questions - addition of Magic 8: Re: Gurps Doom 9: Re: Size of creature/race query 10: Psi and Magic 11: Re: Breakfall. 12: Re: a few questions - addition of Magic 13: Resistance Trends 14: Re: Tech College Discussion v02.n781 1: Re: Powerstones 2: Re[2]: Size of creature/race query 3: Re: More B5 4: Re: What is TL? 5: Re: Gurps Doom 6: Re: a few questions - addition of Magic 7: Re: Death penalty & Damnation 8: Re: a few questions - addition of Magic 9: Re: Size of creature/race query 10: Re: Size of creature/race query 11: Re: What is TL? 12: Re: Tech College Discussion (fwd) 13: Re: A discussion of feints and how to improve combat. 14: Re: Darkness 15: Re. Explosions and Area Attacks 16: Re: Other Systems 17: Re: GURPS with d20? v02.n782 1: RE: horror west 2: Re: Cyberworld Character 3: Re: Psi and Magic 4: GURPS Doom 5: Re: Another fire question 6: Re: PD 7: Re: (Again!) Primals! Next session 8: Re: Size of creature/race query 9: Re: a few questions - addition of Magic 10: Magic Items 11: Re: Summary: NMZ/Dispel FX on Spells 12: Re: Explosive Fireball 13: GURPS with d20? 14: Re: Sleep, Fatigued, lend strength spell 15: Re: Bike v Car (was Re: Staff vs Sword) 16: Re: Powerstones 17: Re: Bike v Car (was Re: Staff vs Sword) v02.n783 1: Re: a few questions - addition of Magic 2: Re: Scroll Costs 3: Re: Psi and Magic 4: Re: What is TL? 5: Gurps Doom 6: Still need GURPS Old West 7: Re: Death penalty & Damnation 8: Re: Tech College Discussion 9: Re: On explosions and area attacks 10: Re: Bike v Car (was Re: Staff vs Sword) 11: Re: Tech College Discussion 12: Re: Scroll Costs 13: The Postman 14: Re: Darkness 15: Re: Powerstones 16: Re: Death penalty 17: Re: More B5 v02.n784 1: Re: Magic: Question about fire spells. 2: Re: Powerstone Gems 3: Re: Explosive Fireball 4: Re: Bike v Car (was Re: Staff vs Sword) 5: Re: GURPS with d20? 6: Re: Gurps Doom 7: Re: What is TL? 8: Re: What is TL? 9: The "real" Atlantis ( 10: Re:Darkness 11: Re: A discussion of feints and how to improve combat. 12: Re: GURPS with d20? 13: Re: Explosive Fireball 14: Re: Cyberworld Character 15: Re: A discussion of feints and how to improve combat. v02.n785 1: Re: a few questions - addition of Magic 2: Re: PD 3: Re: BMP-1K command vehicl 4: Re: A discussion of feints and how to improve combat. 5: Re: GURPS with d20? 6: Re: A discussion of feints and how to improve combat. 7: Re: a few questions - addition of Magic 8: Re: GMing question 9: Re: The nature of Magic / Disposal of Criminals 10: Re: Explosive Fireball 11: Re: A discussion of feints and how to improve combat. 12: Re: A discussion of feints and how to improve combat. v02.n786 1: Re: Size of creature/race query 2: Re: Psi and Magic 3: Re: Gurps Doom 4: Re: GURPS with d20? 5: Re: What is TL? 6: Re: More B5 7: Re: Gurps with D20? 8: Re: What is TL? 9: Re: Resistance Trends 10: Re: Size of creature/race query 11: Re: The Postman 12: Re: Bike v Car (was Re: Staff vs Sword) 13: Re: a few questions - addition of Magic 14: Re: Explosive Fireball (aiming) 15: Re: Bike v Car (was Re: Staff vs Sword) 16: Re: Psi and Magic v02.n787 1: Re: A discussion of feints and how to improve combat. 2: Re: A discussion of feints and how to improve combat. 3: Re: Tech College Discussion 4: Re: Tech College Discussion 5: combat... 6: Re: High ST mages (was Re: Magic: Question about fire spells.) 7: Re: a few questions - addition of Magic 8: Re: Psi and Magic 9: Re: Size of creature/race query 10: Re: Gurps Doom 11: Re: Size of creature/race query 12: Re: GURPS with d20? 13: Re: Summary: NMZ/Dispel FX on Spells 14: Re: Tech College Discussion v02.n788 1: Re: What is TL? 2: Subject: Re: What is TL? 3: Re: Explosive Fireball (aiming) 4: Re: Explosive Fireball (aiming) 5: Re: GMing question 6: Re: Still need GURPS Old West 7: Re: Explosive Fireball (aiming) 8: Re: Bike v Car (was Re: Staff vs Sword) 9: Re: combat... 10: GURPS Alternate Earth 11: Re: a few questions - addition of Magic 12: Re: a few questions - addition of Magic 13: Re: The nature of Magic / Disposal of Criminals 14: Re: Subject: Re: What is TL? 15: Technology Webs? 16: Re: More B5 v02.n789 1: Re: PD 2: Re: GURPS Doom 3: Re: Powerstone Gems 4: Re: GURPS with d20? 5: Re: Psi and Magic 6: Re: Magic Items 7: Re: Bike v Car (was Re: Staff vs Sword) 8: Re: Gurps Doom 9: GURPS Old West and Shadis 10: Re: Explosive Fireball (aiming) 11: Re: a few questions - addition of Magic 12: Re: a few questions - addition of Magic 13: Re: Tech College Discussion 14: Re: GURPS Alternate Earth 15: Re: Still need GURPS Old West 16: Re: (Again!) Primals! Next session 17: Re: PD 18: Re: enforced law abiding citizens v02.n790 1: Re: Death penalty & Damnation 2: Re: Summary: NMZ/Dispel FX on Spells 3: Re: The nature of Magic / Disposal of Criminals 4: Re: a few questions - addition of Magic 5: Re: GURPS Alternate Earth 6: Magic Items 7: Re: GURPS Doom 8: Re: GURPS Alternate Earth 9: Re: a few questions - addition of Magic 10: Re: More B5 11: Re: GURPS Horror West 12: Re: Still need GURPS Old West 13: Re: Psi and Magic 14: Re: GURPS Alternate Earth 15: Re: GURPS Horror West (fwd) 16: the Generic enchanted staff & spells cast 17: Re: Powerstone Gems 18: Re: Bike v Car (was Re: Staff vs Sword) v02.n791 1: Re: a few questions - addition of Magic 2: Re: Other Systems 3: Re: Bike v Car (was Re: Staff vs Sword) 4: Re: Bike v Car (was Re: Staff vs Sword) 5: mail list remove 6: Re: PD 7: Re: (Again!) Primals! Next session 8: Re: Explosive Fireball 9: RE:Breakfall 10: (Fwd) Re: (Again!) Primals! Next session 11: Draw Power, bedtime for Phoenix 12: Re: combat... 13: Re: A discussion of feints and how to improve combat. 14: Re: GURPS Doom 15: Re: a few questions - addition of Magic 16: Re: GURPS with d20? v02.n792 1: feint rules improved? 2: Re: Gurps Doom 3: Explosive fireball at hex thingie 4: Magical Binding 5: Karate Earthmage 6: Bike v. Car 7: Re: combat... 8: combat... 9: Re: (Again!) Primals! Next session 10: Re[2]: Gurps Doom 11: Law skill modifiers (was Bike v. Car) 12: Re: GURPS Alternate Earth 13: Re: Death penalty & Damnation 14: Re: Still need GURPS Old West 15: Re: Cyberworld Character 16: Re: combat... v02.n793 1: Re: Magic: Question about fire spells.) 2: Re: Explosive Fireball (aiming) 3: Re: What is TL? 4: Re: The Postman 5: Re: a few questions - addition of Magic 6: Re: What is TL? 7: Re: PD 8: Re: GURPS Horror West (fwd) 9: Re: Bike v Car (was Re: Staff vs Sword) 10: Re: Death penalty & Damnation 11: Re: Bike v Car (was Re: Staff vs Sword) 12: mail list remove 13: Geas 14: Re: a few questions - addition of Magic 15: Re: Karate Earthmage 16: Re: Bike v Car (was Re: Staff vs Sword) 17: Re: GURPS Doom 18: Re: (Fwd) Re: (Again!) Primals! Next session v02.n794 1: Re: a few questions - addition of Magic 2: Re: a few questions - addition of Magic 3: Re: Other Systems 4: Re: Explosive Fireball (aiming) 5: Re: Bike v Car (was Re: Staff vs Sword) 6: Re: Magical Binding 7: Re: the Generic enchanted staff & spells cast 8: Re: Size of creature/race query 9: Re: GURPS Alternate Earth 10: Re: Still need GURPS Old West 11: Specialization requirements... 12: Re: Kromm (ignore if you don't like soapboxes) 13: GURPS Swashbucklers 14: Geas v02.n795 1: Re: the Generic enchanted staff & spells cast 2: Re: Other Systems 3: Mineral Wealth (was: Karate Earthmage) 4: What is TL? 5: Re: Explosive Fireball (aiming) 6: Atlantis-l@lists.io.com 7: Re: Tech College Discussion 8: Re: Tech College Discussion 9: Re: (Fwd) Re: (Again!) Primals! Next session 10: Re: GURPS Horror West 11: Re: feint rules improved? 12: What is TL? 13: Re: feint rules improved? v02.n796 1: Re: What is TL? 2: Re: (Again!) Primals! Next session 3: Re: feint rules improved? 4: Re: Carousing or Diplomacy (was: Errata or rules change) 5: Re: Kromm (ignore if you don't like soapboxes) 6: Re: Gurps Doom 7: Re: Death penalty & Damnation 8: Re: Bike v Car (was Re: Staff vs Sword) 9: Re: Magic: Question about fire spells.) 10: Re: Magic: Question about fire spells.) 11: Re[2]: Gurps Doom 12: Re: a few questions - addition of Magic 13: Re: a few questions - addition of Magic 14: Re: Powerstone Gems 15: Re: Bike v. Car 16: Re: Other Systems 17: Re: a few questions - addition of Magic 18: Re: GURPS Alternate Earth v02.n797 1: Re: enforced law abiding citizens 2: Re: GURPS Alternate Earth 3: Re: GURPS Alternate Earth 4: My problem with GURPS 5: US military personnels needed 6: Re: a few questions - addition of Magic 7: Re: Gurps Doom 8: Atlantis-l 9: Re: GURPS Alternate Earth 10: Re: GURPS Alternate Earth 11: Re: feint rules improved? 12: Re: AD&D's many new rules (was Magic: Question about fire spells.) 13: Racial/creature movement questions. 14: Re: GURPS Alternate Earth 15: Re: GURPS Alternate Earth v02.n798 1: Re: feint rules improved? 2: Re: (Again!) Primals! Next session 3: I've got a question.....or four 4: Re: (Again!) Primals! Next session 5: Re: My problem with GURPS 6: Re: GURPS Alternate Earth 7: Re: feint rules improved? 8: Re: GURPS Alternate Earth 9: Re: GURPS Alternate Earth 10: Re: GURPS Alternate Earth 11: Re: Karate Earthmage 12: Re: GURPS Alternate Earth 13: Re: What is TL? 14: Re: Death penalty & Damnation 15: Re: Gurps Doom 16: Re: GURPS Alternate Earth 17: Re: a few questions - addition of Magic v02.n799 1: Re: enforced law abiding citizens 2: Grimoire Errata, Draw Power 3: Earth to Stone 4: Re: What is TL? 5: Re: GURPS Alternate Earth 6: Re: My problem with GURPS 7: Re: Bike v Car (was Re: Staff vs Sword) 8: Re: Racial/creature movement questions. 9: Re: a few questions - addition of Magic 10: Re: My problem with GURPS 11: Re: GURPS Alternate Earth 12: Re: GURPS Alternate Earth 13: Re: GURPS Alternate Earth 14: Subscription problems 15: Re: What is TL? v02.n800 1: Re: enforced law abiding citizens 2: Re: GURPS Alternate Earth 3: Re: What is TL? 4: (Fwd) Re: My problem with GURPS 5: Re: a few questions - addition of Magic 6: Re: GURPS Alternate Earth 7: Re: GURPS Alternate Earth 8: Re: GURPS Alternate Earth 9: Re: a few questions - addition of Magic 10: Re: GURPS Alternate Earth 11: Re: GURPS Alternate Earth 12: Re: My problem with GURPS 13: Re: Gurps Doom 14: Re: GURPS Alternate Earth v02.n801 1: Re: GURPS Alternate Earth 2: Re: Gurps Doom 3: Re: GURPS Alternate Earth 4: Re: GURPS Alternate Earth 5: Re: My problem with GURPS 6: Re: a few questions - addition of Magic 7: Re: Gurps Doom 8: Re: I've got a question.....or four 9: When do you roll? (How often?) 10: Re: GURPS Alternate Earth 11: My problem with GURPS 12: Re: feint rules improved? 13: Re: GURPS Alternate Earth 14: Re: When do you roll? (How often?) 15: Ammunition explosions 16: Scientific assessment of bullet damage v02.n802 1: Re: GURPS Alternate Earth 2: Re: My problem with GURPS 3: Re: GURPS Alternate Earth 4: Re: Technology Webs? 5: GURPSed X-Men : Brothers in arms 6: Nazis and stuff 7: Re: feint rules improved? 8: Re: BMP-1K command vehicl 9: Re: I've got a question.....or four 10: Re: Ammunition explosions 11: Re: GURPS Alternate Earth v02.n803 1: Re: GURPS Alternate Earth 2: Re: GURPSed X-Men : Brothers in arms 3: Re: Magical Binding 4: Re: Explosive Fireball (aiming) 5: Re: GURPS Alternate Earth 6: Re: Nazis and stuff 7: Re: Explosive fireball at hex thingie 8: Re: Grimoire Errata, Draw Power 9: Re: Nazis and stuff 10: Re: the Generic enchanted staff & spells cast 11: Re: I've got a question.....or four 12: Re: GURPS Alternate Earth 13: Re: Nazis and stuff 14: Re: BMP-1K command vehicl v02.n804 1: Re: I've got a question.....or four 2: Re: Monitoring Police radio bands 3: Re: Gurps Doom 4: Re: GURPS Alternate Earth 5: Re: feint rules improved? 6: Re: GURPS Alternate Earth 7: Alaconius Lecture Archives 8: Re: feint rules improved? 9: Vehicles of the week 96 - tank and starship 10: Re: Karate Earthmage 11: Re: I've got a question.....or four v02.n805 1: Re: GURPS Alternate Earth 2: Re: More B5 3: Re: a few questions - addition of Magic 4: Re: GURPSed X-Men : Brothers in arms 5: Re: feint rules improved? 6: Re: Gurps Doom 7: Re: Cyberworld Character 8: Re: Nazis and stuff 9: Re: GURPS Alternate Earth 10: Re: GURPS Alternate Earth 11: Re: GURPS Alternate Earth 12: Re: Technology Webs? 13: Re: More B5 14: Re: a few questions - addition of Magic 15: Re: I've got a question.....or four 16: Re: My problem with GURPS 17: Re: Nazis and stuff v02.n806 1: Re: Karate Earthmage 2: Re: When do you roll? (How often?) 3: Re: Bike v Car (was Re: Staff vs Sword) 4: Re: GURPS Alternate Earth 5: Re: Karate Earthmage 6: Re: My problem with GURPS 7: Re: GURPS Alternate Earth 8: Re: a few questions - addition of Magic 9: Re: Subscription problems 10: Re: GURPS Alternate Earth 11: Re: the Generic enchanted staff & spells cast 12: Re: GURPS Alternate Earth 13: Re: Explosive fireball at hex thingie v02.n807 1: Re: Grimoire Errata, Draw Power 2: Re. Grimoire Errata -- Draw Power 3: Re: US military personnels needed 4: Re: What is TL? / Antimatter 5: Re: feint rules improved? 6: Re: GURPS Alternate Earth 7: Re: Kromm (ignore if you don't like soapboxes) 8: Time Travel Printing Difference 9: Re: Time Travel Book Recommendation 10: Irrelevant (was: Re: GURPS Alternate Earth) 11: Re: the Generic enchanted staff & spells cast 12: Re: Bike v Car (was Re: Staff vs Sword) 13: Re: When do you roll? (How often?) 14: Re: Subscription problems 15: Re: My problem with GURPS v02.n808 1: Re: (Fwd) Re: My problem with GURPS 2: Re: Magic: Question about fire spells.) 3: Re: GURPS Alternate Earth/WW2.5 4: Re: My problem with GURPS 5: Re: My problem with GURPS 6: Re: feint rules improved? 7: Re: My problem with GURPS 8: Re: Bike v Car (was Re: Staff vs Sword) 9: Re: GURPS Alternate Earth 10: Re: GURPS Alternate Earth 11: Re: My problem with GURPS 12: Re: My problem with GURPS v02.n809 1: Re: GURPS Alternate Earth 2: Re: the Generic enchanted staff & spells cast 3: Marial Arts and other genres (was Re: feint rules improved?) 4: Re: What is TL? / Antimatter 5: Re: Karate Earthmage 6: Re: skill difficulty (was re spear vs sword) 7: Re: the Generic enchanted staff & spells cast 8: re:Staff vs Sword (House rules) 9: Re: GURPS Alternate Earth 10: Re: Time Travel Printing Difference 11: Re: My problem with GURPS 12: Re: Opera singers and intimidation 13: Re: GURPS Alternate Earth v02.n810 1: Re: What is TL? / Antimatter 2: Re: Kromm (ignore if you don't like soapboxes) 3: David's martial arts... 4: Re: A discussion of feints and how to improve combat. 5: Re: A discussion of feints and how to improve combat. 6: Re: a few questions - addition of Magic 7: Re: Kromm (ignore if you don't like soapboxes) 8: Re: US military personnels needed 9: Re: GURPS Alternate Earth 10: Re: I've got a question.....or four 11: Re: the Generic enchanted staff & spells cast 12: Re: I've got a question.....or four 13: Re: GURPS Alternate Earth 14: Re: US military personnels needed 15: Re: When do you roll? (How often?) 16: Re: Magic: Question about fire spells.) v02.n811 1: Re: What is TL? / Antimatter 2: Re: Subscription problems 3: Body Language problems (Re: David's martial arts...) 4: Re: Marial Arts and other genres (was Re: feint rules improved?) 5: Re: skill difficulty (was re spear vs sword) 6: Re: GURPSnet-Digest V2 #809 7: Re: My problem with GURPS 8: Re: (Fwd) Re: My problem with GURPS 9: Re: Grimoire Errata, Draw Power 10: Re: skill difficulty (was re spear vs sword) 11: Re: Bike v Car (was Re: Staff vs Sword) 12: Re: Irrelevant (was: Re: GURPS Alternate Earth) v02.n812 1: Re: GURPS Alternate Earth 2: Re: GURPSnet-Digest V2 #809 3: Re: GURPS Alternate Earth 4: Re: GURPS Alternate Earth/WW2.5 5: Re: (Fwd) Re: My problem with GURPS 6: Re: My problem with GURPS 7: Re: Subscription problems 8: Re: GURPSnet-Digest V2 #809 9: Re: Magical Binding 10: Re: skill difficulty (was re spear vs sword) 11: Re: GURPS Alternate Earth 12: Re: My problem with GURPS 13: Re: GURPS Alternate Earth 14: Re: Grimoire Errata, Draw Power 15: Re: My problem with GURPS 16: Re: What is TL? / Antimatter v02.n813 1: Re: Grimoire Errata, Draw Power 2: Re: the Generic enchanted staff & spells cast 3: Re: When do you roll? (How often?) 4: Re: A discussion of feints and how to improve combat. 5: Morphing anyone? 6: Re: My problem with GURPS 7: Re: GURPS Alternate Earth 8: Re: Karate Earthmage 9: Re: skill difficulty (was re spear vs sword) 10: Re: (Fwd) Re: My problem with GURPS 11: Re[3]: Gurps Doom 12: Re: GURPS Alternate Earth 13: Re: the Generic enchanted staff & spells cast 14: Re: GURPS Alternate Earth v02.n814 1: My problem with GURPS 2: Re: GURPS Alternate Earth 3: Re: GURPS Alternate Earth 4: Re: BMP-1K command vehicl 5: Re: Body Language problems (Re: David's martial arts...) 6: Re: What is TL? / Antimatter 7: Re: GURPS Alternate Earth 8: Re: GURPS Alternate Earth 9: Re: My problem with GURPS 10: Re: My Problem With GURPS 11: Re: GURPS Alternate Earth 12: Re: Marial Arts and other genres (was Re: feint rules improved?) 13: Re: Body Language problems (Re: David's martial arts...) 14: Re: GURPS Alternate Earth 15: Re: GURPS Alternate Earth v02.n815 1: Upside Down 2: Re: GURPSnet-Digest V2 #809/Holocaust 3: Revival of the Unconscious 4: Re: (Fwd) Re: My problem with GURPS 5: Re: (Fwd) Re: My problem with GURPS 6: To Block or Not to Block.... 7: Re: My problem with GURPS 8: Re: the Generic enchanted staff & spells cast 9: Re: GURPS Alternate Earth 10: Re: Grimoire Errata, Draw Power 11: Straw man defined Re: My problem with GURPS 12: Re: Grimoire Errata, Draw Power 13: Re: GURPSnet-Digest V2 #809 14: Re: GURPS Alternate Earth/WW2.5 15: Re: the Generic enchanted staff & spells cast 16: Re: My problem with GURPS v02.n816 1: Re: My problem with GURPS 2: Re: A discussion of feints and how to improve combat. 3: Re: GURPS Alternate Earth 4: Re: (Fwd) Re: My problem with GURPS 5: GURPSed X-Men : The goddess and the accountant 6: Re. GURPS Alternative Earth 7: Re: GURPSnet-Digest V2 #809 8: Re: Karate Earthmage v02.n817 1: Re: Straw man defined Re: My problem with GURPS 2: Re: GURPS Alternate Earth 3: Re: Revival of the Unconscious 4: Re: feint rules improved? 5: Re: Body Language problems (Re: David's martial arts...) 6: Straw man defined Re: My problem with GURPS 7: Re: (Fwd) Re: My problem with GURPS 8: Re: Grimoire Errata, Draw Power 9: Re: the Generic enchanted staff & spells cast 10: Re: A discussion of feints and how to improve combat. 11: Re: Subscription problems 12: Re: My problem with GURPS 13: AE: a small problem. 14: GURPS (AE) 15: Gernsback 16: Fishing with "Dynamite" 17: Re: Straw man defined Re: My problem with GURPS v02.n818 1: Re: the Generic enchanted staff & spells cast 2: Re: GURPS Alternate Earth 3: Does anyone know the "universal plots"? 4: Re: US military personnel 5: Re: My problem with GURPS 6: Re: GURPS with d20? 7: retreating, held attacks, and slam attacks 8: Re: My Problem With GURPS 9: Being hit, short term effects 10: Re: GURPSnet-Digest V2 #809 11: Re: GURPS Alternate Earth 12: Re: My problem with GURPS 13: Budget Armor, was BMP-1K v02.n819 1: Re: (Fwd) Re: My problem with GURPS 2: Re: GURPS with d20? 3: Re: Fishing with "Dynamite" 4: Re: My problem with GURPS 5: Re: GURPS (AE) 6: Re: GURPS Alternate Earth 7: Re: Body Language 8: Re: What is TL? / Antimatter 9: Research 10: GURPS vs. Champions (Was:Re: My problem with GURPS) 11: Variable power pools. 12: Research skill 13: Freeform character design v02.n820 1: Re: My Problem With GURPS 2: Re: Body Language 3: Re: My problem with GURPS 4: Re: My problem with GURPS 5: Re: a few questions - addition of Magic 6: Re: My problem with GURPS 7: Re: When do you roll? (How often?) 8: RE:Universal Hero 9: Re: Does anyone know the "universal plots"? 10: Re: Straw man defined Re: My problem with GURPS 11: Re: My problem with GURPS 12: Re: GURPS Alternate Earth 13: Re: Being hit, short term effects 14: Re: GURPSnet-Digest V2 #809 15: Re: retreating, held attacks, and slam attacks v02.n821 1: Re: GURPS vs Hero (again ?) (Was : My Problem With GURPS) 2: Re: a few questions - addition of Magic 3: Re: GURPSed X-Men : The goddess and the accountant 4: Re: Research 5: Re: Straw man defined Re: My problem with GURPS 6: Re: Subscription problems 7: Re: Research skill 8: Re: A discussion of feints and how to improve combat. 9: My problem with GURPS 10: Re: When do you roll? (How often?) 11: Re: Being hit, short term effects 12: Re: GURPSnet-Digest V2 #809 13: Re: Research 14: Re: GURPSnet-Digest V2 #809 15: Re: My problem with GURPS 16: Re: GURPSnet-Digest V2 #809 17: Re: To Block or Not to Block.... 18: Re: Revival of the Unconscious v02.n822 1: Re: retreating, held attacks, and slam attacks 2: Re: My Problem With GURPS 3: Re: GURPS Alternate Earth 4: Re: Being hit, short term effects 5: Re: GURPS Alternate Earth 6: Re: the Generic enchanted staff & spells cast 7: Cyberspace an Area? 8: Re[2]: What is TL? / Antimatter 9: Re: a few questions - addition of Magic 10: Re: Fishing with "Dynamite" 11: Re[2]: Karate Earthmage 12: Re: Racial/creature movement questions. 13: Re: My problem with GURPS v02.n823 1: Re: Variable power pools. 2: Re: Research 3: Re: When do you roll? (How often?) 4: Re: US military personnel 5: Re: I've got a question.....or four 6: Re: My problem with GURPS 7: Re: feint rules improved? 8: Re: GURPS with d20? (very long) 9: Re: Research 10: Re: The nature of Magic 11: Re: GURPSnet-Digest V2 #809 12: Revenant's netbook v02.n824 1: Re: GURPSnet-Digest V2 #809 2: Re: Budget Armor, was BMP-1K 3: Re: Revival of the Unconscious 4: Re: Body Language 5: Re: GURPS Alternate Earth 6: Re: Body Language 7: Re: The nature of Magic 8: Re: skill difficulty (was re spear vs sword) 9: Re: GURPS Alternate Earth 10: Re: My problem with GURPS 11: Re: GURPSnet-Digest V2 #809 12: Cross attibutes in skills (Re: My problem with GURPS) 13: Re: GURPSnet-Digest V2 #809/Christian 14: Re: Cyberspace an Area? 15: Anti-Christian Gamers v02.n825 1: Re: Cyberspace an Area? 2: Re: Variable power pools. 3: GURPS Dinosaurs 4: Re: Being hit, short term effects 5: Being hit, short term effects 6: [FAQ] FAQ Reminder 7: Re: GURPS Alternate Earth 8: Re: the Generic enchanted staff & spells cast 9: Faceing change (advanced combat) 10: retreating, held attacks, and slam attacks 11: Re: Body Language 12: Re: feint rules improved? 13: Re: Research 14: Re: Cyberspace an Area? v02.n826 1: Reflection 2: Re: The nature of Magic 3: testing, just testing 4: Re: GURPS Alternate Earth/WW2.5 5: Re: retreating, held attacks, and slam attacks 6: Re: the Generic enchanted staff & spells cast 7: Re: Cross attibutes in skills (Re: My problem with GURPS) 8: Re: My problem with GURPS 9: Re: GURPSnet-Digest V2 #809/Christian 10: Attributes, skills, and point balance 11: Flavored Points (Was: My problem with GURPS) 12: Re: GURPS Alternate Earth 13: Re: Cyberspace an Area? 14: Re: Cyberspace an Area? v02.n827 1: Re: feint rules improved? 2: Re: Cyberspace an Area? 3: Why is 3d curve said to "break down"? 4: Re: Variable power pools. 5: Re: Cyberspace an Area? 6: Re: Freeform character design 7: Re[2]: Cyberspace an Area? 8: Re: GURPS Alternate Earth/WW2.5 9: Re: The nature of Magic 10: Re: My problem with GURPS 11: Re: GURPS Alternate Earth/WW2.5 12: Majordomo results: subscribe gurpsnet-l@io.com (fwd) 13: Re: Morphing anyone? 14: Re: Other systems v02.n828 1: Re: My problem with GURPS 2: Re: My problem with GURPS 3: Re: GURPS Alternate Earth 4: We need a drug design system! 5: Re: My Problem With GURPS 6: Re: Research 7: Re: Anti-Christian Gamers 8: Re: GURPSnet-Digest V2 #809 9: Re: Cyberspace an Area? 10: Re: retreating, held attacks, and slam attacks 11: Re: My problem with GURPS 12: Re: The nature of Magic v02.n829 1: Re: GURPSnet-Digest V2 #809 2: Re: Attributes, skills, and point balance 3: Re: Why is 3d curve said to "break down"? 4: Eating Sentients 5: Re: GURPS Alternate Earth/WW2.5 6: Re: GURPS Alternate Earth/WW2.5 7: Re: GURPS Alternate Earth/WW2.5 8: Re: the Generic enchanted staff & spells cast 9: Faceing change (advanced combat) 10: Re: We need a drug design system! 11: Attributes, skills, and point balance v02.n830 1: Combat pacing: Action Points 2: GURPSnet-Digest V2 #809 3: Re: GURPS Alternate Earth 4: Re: Anti-Christian Gamers 5: Re: Why is 3d curve said to "break down"? 6: Re: Cross attibutes in skills 7: Re: GURPS Alternate Earth/WW2.5 8: Re: skill difficulty (was re spear vs sword) 9: Re: My problem with GURPS 10: Re: Karate Earthmage 11: Re: GURPS Alternate Earths 12: Re: GURPS Alternate Earth v02.n831 1: Re: retreating, held attacks, and slam attacks 2: GURPs World War II 3: Re: the Generic enchanted staff & spells cast 4: Re: Anti-Christian Gamers 5: A Long Debate (avoid it!) Was: Re: GURPS Alternate Earth 6: Re: Why is 3d curve said to "break down"? 7: Re: GURPS Alternate Earth/WW2.5 8: Re: GURPS Alternate Earths 9: Re: Attributes, skills, and point balance 10: Re: Why is 3d curve said to "break down"? v02.n832 1: Re: The nature of Magic 2: Is IQ Consistant? 3: Re: Magic: Question about fire spells.) 4: Re: atomic bombs was GURPS Alternate Earth/WW2.5 5: Re: the Generic enchanted staff & spells cast 6: Re: GURPs World War II 7: Re: feint rules improved? 8: Re: Is IQ Consistant? 9: Re: A discussion of feints and how to improve combat. 10: Re: GURPs World War II 11: Re: Faceing change (advanced combat) 12: Re: retreating, held attacks, and slam attacks 13: Re: Anti-Christian Gamers 14: Re: A discussion of feints and how to improve combat. 15: Re: Anti-Christian Gamers v02.n833 1: Re: GURPS Alternate Earth 2: Re: GURPS Alternate Earth/WW2.5 3: Wild swing 4: Re: Cross attibutes in skills (Re: My problem with GURPS) 5: Waking up from Fatigue Loss 6: Re: Morphing anyone? 7: Re: Reflection 8: Re: Variable power pools. 9: Re: GURPs World War II 10: Re: Is IQ Consistant? 11: Re: GURPs World War II 12: Re: GURPSnet-Digest V2 #809 13: Re: GURPS Alternate Earth 14: Re: Morphing anyone? v02.n834 1: Alternate Earth 2: Re. Alternative Earths 3: Re: GURPS Alternate Earth 4: Re: GURPS Alternate Earth/WW2.5 5: Re: Research 6: Re: Why is 3d curve said to "break down"? 7: Re. GURPS WWII 8: Re: Is IQ Consistant? 9: Re: Research 10: Re: Cross attibutes in skills (Re: My problem with GURPS) 11: Re: Anti-Christian Gamers 12: Re: Budget Armor, was BMP-1K 13: Re: GURPS Alternate Earths 14: Re: Cyberspace an Area? 15: Re: Attributes, skills, and point balance v02.n835 1: Re: GURPS Alternate Earth 2: Re: GURPs World War II 3: Re: feint rules improved? 4: Re: Faceing change (advanced combat) 5: Re: Budget Armor, was BMP-1K 6: Re: Reflection 7: Re: Cross attibutes in skills (Re: My problem with GURPS) 8: Re: GURPS Alternate Earth 9: Re: GURPS Alternate Earth 10: Re: You asked for it... 11: Re: Cross attibutes in skills 12: Re: Variable power pools. 13: Re: Re. Alternative Earths 14: Re: Is IQ Consistant? 15: Re: GURPs World War II v02.n836 1: AE: WWII Allies versus the Soviets...e: GURPS Alternate Earth/WW2.5 2: Re: Anti-Christian Gamers 3: Re: Does anyone know the "universal plots"? 4: Re: Gernsback 5: Re[2]: GURPS Alternate Earth 6: Re: Majordomo results: subscribe gurpsnet-l@io.com (fwd) 7: Re: Is IQ Consistant? 8: Cross attributes in skills 9: Re: Wild swing 10: Re: Why is 3d curve said to "break down"? 2 11: Universal Plots v02.n837 1: Re: Majordomo results: subscribe gurpsnet-l@io.com (fwd) 2: Re: Why is 3d curve said to "break down"? 1 3: Re: Karate Earthmage 4: Re: The nature of Magic 5: Re: Anti-Christian Gamers 6: Re: The nature of Magic 7: Waking up from Fatigue Loss 8: Re: Waking up from Fatigue Loss 9: Re: Faceing change (advanced combat) 10: Wild swing 11: Re: GURPS Alternate Earth 12: Re: Wild swing 13: Re: GURPS Alternate Earth v02.n838 1: Re: GURPS Alternate Earth 2: Re: GURPS Alternate Earths 3: Re: Cross attibutes in skills (Re: My problem with GURPS) 4: Re: GURPS Alternate Earth 5: Re: Majordomo results: subscribe gurpsnet-l@io.com (fwd) 6: Re: Anti-Christian Gamers 7: Re: retreating, held attacks, and slam attacks 8: Re: You asked for it... 9: Re: You asked for it... 10: Re: Wild Swing 11: Re: GURPS Alternate Earth 12: Re: Why is 3d curve said to "break down"? 2 13: Re: GURPs World War II 14: Re: Is IQ Consistant? 15: Re: GURPs World War II v02.n839 1: Re: Anti-Christian Gamers 2: Re: GURPSed X-Men : The goddess and the accountant 3: Re: Faceing change (advanced combat) 4: Re: Being hit, short term effects 5: Re: My problem with GURPS 6: Re: Cross attibutes in skills (Re: My problem with GURPS) 7: Re: GURPS Alternate Earth 8: Re: The nature of Magic 9: Re: GURPS Alternate Earth 10: Re: Variable power pools. 11: Re: Cross attibutes in skills 12: Re: Why is 3d curve said to "break down"? 1 13: Re: Anti-Christian Gamers 14: Re: Waking up from Fatigue Loss 15: Re: GURPS Alternate Earth 16: Re: Karate Earthmage 17: Re: GURPS Alternate Earth v02.n840 1: Re: Cross attributes in skills 2: Re: Cross attibutes in skills 3: Re: GURPs World War II 4: Re: Cross attibutes in skills 5: Re: You asked for it... 6: Alternate Earth vehicle 1 7: Re: Massdriver (was Re: Start TL8) 8: Re: Budget Armor, was BMP 9: Re: Is IQ Consistant? 10: Re: Massdriver (was Re: Start TL8) 11: Re: Faceing change (advanced combat) 12: Re: GURPs World War II 13: A group 14: Re: Waking up from Fatigue Loss 15: Re: Majordomo results: subscribe gurpsnet-l@io.com (fwd) 16: GURPS WWII 17: Re: GURPS Alternate Earth v02.n841 1: Re: Budget Armor, was BMP-1K 2: Demons on the Cover 3: Re: Research 4: Re: Anti-Christian Gamers 5: Re: Waking up from Fatigue Loss 6: Re: Waking up from Fatigue Loss 7: Re: Majordomo results: subscribe gurpsnet-l@io.com (fwd) 8: Re: Faceing change (advanced combat) 9: Re: Alternate Earth vehicle 1 10: Re: Is IQ Consistant? 11: Re: You asked for it... 12: GURPS Fantasy at WorldCon 54 (a.k.a. LaCon III) 13: Re: Is IQ Consistant? 14: Re: Faceing change (advanced combat) 15: Re: GURPS Alternate Earth 16: new guy 17: Re: Alternate Earth vehicle 1 18: Re: Reflection v02.n842 1: Re: Revenant's netbook 2: Re: The nature of Magic 3: Holidays 4: Re: GURPSnet-Digest V2 #809 5: Re: Attributes, skills, and point balance 6: new guy 7: Re: new guy 8: Re: Waking up from Fatigue Loss 9: Re: Attributes, skills, and point balance 10: Re: new guy 11: Re: Cross attibutes in skills (Re: My problem with GURPS) 12: shame on you... :( 13: Re: The nature of Magic 14: Re: Waking up from Fatigue Loss 15: Re: GURPS Dinosaurs v02.n843 1: Re: Is IQ Consistant? 2: Re: new guy 3: Re: GURPS Alternate Earth 4: Re: GURPS Alternate Earth 5: Re: Reflection 6: Re: Cross attibutes in skills (Re: My problem with GURPS) 7: GURPS Alternate Earth 8: Re: GURPSnet-Digest V2 #809 9: Re: Faceing change (advanced combat) 10: Re: Is IQ Consistant? 11: Wild swings 12: Re: Faceing change (advanced combat) 13: Re: Anti-Christian Gamers 14: Re: shame on you... :( 15: Re: GURPS WWII 16: Re: GURPS Dinosaurs 17: Re: new guy 18: Re: shame on you... :( v02.n844 1: Re: shame on you... :( 2: Re: Waking up from Fatigue Loss 3: Re: Revenant's netbook 4: Re: GURPSnet-Digest V2 #809 5: Re: shame on you... :( 6: Re: Attributes + Modifiers = Stats, Stats, Stats 7: Re: shame on you... :( 8: Re: Attributes + Modifiers = Stats, Stats, Stats 9: Re: Attributes + Modifiers = Stats, Stats, Stats 10: Attributes + Modifiers = Stats, Stats, Stats 11: Re: GURPS Alternate Earth 12: re. GURPS WWII 13: Re: shame on you... :(