v04.n1521 1: Re: Transporter failures 2: Re: Transporter failures 3: Re: Transporter failures 4: Re: Transporter failures 5: Re: Transporter failures 6: Re: Traveller TL 7: Re: Rumor Control 8: Re: hedge magic: origins? 9: Re: Wizard in Desert 10: Re: hedge magic: origins? 11: Re: Gurps Village People (!) 12: Re: aquatic questions 13: Re: hedge magic: origins? 14: Re: Skids in Ve2 15: Gurpsnet-l FAQ: Monthly post v04.n1522 1: Re: Math & Physics 2: Re: Wizard in Desert 3: Re: Skids in Ve2 4: Dodging bursts? 5: Re: Dodging bursts? 6: RE: Dodging bursts? 7: RE: Math & Physics 8: Re: Dodging bursts? 9: GT: Which laser hits? 10: GT Docking costs 11: Re[2]: Transporter failures 12: Re: Transporter failures 13: Re: hedge magic: origins? 14: Spinal Mounts for GT 15: RE: GT Docking costs 16: Jump 1 ships on 2parsec trips 17: Re: Transporter failures 18: E=mc^2 19: Re: E=mc^2 20: RE: E=mc^2 21: GT: Different Accellerations 22: Re: aquatic questions 23: Re: Gurps Construction Workers (!) 24: GURPS Mecha Question 25: Re: GT: Which laser hits? 26: Re: GT Docking costs 27: Re: Jump 1 ships on 2parsec trips 28: Re: Spinal Mounts for GT 29: Re: GT: Different Accellerations v04.n1523 1: Re: Gurps Construction Workers (!) 2: RE: Spinal Mounts for GT 3: RE: Different Accellerations 4: Re: Jump 1 ships on 2parsec trips 5: Re: Jump 1 ships on 2parsec trips 6: GURPS FANTASY II: ADVENTURES IN THE MAD LANDS. 7: Re: Jump 1 ships on 2parsec trips 8: Re: GURPS Mecha Question 9: Re: Jump 1 ships on 2parsec trips 10: Re: GURPS Mecha Question 11: Re: Math & Physics 12: Re: Transporter failures 13: GT: Space Combat Questions 14: Re: Gurps Construction Workers (!) 15: Construction and De-construction 16: Re: Math & Physics 17: Re: Transporter failures 18: RE: Different Accellerations 19: Re: Gurps Construction Workers (!) 20: Re: Transporter failures v04.n1524 1: true names, ka, that kinda thing 2: Re: Introducing the ISAG 3: Re: Spinal Mounts for GT 4: Access space. 5: Re: Skids in Ve2 6: Robots? 7: Re: Access space. 8: Re: aquatic questions 9: Re: Access space. 10: Re: Robots? 11: Re: Access space. 12: GURPS in Schools (was Re: Math & Physics) 13: Ayla (Was: Wizard in the desert.) (Long) 14: RE: Different Accellerations 15: Re: Robots? 16: Re: Access space. 17: Re: Dodging bursts? 18: Re: Ayla (Was: Wizard in the desert.) (Long) 19: RE: Ayla (Was: Wizard in the desert.) (Long) v04.n1525 1: Re: Spinal Mounts for GT 2: GT: Which laser hits? 3: Partial Streamlining in GT 4: RE: Ayla (Was: Wizard in the desert.) (Long) 5: GT: Space Combat Questions 6: GT Ship: Extended Duration Survey Vessel (version 2.0) 7: RE: Math & Physics 8: RE: Access space. 9: RE: GURPS Mecha Question 10: RE: Ayla (Was: Wizard in the desert.) (Long) 11: Dirigibles and Submarines 12: ISAG, some details 13: Access space. 14: Re: Ayla (Was: Wizard in the desert.) (Long) 15: RE: Math & Physics 16: RE: Ayla (Was: Wizard in the desert.) (Long) (fwd) 17: RE: Dirigibles and Submarines 18: RE: Dirigibles and Submarines 19: G:T-Designing weapons modules 20: RE: Dirigibles and Submarines 21: RE: Dirigibles and Submarines 22: Re: Different Accellerations 23: Re: G:T-Designing weapons modules 24: Re: Gurps Village People! v04.n1526 1: Re: true names, ka, that kinda thing 2: Re[2]: Transporter failures 3: Re: Gurps Village People! 4: GURPS: The Gathering 5: Re: Different Accellerations 6: Re: Dirigibles and Submarines 7: Re: GURPS: The Gathering 8: Re: Construction and De-construction 9: [Fwd: Re: Skids in Ve2] 10: Re: Dirigibles and Submarines 11: GURPS in the classroom 12: RE: Construction and De-construction 13: RE: Dirigibles and Submarines 14: Ayla (Was: Wizard in the desert.) (Long) 15: Re: Gurps Village People! 16: Re: Gurps Village People! 17: Re: Ayla (Was: Wizard in the desert.) (Long) 18: Re: mecha question 19: Re: Access space. 20: Re: GURPS in the classroom 21: Re: Gurps Village People! 22: Re: Robots? 23: Re: aquatic questions 24: Re: GURPS in the classroom v04.n1527 1: Re: Access space. 2: Re: Ayla (Was: Wizard in the desert.) (Long) 3: Re: Dirigibles and Submarines 4: RE: Dirigibles and Submarines 5: Re: Ayla desert Odyssey reply 6: RE: Ayla (Was: Wizard in the desert.) (Long) 7: Re: Dirigibles and Submarines 8: Re: Skids in Ve2 9: ISAG, some details 10: Re: Access space. 11: Re: Ayla (Was: Wizard in the desert.) (Long) 12: Re: Math & Physics 13: Re: GURPS: The Gathering 14: Re: Gurps Village People! 15: Re: GURPS FANTASY II: ADVENTURES IN THE MAD ? 16: RE: Ayla (Was: Wizard in the desert.) (Long) 17: Re: GURPS: The Gathering 18: RE: Dirigibles and Submarines 19: Re: Dirigibles and Submarines v04.n1528 1: Re: Ayla desert Odyssey reply 2: Re: Dirigibles and Submarines 3: Bomb-pumped X-ray lasers 4: Re: Gurps Village People! 5: Re: Bomb-pumped X-ray lasers 6: no turret sized particle weapons? 7: RE: Ayla (Was: Wizard in the desert.) (Long) 8: Re: Gurps Village People! 9: RE: Ayla (Was: Wizard in the desert.) (Long) 10: absurd FAQ commentary! 11: Re: absurd FAQ commentary! 12: Illusion movement allowance 13: Re: absurd FAQ commentary! 14: Anyone remember... 15: Re: Ayla (Was: Wizard in the desert.) (Long) 16: VE and helicopter stall speeds 17: Re: aquatic questions 18: RE: Ayla (Was: Wizard in the desert.) (Long) 19: Re: CDFSS Mosely, SotF Human Corvette (7.5 megatons) 20: Re: absurd FAQ commentary! 21: Re: Ayla (Was: Wizard in the desert.) (Long) 22: Re: G:T-Designing weapons modules 23: Re: Math & Physics 24: Re: VE and helicopter stall speeds 25: Venom questions.... (long) 26: Cargo dirigible (TL7) v04.n1529 1: RE: aquatic questions 2: Re: Anyone remember... 3: RE: Cargo dirigible (TL7) 4: Re: Venom questions.... (long) 5: Re: Ayla desert Odyssey reply 6: Re: Gurps Construction Workers (!) 7: Re: GURPS: The Gathering 8: Re: VE and helicopter stall speeds 9: RE: Math & Physics: late jump in 10: RE: Venom questions.... (long) 11: RE: Dirigibles and Submarines 12: Re: Venom questions.... (long) 13: RE: Venom questions.... (long) 14: RE: Dirigibles and Submarines 15: Re: aquatic questions v04.n1530 1: Creature for Science fiction Games 2: Re: Ayla (Was: Wizard in the desert.) (Long) 3: RE: Dirigibles and Submarines 4: Re: VE and helicopter stall speeds 5: Re: GURPS: The Gathering 6: [Fwd: Math & Physics] 7: Re: aquatic questions 8: Re: GURPS: The Gathering 9: Re: Ayla (Was: Wizard in the desert.) (Long) 10: Re: Gurps Village People! 11: Re: Ayla (Was: Wizard in the desert.) (Long) 12: Re: VE and helicopter stall speeds 13: Re: aquatic questions 14: Re: Ayla (Was: Wizard in the desert.) (Long) 15: Re: VE and helicopter stall speeds 16: Re: Venom questions.... (long) v04.n1531 1: Re: Gurps Village People! 2: Re: Math & Physics 3: Re: GURPS: The Gathering 4: Re: Anyone remember... 5: Re: Ayla (Was: Wizard in the desert.) (Long) 6: Battlestar Galactica (was: Re: Gurps Village People!) 7: RE: aquatic questions 8: RE: aquatic questions 9: GT: CDI presents SP-407 10: Re: Venom questions.... (long) 11: RE: Venom questions.... (long) 12: RE: Venom questions.... (long) 13: GT: CDI presents the SMT-6 14: GT: CDI represents the SMT-6 15: Re: Ayla (Was: Wizard in the desert.) (Long) v04.n1532 1: Modified enchantment rules 2: Re: Ayla (Was: Wizard in the desert.) (Long) 3: Re: Venom questions.... (long) 4: RE: Venom questions.... (long) 5: They are coming back!!!!!! 6: Re: VE and helicopter stall speeds 7: Re: absurd FAQ commentary! 8: Re: Anyone remember... 9: Re: Modified enchantment rules 10: Re: aquatic questions 11: Re: Cargo dirigible (TL7) 12: Re:CDFSS Mosely, SotF Human Corvette (7.5 megatons) 13: Re: Gurps Village People! 14: Re: absurd FAQ commentary! 15: Re: Battlestar Galactica (was: Re: Gurps Village People!) 16: Re: Gurps Construction Workers (!) 17: GURPS faeries -> ??? 18: Eratta 19: Re: Aylya (Was Wizard in the Desert) (Long) 20: Re: GURPS faeries -> ??? 21: Re: Gurps Village People! 22: Re: Advanced TL8 Autonomous Vertol Fighter v04.n1533 1: Re: GT: CDI represents the SMT-6 2: Re: GURPS faeries -> ??? 3: Re: aquatic questions 4: Re: Battlestar Galactica 5: Re: VE and helicopter stall speeds 6: Re: Cargo dirigible (TL7) 7: Re: aquatic questions 8: TurboProps 9: Re: GT: CDI represents the SMT-6 10: RE: Ayla desert Odyssey reply 11: Re: Ayla (Was: Wizard in the desert.) (Long) 12: Re: TurboProps 13: GURPS.FAQ Question: Disadvantages. 14: Re: [Fwd: Math & Physics] 15: Re: aquatic questions 16: Vectored and non-vectored thrust ratings on a ship 17: Re: GURPS faeries -> ??? 18: RE: GURPS faeries -> ??? 19: RE: Venom questions.... (long) 20: Re: They are coming back!!!!!! 21: Re: GURPS: The Gathering 22: Re: Vectored and non-vectored thrust ratings on a ship 23: Re: GURPS.FAQ Question: Disadvantages. v04.n1534 1: Regarding Venom question, and munchkinhood 2: RE: Venom questions.... (long) 3: RE: Venom questions.... (long) 4: RE: Venom questions.... (long) 5: Re: Gurps Village People! 6: Re: Gurps Village People! 7: RE: Venom questions.... (long) 8: RE: Venom questions.... (long) 9: Re: Vectored and non-vectored thrust ratings on a ship 10: RE: Venom questions.... (long) 11: Re: Regarding Venom question, and munchkinhood 12: RE: Cargo dirigible (TL7) 13: RE: TurboProps 14: RE: Cargo dirigible (TL7) 15: RE: aquatic questions 16: RE: aquatic questions 17: RE: Regarding Venom question, and munchkinhood 18: Re: GURPS faeries -> ??? 19: RE: TurboProps 20: Cargo dirigible v1.1 v04.n1535 1: Cinematic wizards? (lots of babbling) 2: Sensor Operation program? 3: Re: Venom questions.... (long) 4: Extended Duration Survey Vehicle (hopefullly final revision) 5: Re: Venom questions.... (long) 6: Re: Battlestar Galactica (was: Re: Gurps Village People!) 7: RE: Sensor Operation program? 8: Re: Gurps Village People! 9: Re: GURPS faeries -> ??? 10: Re: Modified enchantment rules 11: GURPS: the Gathering (also searching archives) 12: Looking for a member. 13: Re: Battlestar Galactca 14: Re: Ayla (Was: Wizard in the desert.) (Long) 15: GT Plasma/fusion weapons 16: Re: Ayla (Was: Wizard in the desert.) (Long) 17: Re: Venom questions.... (long) 18: Re: GT Plasma/fusion weapons 19: [Fwd: Venom questions.... (long)] v04.n1536 1: Re: Regarding Venom question, and munchkinhood 2: RE: Cargo dirigible v1.1 3: Re: Ayla (Was: Wizard in the desert.) (Long) 4: Re: RE: RE: Sensor Operation program? 5: Re: Battlestar Galactca 6: Re: Battlestar Galactca 7: GURPS: The Gathering 8: RE: RE: RE: Sensor Operation program? 9: RE: Battlestar Galactica (long) 10: Re: Battlestar Galactca 11: Re: Sensor Operation program? 12: RE: Ayla desert Odyssey reply 13: RE: Battlestar Galactca 14: GT Ship of the week 15: Re: Battlestar Galactca 16: In this corner Battlestar Galactica OT 17: Re: Battlestar Galactica the quest for my writers 18: RE: Battlestar Galactica (long) and OT 19: Re: Venom questions.... (long) v04.n1537 1: Re: Venom questions.... (long) 2: Re: Battlestar Galactca 3: Re: Ayla (Was: Wizard in the desert.) (Long) 4: Re: In this corner Battlestar Galactica OT 5: Re: GURPS: the Gathering (also searching archives) 6: RE: Venom questions.... (long) 7: Re: In this corner Battlestar Galactica OT 8: GT: CDI presents 9: enchantment: flaw ideas wanted 10: Re: In this corner Battlestar Galactica OT 11: Re: Battlestar Galactica (long) and OT 12: Re: Vectored and non-vectored thrust ratings on a ship 13: Re: In this corner Battlestar Galactica OT 14: Re: enchantment: flaw ideas wanted 15: Re: GURPS in the classroom 16: Re: TurboProps 17: RE: Venom questions.... (long) 18: Venom resolutions. 19: Re: GURPS: The Gathering 20: RE: Venom questions.... (long) 21: Re: aquatic questions 22: Re: aquatic questions 23: GT Lightning Class Frontier Cruiser (my version) (LONG) v04.n1538 1: RE: GURPS in the classroom 2: Re: Cinematic wizards? (lots of babbling) 3: Re: enchantment: flaw ideas wanted 4: Re: Venom resolutions. 5: Re: GURPS: the Gathering 6: RE: Venom resolutions. 7: RE: Venom resolutions. 8: Re: Venom resolutions. 9: Cargo Dirigible v1.2 10: Dirigible v1.2 errata 11: Re: GURPS: the Gathering 12: A Robot/Cyborg? 13: RE: Venom questions.... (long) 14: Re: A Robot/Cyborg? 15: Re: Cargo dirigible v1.1 v04.n1539 1: Re:Sensor Operations Program 2: Re: A Robot/Cyborg? 3: Vehicle Contest! 4: Re: GURPS: The Gathering 5: Re: GURPS: The Gathering 6: Oh no! Not Katanas again! 7: Atmospheric Restrictions 8: Re: GURPS: The Gathering 9: Re: Atmospheric Restrictions 10: Swashbucklers, 2nd Ed. 11: RE: Vehicle Contest! 12: hi-tech 3rd 13: Re: Atmospheric Restrictions 14: RE: Vehicle Contest! 15: Test message - do not reply 16: Re: Oh no! Not Katanas again! 17: [Fwd: Re: Cargo dirigible v1.1] 18: Re: Atmospheric Restrictions 19: Who knows a great great fantasy campaign world 20: creating older characters 21: Re: E=mc^2 22: Re: Ayla (Was: Wizard in the desert.) (Long) (fwd) 23: Re: creating older characters 24: Re: aquatic questions 25: GT: Meson guns and Errata 26: Re: creating older characters 27: Re: Atmospheric Restrictions v04.n1540 1: Re: Who knows a great great fantasy campaign world 2: Re: Oh no! Not Katanas again! 3: Re: E=mc^2 4: Re: GURPS: The Gathering 5: Re: E=mc^2 6: Re: E=mc^2 7: The Gathering setting, long 8: Re: Who knows a great great fantasy campaign world 9: Re: E=mc^2 10: Re: Who knows a great great fantasy campaign world 11: dirigibles and steampunk? 12: Re: Oh no! Not Katanas again! 13: Re: E=mc^2 14: Re: Who knows a great great fantasy campaign world 15: Re: creating older characters 16: Re: E=mc^2 17: Re: dirigibles and steampunk? 18: Re: aquatic questions 19: Re: E=mc^2 20: Re: dirigibles and steampunk? 21: RE: Vehicle Contest! 22: Re: Atmospheric Restrictions 23: Re: GT: CDI represents the SMT-6 24: Re:CDFSS Mosely, SotF Human Corvette (7.5 megatons) 25: Re: aquatic questions 26: Gurpsnet-l FAQ: Weekly reminder 27: Re: Cargo dirigible (TL7) v04.n1541 1: Re: creating older characters 2: Xmas fun! 3: Re: GT Lightning Class Frontier Cruiser (my version) (LONG) 4: RE: E=mc^2 5: RE: E=mc^2 6: RE: Vehicle Contest! 7: RE: aquatic questions 8: RE: Cargo dirigible (TL7) 9: Venom resolutions: play report 10: Re: Venom resolutions. 11: GT Lightning Class Frontier Cruiser (my version) (LONG) 12: GT: Clearing up a mystery for Onno and others... 13: Return to Bloody Europe 1192... 14: re: GT Lightning Class Frontier Cruiser (my version) (LONG) 15: re: GT Lightning Class Frontier Cruiser (my version) (LONG) 16: Re: GT: Clearing up a mystery for Onno and others... 17: Re: GT Lightning Class Frontier Cruiser (my version) (LONG) 18: Re: Pirates :) 19: RE: E=mc^2 20: Re: Return to Bloody Europe 1192... 21: RE: Battlestar Galactica (long) 22: RE: Battlestar Galactica (long) and OT 23: Re: Xmas fun! 24: [Fwd: Orbital Aircraft] v04.n1542 1: Re: E=mc^2 2: Re: Atmospheric Restrictions 3: Re: Return to Bloody Europe 1192... 4: Re: Atmospheric Restrictions 5: [Fwd: creating older characters] 6: Re: Xmas fun! 7: Re: GT Lightning Class Frontier Cruiser (my version) (LONG) 8: Re: Return to Bloody Europe 1192... 9: GURPS Zeppelins? (was Re: Cargo dirigible v1.1) 10: Vehicles of the week 215 - two suits and a drone 11: Re: Xmas Fun! 12: Re: Cargo dirigible (TL7) v04.n1543 1: Possible solution to the armor problem 2: Possible solution to the armor problem 3: Re: Cargo dirigible (TL7) 4: Re: Possible solution to the armor problem 5: Re: GT: Clearing up a mystery for Onno and others... 6: Re: Cinematic wizards? (lots of babbling) 7: Re: E=mc^2 8: RE: Cargo dirigible (TL7) 9: RE: Cargo dirigible (TL7) 10: Re: Cinematic wizards? (lots of babbling) 11: TL 8 civilian helicopter 12: Robot for GT 13: Wingman Cyborg 14: Re: Xmas Fun! 15: Re: GT Lightning Class Frontier Cruiser (my version) (LONG) 16: Fwd: Xmas Fun! 17: GURPS Vehicles 18: Subject: Possible solution to the armor problem 19: Re: Possible solution to the armor problem 20: Re: Possible solution to the armor problem 21: Stealth in darkness 22: RE: GURPS Vehicles 23: Re: Venom resolutions: play report 24: Railgun as Star Ship Weapons!! 25: Re: Railgun as Star Ship Weapons!! 26: G-forces in a crash 27: Re: Railgun as Star Ship Weapons!! 28: Re: Stealth in darkness 29: Re: Railgun as Star Ship Weapons!! 30: Retro-tech (was Railgun as Star Ship Weapons!!) 31: Re: Retro-tech (was Railgun as Star Ship Weapons!!) v04.n1544 1: Re: Railgun as Star Ship Weapons!! 2: Re: Stealth in darkness 3: Re: Cinematic wizards? (lots of babbling) 4: Re: Venom resolutions: play report 5: Game Cons 6: Space combat Question 7: Re: Xmas Fun! 8: Re: Railgun as Star Ship Weapons!! 9: Re: Railgun as Star Ship Weapons!! 10: Re: Railgun as Star Ship Weapons!! 11: Re: Railgun as Star Ship Weapons!! 12: Re: Railgun as Star Ship Weapons!! 13: Re: Space combat Question 14: Re: Atmospheric Restrictions 15: Re: Railgun as Star Ship Weapons!! 16: Re: Robot for GT 17: Re: Cinematic wizards? (lots of babbling) 18: Re: TL 8 civilian helicopter 19: Re: Wingman Cyborg 20: Re: Game Cons 21: Re: Wingman Cyborg 22: Re: Railgun as Star Ship Weapons!! 23: VEHICLES: Barsoomian Flyers 24: Where is init & dam +/- ? 25: Re: Where is init & dam +/- ? 26: Re: Xmas Fun! 27: Volume problem 28: Re: Xmas Fun! 29: Re: Volume problem 30: Re: Cinematic wizards? (lots of babbling) v04.n1545 1: RE: Retro-tech (was Railgun as Star Ship Weapons!!) 2: RE: Regarding Venom question, and munchkinhood 3: RE: G-forces in a crash 4: Re: Volume problem 5: Re: VEHICLES: Barsoomian Flyers 6: RE: E=mc^2 7: RE: Venom resolutions: play report 8: RE: Regarding Venom question, and munchkinhood 9: Re: G-forces in a crash 10: RE: E=mc^2 11: Re: GURPS in the Classroom 12: Re: Xmas Fun! 13: Re: E=mc^2 14: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 15: Re: TL 8 civilian helicopter 16: Re: VEHICLES: Barsoomian Flyers 17: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 18: Re: Xmas Fun! 19: Re: VEHICLES: Barsoomian Flyers 20: Re: VEHICLES: Barsoomian Flyers 21: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 22: Re: Atmospheric Restrictions 23: Re: Swashbucklers, 2nd Ed. 24: Re: Who knows a great great fantasy campaign world 25: Re: E=mc^2 26: Re: E=mc^2 27: RE: E=mc^2 28: RE: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 29: RE: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 30: RE: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 31: Re: Cinematic wizards? (lots of babbling) v04.n1546 1: RE: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 2: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 3: RE: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 4: Re: E=mc^2 5: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 6: Re: Cinematic wizards? (lots of babbling) 7: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 8: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 9: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 10: RE: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 11: Re: Swashbucklers, 2nd Ed. 12: Re: E=mc^2) 13: Re: E=mc^2) 14: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 15: Re: "U.S. Conventional System" of measurements. (Was:Re:E=mc^2) 16: Btw, GURPS Vehicles in metric? 17: ObGURPS Signatures 18: Re: TL 8 civilian helicopter 19: Re: Wingman Cyborg 20: Re: E=mc^2 21: Re: Railgun as Star Ship Weapons 22: Re: Volume problem 23: Oh frabjous joy! 24: Re: Cinematic wizards? (lots of babbling) 25: Re: Railgun as Star Ship Weapons!! v04.n1547 1: Re: "U.S. Conventional System" of measurements. (Was:Re:E=mc^2) 2: RE: E=mc^2 3: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 4: Re: Wingman Cyborg 5: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 6: Re: ObGURPS Signatures 7: RE: G-forces in a crash 8: Re: ObGURPS Signatures 9: Measurements in games 10: mpg in Vehicles 11: Once more into the frey 12: examples of TL11? 13: Re: ObGURPS Signatures 14: RE: Btw, GURPS Vehicles in metric? 15: Returning to birthplace 16: Planets & moons 17: Re: examples of TL11? 18: Re: ObGURPS Signatures 19: Replacement Character Point-Totals 20: RE: examples of TL11? 21: Re: E=mc^2 22: RE: Replacement Character Point-Totals 23: RE: E=mc^2 24: Re: mpg in Vehicles 25: Re: Replacement Character Point-Totals 26: Re: Btw, GURPS Vehicles in metric? 27: GURPS Black Magic: Last Call Before First Draft 28: Re: Replacement Character Point-Totals 29: Public upbradings (was Re: ObGURPS Signatures) 30: Converting High Guard stats 31: Re: Railgun as Star Ship Weapons 32: RE: Btw, GURPS Vehicles in metric? 33: Re: "U.S. Conventional System" of measurements. (Was:Re:E=mc^2) v04.n1548 1: Re: Who knows a great great fantasy campaign world 2: Re: Oh frabjous joy! 3: RE: Btw, GURPS Vehicles in metric? 4: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 5: Re: ObGURPS Signatures 6: Re: Btw, GURPS Vehicles in metric? 7: Re: Replacement Character Point-Totals 8: Re: Returning to birthplace 9: MUPPET CHAT! Right Now! 10: Re: Oh frabjous joy! 11: Email Voodoo 12: Re: Btw, GURPS Vehicles in metric? 13: Re: Oh frabjous joy! 14: Re: Railgun as Star Ship Weapons!! 15: Re: Btw, GURPS Vehicles in metric? 16: Re: Planets & moons 17: Early TL8 railguns... 18: Re: mpg in Vehicles 19: Re: Replacement Character Point-Totals 20: Re: Railgun as Star Ship Weapons 21: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 22: Re: examples of TL11? 23: Re: Railgun as Star Ship Weapons 24: Re: examples of TL11? 25: Re: Wingman Cyborg 26: Re: Railgun as Star Ship Weapons 27: Looking for submissions: *GURPS Who's Who* 28: GT: Ship hitpoints 29: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 30: Re: Replacement Character Point-Totals 31: Re: Railgun as Star Ship Weapons!! 32: Re: GT: Ship hitpoints v04.n1549 1: Re: Railgun as Star Ship Weapons!! 2: Re: Who knows a great great fantasy campaign world 3: Re: Railgun as Star Ship Weapons!! 4: Re: Railgun as Star Ship Weapons!! 5: railguns as ships wpn:once 6: Re: Railgun as Star Ship Weapons 7: Re: examples of TL11? 8: Re: railguns as ships wpn:once 9: RE: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 10: Re: VEHICLES: Barsoomian Flyers 11: Re: examples of TL11? 12: RE: "U.S. Conventional System" of measurements. (Was:Re:E=mc^2) 13: RE: "U.S. Conventional System" of measurements. (Was:Re:E=mc^2) 14: RE: Planets & moons 15: Looking for submissions: *GURPS Who's Who* 16: Re: Railgun as Star Ship Weapons!! 17: Re: "U.S. Conventional System" of measurements 18: Converting High Guard stats 19: Re: Replacement Character Point-Totals 20: Re: "U.S. Conventional System" of measurements. (Was:Re: E=mc^2) 21: Re: Email Voodoo 22: [Fwd: "U.S. Conventional System" of measurements. (Was:Re:E=mc^2)] v04.n1550 1: [Fwd: E=mc^2] 2: Re: Replacement Character Point-Totals 3: Re: Replacement Character Point-Totals 4: Examining Future TL's (was Re: examples of TL11?) 5: My micro-gyro 6: Re: Replacement Character Point-Totals 7: Re: Who knows a great great fantasy campaign world 8: Re: "U.S. Conventional System" of measurements 9: Re: examples of TL11? 10: Re: Railgun as Star Ship Weapons!! 11: Economics and tech levels (long) 12: GT: HIGH GUARD meson conversion 13: RE: examples of TL11? 14: Re: GURPS Black Magic: Last Call Before First Draft 15: Re: Railgun as Star Ship Weapons!! 16: still more aquatic questions 17: Re: Railgun as Star Ship Weapons!! 18: Re: Railgun as Star Ship Weapons!! 19: Re: examples of TL11? 20: Re: examples of TL11? 21: Re: examples of TL11? v04.n1551 1: Re: Examining Future TL's (was Re: examples of TL11?) 2: Symbiotic fish 3: Re: Economics and tech levels 4: Re: examples of TL11? 5: Re: Symbiotic fish 6: GURPS Who's Who (lack of) deadline 7: Re: Examining Future TL's (was Re: examples of TL11?) 8: Re: Examining Future TL's (was Re: examples of TL11?) 9: RE: Examining Future TL's (was Re: examples of TL11?) 10: Re: Replacement Character Point-Totals 11: Re: Economics and tech levels (long) 12: Re: Economics and tech levels (long) 13: Re: examples of TL11? 14: Re: Economics and tech levels (long) 15: Re: Economics and tech levels (long) 16: Re: Economics and tech levels (long) 17: Re: Economics and tech levels (long) v04.n1552 1: Re: Economics and tech levels (long) 2: Re: Economics and tech levels (long) 3: Re: Symbiotic fish 4: Re: examples of TL11? 5: Re: Replacement Character Point-Totals 6: Re: Economics and tech levels (long) 7: Re: Economics and tech levels 8: TL and politics 9: Re: TL and politics 10: Re: Economics and tech levels (long) 11: Re: Economics and tech levels (long) 12: Re: Economics and tech levels (long) 13: Re: Economics and tech levels (long) 14: Re: Economics and tech levels (long) 15: Re: GURPSnet-Digest V4 #1550 16: Re: examples of TL11? v04.n1553 1: Re: Economics and tech levels (long) 2: Alchemy and Ritual Magic 3: Economic TL website 4: Re: Economics and tech levels (long) 5: orbits in G:T 6: Re: examples of TL11? 7: Re: Who knows a great great fantasy campaign world 8: Re: Who knows a great great fantasy campaign world 9: Re: orbits in G:T 10: GURPS Harn 11: Bio-Tech Resources 12: Re: orbits in G:T 13: Orbit in GURPS Traveller I my sudden lack of IQ 14: Re: orbits in G:T 15: Re: GURPS Harn 16: Re: orbits in G:T 17: Re: GURPS Harn 18: Improving Gurps 19: Re: new brazilian listmembers 20: 400 ton Junk Yard Trader 21: Gurpsnet-l FAQ: Weekly reminder 22: Vehicles of the week 216 - powered armor, boat and Gernsback flyer 23: Re: Railgun as Star Ship Weapons 24: Re: 400 ton Junk Yard Trader v04.n1554 1: Re: Once more into the frey 2: Compatibility problems between GT and VE 3: Re: Improving Gurps 4: Re: Compatibility problems between GT and VE 5: Impossible Translators (was: GURPSnet-Digest V4 #1550) 6: Re: Compatibility problems between GT and VE 7: Re: new brazilian listmembers 8: Re: Improving Gurps 9: Re: Who knows a great fantasy campaign world 10: Re: Improving Gurps 11: GURPS Undead 12: Re: Economics and tech levels (long) 13: Re: TL and politics 14: Re: examples of TL11? 15: RE: GURPS Undead 16: RE: Improving Gurps 17: Re: examples of TL11? 18: Re: Economics and tech levels 19: Re: TL and politics 20: Re: Compatibility problems between GT and VE 21: Re: GURPSnet-Digest V4 #1550 22: Re: Improving Gurps 23: Re: Compatibility problems between GT and VE v04.n1555 1: RE: Improving Gurps 2: College-Aspected Magery 3: Re: College-Aspected Magery 4: Re: Improving Gurps 5: Compatibility problems between GT and VE 6: RE: Improving Gurps 7: Re: College-Aspected Magery 8: Re: 400 ton Junk Yard Trader 9: Re: Once more (with feeling) 10: Re: examples of TL11? 11: Re: Improving Gurps 12: Re: Improving Gurps 13: Re: Once more into the frey 14: Re: Improving Gurps 15: Re: TL and politics 16: Re: 400 ton Junk Yard Trader 17: Re: Compatibility problems between GT and VE 18: Re: Once more (with feeling) 19: Re: Once more (with feeling) v04.n1556 1: Re: examples of TL11? 2: shopping 3: Re: Once more (with feeling) 4: GURPS VEHICLES COMPANION (Update) 5: Re: examples of TL11? 6: Re: examples of TL11? 7: Re: Economics and tech levels (long) 8: Re: Economics and tech levels 9: Re: TL and politics 10: Re: Economics and tech levels (long) 11: Re: Economics and tech levels (long) 12: Re: Economics and tech levels (long) 13: Re: Examining Future TL's (was Re: examples of TL11?) 14: Re: TL and politics 15: Re: GURPS Undead 16: Re: Improving Gurps 17: Re: Once more (with feeling) 18: Re: Compatibility problems between GT and VE v04.n1557 1: Re: Economics and tech levels (long) 2: Re: Compatibility problems between GT and VE 3: Re: Compatibility problems between GT and VE 4: Re: Improving Gurps 5: Re: Improving Gurps 6: Re: Examining Future TL's (was Re: examples of TL11?) 7: RE: examples of TL11? 8: RE: GURPS Undead 9: Skill and Attributes (was Re: Improving Gurps) 10: Re: GT vs. VE 11: Thoughts about a GT Trader for PC use 12: OT: Two Generic Jokes and a Lightbulb joke 13: Re: Who knows a great fantasy campaign world 14: Re: Improving Gurps 15: RE: GURPS Undead 16: Re: Improving Gurps 17: Re: Improving Gurps 18: Re: College-Aspected Magery 19: Re: Examining Future TL's (was Re: examples of TL11?) 20: Re: TL and politics v04.n1558 1: Hit Location 2: Re: Compatibility problems between GT and VE 3: Re: Compatibility problems between GT and VE 4: Re: Thoughts about a GT Trader for PC use 5: Re: Hit Location 6: Re: Hit Location 7: Re: Hit Location 8: Re: Hit Location (fecklessling) 9: Re: Compatibility problems between GT and VE 10: GURPS Japan, Second Edition 11: Re: Thoughts about a GT Trader for PC use 12: TL7 Battlesuit and Protective Vest Request 13: Re: Improving Gurps 14: Re: GT Trader for PC use 15: Re: the ship for the game 16: Re: Compatibility problems between GT and VE 17: Re: Skill and Attributes (was Re: Improving Gurps) 18: I have a question (Part 14) 19: Re: Improving Gurps 20: Re: Improving Gurps 21: Re: Improving Gurps 22: Re: Compatibility problems between GT and VE 23: Re: GT vs. VE 24: Re: Improving Gurps v04.n1559 1: Stealth and radical stealth 2: Re: Compatibility problems between GT and VE 3: Re: Thoughts about a GT Trader for PC use 4: Hierarchical skills 5: Re: Compatibility problems between GT and VE 6: Re: Thoughts about a GT Trader for PC use 7: Re: Hit Location 8: Re: Thoughts about a GT Trader for PC use 9: Re: Compatibility problems between GT and VE 10: Re: Improving Gurps 11: Re: Improving Gurps 12: Re: Improving Gurps 13: Re: Improving Gurps 14: Re: Improving Gurps 15: Re: Hit Location(Thank you) 16: Muppet Chat! IRC awaits . . . 17: Re: Hit Location 18: Re: how many turrets in GT ships? 19: Contragravity and unstreamling flame wars??? 20: Re: Stealth and radical stealth 21: Re: Improving Gurps 22: Re: Compatibility problems between GT and VE v04.n1560 1: Re: Stealth and radical stealth 2: Re: Improving Gurps 3: Where are left and right, a simple but urgent question 4: Re: Improving GURPS 5: Re: Compatibility problems between GT and VE 6: Re: Improving Gurps 7: Re: Where are left and right, a simple but urgent question 8: Re: Skill and Attributes (was Re: Improving Gurps) 9: Re: Compatibility problems between GT and VE 10: Re: Compatibility problems between GT and VE 11: I have a question (Part 14) 12: Re: Compatibility problems between GT and VE 13: Re: Compatibility problems between GT and VE 14: Attacking from behind, was Where are left and right... 15: Re: Improving Gurps 16: Re: Compatibility problems between GT and VE 17: Re: Compatibility problems between GT and VE 18: Re: Attacking from behind, was Where are left and right... 19: Re: Improving GURPS 20: Solar System Construction v04.n1561 1: Re: Solar System Construction 2: Re:between GT and VE (fluff warning) 3: Re: Compatibility problems between GT and VE 4: Re: Attacking from behind, was Where are left and right... 5: Improving Gurps 6: Re: Compatibility problems between GT and VE 7: Solar System Construction 8: Re: Compatibility problems between GT and VE 9: Re: Contragravity and unstreamling flame wars??? 10: Re: Improving Gurps 11: Re: Attacking from behind, was Where are left and right... 12: Re: Improving GURPS 13: Re: Skill and Attributes (was Re: Improving Gurps) 14: Re: Improving Gurps 15: Re: Improving Gurps 16: Re: Improving Gurps 17: Re:between GT and VE (fluff warning) v04.n1562 1: Re: Attacking from behind, was Where are left and right... (fwd) 2: Re: Compatibility problems between GT and VE 3: TRAVELLER SCOUTS and WORLDBUILDER 4: Re: Improving GURPS 5: GT: tactical combat add on rules... 6: Bow off the bow sprit 7: Re: Compatibility problems between GT and VE 8: Re: Bow off the bow sprit 9: Re: Improving Gurps 10: Re: Bow off the bow sprit 11: One-shot magic arrows 12: Missiles from long range 13: Re: I have a question (Part 14) 14: Re: Improving Gurps 15: Re: Improving Gurps 16: Re: Compatibility problems between GT and VE 17: Re: Missiles from long range & scanners 18: Re: One-shot magic arrows 19: Traveller -- huh? v04.n1563 1: Re: Traveller -- huh? 2: Re: Improving Gurps 3: Re: Improving GURPS 4: Re: Improving Gurps 5: GT: combat example 6: Re: Missiles from long range & scanners 7: Re: GT: tactical combat add on rules... 8: Arounding, was attacking from behind 9: Re: One-shot magic arrows 10: Re: Traveller -- huh? 11: Re: GT: combat example 12: Re: Traveller -- huh? 13: Re: One-shot magic arrows 14: Re: Traveller -- huh? 15: RE: Traveller -- huh? 16: Re: Missiles from long range & scanners 17: RE: Solar System Construction v04.n1564 1: Re: Attacking from behind, was Where are left and right... 2: Re: GT: combat example, *long.* 3: Re: Arounding, was attacking from behind 4: Re: Traveller -- huh? 5: Re: Traveller -- huh? 6: Re: GT: tactical combat add on rules... 7: Re: One-shot magic arrows 8: Re: GT: tactical combat add on rules... 9: Re: The advantages of not being seen 10: Re: Traveller -- huh? 11: Re: One-shot magic arrows 12: WINGMAN Cyborg mod 1.1 13: Re: Compatibility problems between GT and VE 14: Re: WINGMAN Cyborg mod 1.1 15: You will be assimilated by Traveller 16: Re: Missiles from long range & scanners *long* 17: Re: GT: combat example, *long.* v04.n1565 1: Re: One-shot magic arrows 2: Re: WINGMAN Cyborg mod 1.1 3: Re: GT: combat example, *long.* 4: Re: Improving Gurps 5: Re: Bow off the bow sprit 6: Steampunk! 7: RE: Improving Gurps 8: Re: Arounding, was attacking from behind 9: RE: Improving Gurps 10: RE: Improving GURPS 11: Zen Archery 12: RE: One-shot magic arrows 13: Re: Zen Archery 14: RE: One-shot magic arrows 15: RE: Improving GURPS 16: Re: One-shot magic arrows 17: Re: GT: combat example Private... 18: Re: Traveller -- huh? 19: Re: GT: combat example Private... 20: Re: Arounding, was attacking from behind 21: Re: Improving Gurps v04.n1566 1: Re: Improving Gurps 2: Re: Improving GURPS 3: Fwd: SJ Games March and April Releases 4: Re: Improving Gurps 5: Re: Improving Gurps 6: GURPS: Marvel conversion 7: Re: One-shot magic arrows 8: Re: You will be assimilated by Traveller 9: Re: One-shot magic arrows 10: Re: Traveller -- huh?, Plus Gurps:Dune 11: Arrow Durability (was one-shot magic arrows) 12: Re: Arrow Durability (was one-shot magic arrows) 13: Re: Gurps:Dune 14: Re: Arrow Durability (was one-shot magic arrows) 15: A lot of question (about GT, of couse...) 16: Re: Attacking from behind, was Where are left and right... (fwd) v04.n1567 1: Munchkin (was Re: Improving GURPS) 2: Re: Bow off the bow sprit 3: Re: Arounding 4: Re: GURPS: Marvel conversion 5: Re: Traveller -- huh? 6: Re: One-shot magic arrows 7: Re: Examining Future TL's (was Re: examples of TL11?) 8: Re: TL and politics 9: Re: Examining Future TL's (was Re: examples of TL11?) 10: Re: TL and politics 11: Re: Improving GURPS 12: Re: Improving GURPS 13: Re: A lot of question (about GT, of couse...) 14: Re: Missiles from long range & scanners 15: Re: Missiles from long range & scanners 16: Re: Improving GURPS 17: Consciousness Rolls - Errata? 18: Re: One-shot magic arrows 19: GURPS Dune (very long) v04.n1568 1: Re: GURPS Dune (very long) 2: Re: Arounding 3: Re: Attacking from behind, was Where are left and right... (fwd) 4: Re: Steampunk! 5: Re: Improving Gurps 6: Re: Improving GURPS 7: Re: Improving GURPS 8: Re: Improving GURPS 9: Re: Improving GURPS 10: RE: Munchkin (was Re: Improving GURPS) 11: Re: A lot of question (about GT, of couse...) 12: Stone axes 13: Re: A question (about GT, of couse...) 14: Re: Bow off the bow sprit 15: Re: A lot of question (about GT, of couse...) 16: You Might Be a Munchkin if (Was Re: Munchkin) 17: Re: GT: combat example Private... v04.n1569 1: A lot of question (about GT, of couse...) 2: Re: GT: Missiles and optional rules 3: Re: Improving GURPS 4: Re: Improving GURPS 5: Re: A lot of question (about GT, of couse...) 6: Re: A question (about GT, of couse...) 7: Re: A lot of question (about GT, of couse...) 8: Re: GT: Missiles and optional rules 9: RE: Zen Archery 10: GURPS Supers Character 11: RE: You Might Be a Munchkin if (Was Re: Munchkin) 12: RE: Improving GURPS 13: Re: Improving GURPS 14: RE: You Might Be a Munchkin if (Was Re: Munchkin) 15: Re: A lot of question (about GT, of couse...) 16: Re: Attacking from behind, was Where are left and right... (fwd) 17: Re: Improving Gurps 18: Re: A question (about GT, of couse...) v04.n1570 1: Re: Bow off the bow sprit 2: Re: Improving GURPS 3: Re: Gurps:Dune 4: Re: You Might Be a Munchkin if (Was Re: Munchkin) 5: Re: Munchkin (was Re: Improving GURPS) 6: Re: GT: Missiles and optional rules 7: Re: GT: combat example Private... 8: Re: A lot of question (about GT, of couse...) 9: Re: GT: Missiles and optional rules 10: Re: You Might Be a Munchkin if (Was Re: Munchkin) 11: Re: A lot of question (about GT, of couse...) 12: Re: Bow off the bow sprit 13: Re: Arrow Durability (was one-shot magic arrows) 14: Re: TL and politics 15: Re: Bow off the bow sprit 16: Re: Zen Archery 17: Re: Attacking from behind, was Where are left and right... (fwd) 18: Re: Arrow Durability (was one-shot magic arrows) 19: Re: firing a lot singly than in concert 20: RE: Improving GURPS 21: Re: Improving GURPS v04.n1571 1: Re: firing a lot singly than in concert 2: Re: GT: Missiles and optional rules 3: Re: You Might Be a Munchkin if (Was Re: Munchkin) 4: Re: GT: Missiles and optional rules 5: GURPS TRAVELLER ERRATA? 6: Proposed new Missile fire rules. 7: Re: You will be assimilated by Traveller 8: Re: Traveller -- huh? 9: Point defense engagement example... 10: Re: Gurps:Dune 11: Re: Proposed new Missile fire rules. 12: reputation/skill levlevel relation chart 13: Re: GT: You will be assimilated 14: Re: reputation/skill levlevel relation chart 15: Re: reputation/skill levlevel relation chart v04.n1572 1: Re: You will be assimilated by Traveller 2: Gunner crew stations 3: Re: Arrow Durability (was one-shot magic arrows) 4: Re: WINGMAN Cyborg mod 1.1 5: Re: Improving GURPS 6: Re: reputation/skill levlevel relation chart 7: Re: reputation/skill levlevel relation chart 8: Re: GT: You will be assimilated 9: important VEHICLES question 10: Re: reputation/skill levlevel relation chart 11: Re: Gunner crew stations 12: Re: reputation/skill levlevel relation chart 13: RE: Improving GURPS 14: Re: Proposed new Missile fire rules. 15: Re: Improving Gurps 16: Re: Improving GURPS 17: Re: GURPS Dune (very long) 18: OT: virtual holiday card 19: Re: reputation/skill levlevel relation chart 20: RE: Improving GURPS 21: Re: reputation/skill levlevel relation chart 22: GT: Atlantis inspired Heavy Cruiser (CR) 23: Re: GURPS: Marvel conversion 24: Re: Proposed new Missile fire rules. 25: Re: You Might Be a Munchkin if (Was Re: Munchkin) v04.n1573 1: Enhancement costs and San Jose 2: Re: GURPS Dune (very long) 3: Re: Enhancement costs and San Jose 4: Re: reputation/skill levlevel relation chart 5: Re: reputation/skill levlevel relation chart 6: Re: Improving GURPS 7: Re: reputation/skill levlevel relation chart 8: Re: Gunner crew stations 9: Re: Optional ST=HP and HT=Fatigue Question: 10: Re: important VEHICLES question 11: Re: Gunner crew stations (kinda long...) 12: a Spell caster i have had cking around me head for a while 13: Enchanters 14: Re: Enchanters 15: Re: reputation/skill levlevel relation chart 16: Re: Attacking from behind, was Where are left and right... (fwd) 17: Skinning, making fires and survival (was Re: Improving GURPS) 18: Re: Attacking from behind, was Where are left and right... (fwd) 19: Animal ST... 20: Re: Enchanters v04.n1574 1: RE: Improving GURPS 2: RE: Improving GURPS 3: Re: reputation/skill levlevel relation chart 4: Re: Animal ST... 5: Re: reputation/skill levlevel relation chart 6: RE: Improving GURPS 7: Re: Animal ST... 8: Re: Animal ST... 9: Re: Munchkin (was Re: Improving GURPS) 10: Re: Munchkin (was Re: Improving GURPS) 11: Re: Animal ST... 12: Vehicles of the week 217 - powered armor and speedboat 13: Re: important VEHICLES question 14: Gurpsnet-l FAQ: Weekly reminder 15: Re: Improving Gurps 16: Muppet Mail? 17: Re: Bow off the bow sprit 18: Re: reputation/skill levlevel relation chart v04.n1575 1: Re: Enchanters 2: ST question 3: Re: Bow off the bow sprit 4: Re: reputation/skill levlevel relation chart 5: Re: Enchanters 6: Re: Attacking from behind, was Where are left and right... (fwd) 7: Re: (Elder) Animal ST... 8: RE: Munchkin (was Re: Improving GURPS) 9: Re: GT: Missiles and optional rules 10: OJT (on the job training) 11: Re: GT: Missiles and optional rules 12: stasis missiles 13: Re: OJT (on the job training) 14: Re: stasis missiles 15: Re: OJT (on the job training) 16: Costs of living in Egypt 17: Re: OJT (on the job training) 18: Re: Bow off the bow sprit 19: Re: OJT (on the job training) v04.n1576 1: Re: GT: combat example 2: Re: GT: Missiles and optional rules 3: Re: GT: Missiles and optional rules 4: Re: GT: Missiles and optional rules 5: Gunner crew stations 6: Re: OJT (on the job training) 7: Re: GT: Missiles and optional rules 8: Re: Munchkin (was Re: Improving GURPS) 9: Re: Attacking from behind, was Where are left and right... (fwd) 10: Re: OJT (on the job training) 11: Re: stasis missiles 12: Re: GT: combat example 13: Re: OJT (on the job training) 14: Re: OJT (on the job training) 15: Re: OJT (on the job training) 16: Re: (Elder) Animal ST... 17: Vibroblade Question 18: Re: Enchanters 19: Re: WINGMAN Cyborg mod 1.1 20: Re: Enchanters 21: Re: stasis missiles v04.n1577 1: Re: Enchanters 2: Re: GT: Missiles and optional rules 3: Re: (Elder) Animal ST... 4: Re: Vibroblade Question 5: Re: Enchanters 6: Re: Enchanters 7: Why adventurers never have real jobs. 8: Re: Enchanters 9: Re: GT: Missiles and optional rules 10: Re: Enchanters 11: Re: Enchanters 12: Re: Enchanters 13: Re: OJT (on the job training) 14: Study on the job -- rules clarification 15: Re: Bow off the bow sprit 16: Re: OJT (on the job training) 17: [Fwd: Re: Enchanters] 18: [Fwd: Re: Enchanters] 19: Re: Gunner crew stations (kinda long...) 20: The list filters slipped... 21: Re: GT: Missiles and optional rules 22: Aportation 23: RoF problems with lasers 24: Confessions of a sensor idiot 25: Re: The list filters slipped... v04.n1578 1: Re: VE fire extinguishers 2: Re: The list filters slipped... 3: Re: Costs of living in Egypt 4: Missile question 5: Re: Aportation 6: Stasis missiles (w/ marines) 7: Re: OJT (on the job training) 8: Re: Enchanters 9: Re: Enchanters 10: Re: GT: combat example 11: Re: Study on the job -- rules clarification 12: Re: Animal ST 13: Re: Study on the job -- rules clarification 14: R: Missile question 15: Re: Missiles from long range & scanners 16: Re: Vibroblade question/UT from another dimension 17: Re: The list filters slipped... 18: Re: Enchanters [Kromm] 19: Re[2]: The list filters slipped... 20: Re: GT: combat example v04.n1579 1: Re: Re[2]: The list filters slipped... 2: Re: Why adventurers never have real jobs. 3: RE: Re[2]: The list filters slipped... 4: Re: GT: Missiles and optional rules 5: Re: GT: Missiles and optional rules 6: Re: Re[2]: The list filters slipped... 7: Re: RoF problems with lasers 8: Re: You Might Be a Munchkin if (Was Re: Munchkin) 9: Re: stasis missiles 10: Gone for a while 11: RE: Re[2]: The list filters slipped... 12: Clone Wars and Cloned Warriors 13: Engineering modules 14: Sacc in scout ship 15: Re: Engineering modules 16: Re: Engineering modules 17: RE: Re[2]: The list filters slipped... 18: Technomancer out? 19: Re: Why adventurers never have real jobs. 20: Energy Banks and Jumpdives 21: Re: Engineering modules 22: Re: Enchanters 23: Re: (Elder) Animal ST... 24: Re: Aportation 25: Re: The list filters slipped... 26: Re: Munchkin (was Re: Improving GURPS) 27: Re: Missile question 28: Clone's Bane 29: Re: Enchanters 30: Re: Aportation 31: Re: Re[2]: The list filters slipped... v04.n1580 1: Re: Re[2]: The list filters slipped... 2: Re: Aportation 3: Re: Technomancer out? 4: Re: important VEHICLES question 5: Re: VE fire extinguishers 6: Re: Re[2]: The list filters slipped... 7: RE: Re[2]: The list filters slipped... 8: Re: Why adventurers never have real jobs. 9: Re: Enchanters 10: Re: Aportation 11: Re: Enchanters 12: Re: Aportation 13: Re: important VEHICLES question 14: Re: Technomancer out? 15: Overtime for Enchanters? 16: Re: GT: Missiles and optional rules 17: Re: Enchanters 18: Re: Munchkin (was Re: Improving GURPS) 19: Re: reputation/skill levlevel relation chart 20: GT: modular cutter question v04.n1581 1: GT: ship patron question 2: Re: reputation/skill levlevel relation chart 3: Re: Enchanters 4: Re: GT: Missiles and optional rules 5: Overtime for Enchanters? 6: Re: GT: combat example 7: Re: GT: Missiles and optional rules 8: Re: GT: Missiles and optional rules 9: Engineering modules 10: Sacc in scout ship 11: GT: modular cutter question 12: Re: Enchanters 13: Re: important VEHICLES question 14: Re: (Elder) Animal ST... 15: Re: Overtime for Enchanters? 16: Re: Why adventurers never have real jobs. 17: Re: Overtime for Enchanters? 18: Quad ST and Vehicles 19: Re: Quad ST and Vehicles 20: Re: On The Job Training & Enchantments 21: Re: Why adventurers never have real jobs. 22: Re: Poltergeist spell? 23: RE: Energy Banks and Jumpdives 24: RE: You Might Be a Munchkin if (Was Re: Munchkin) v04.n1582 1: a few GURPS VEHICLES and GURPS TRAVELLER questions 2: More Vehicle questions... 3: Re: (Elder) Animal ST... 4: Re: Energy Banks and Jumpdives 5: Re: Aportation 6: Re: On The Job Training & Enchantments 7: Re: A lot of question (about GT, of couse...) 8: Re: Arrow Durability (was one-shot magic arrows) 9: Re: Gurps:Dune 10: RE: Re[2]: The list filters slipped... 11: Re: Improving Gurps 12: Re: GT: Missiles and optional rules 13: Re: GT: Missiles and optional rules 14: Kromm's ruling on Poltergeist and Apportation 15: Re: Overtime for Enchanters? 16: Re: Poltergeist spell? 17: Re: a few GURPS VEHICLES and GURPS TRAVELLER questions 18: Re: Quad ST and Vehicles 19: Re: a few GURPS VEHICLES and GURPS TRAVELLER questions 20: Re: reputation/skill levlevel relation chart 21: Re: Overtime for Enchanters? 22: Re: Improving Gurps 23: Laser rules... v04.n1583 1: Netural Reputation (was Re: reputation/skill levlevel relation chart) 2: Re: Overtime for Enchanters? 3: Optional Decoy rules? 4: Re: Arrow Durability (was one-shot magic arrows) 5: Re: On The Job Training & Enchantments 6: Re: Laser rules... 7: Re: On The Job Training & Enchantments 8: Re: On The Job Training & Enchantments 9: Re: Overtime for Enchanters? 10: Re: On The Job Training & Enchantments 11: Re: Quad ST and Vehicles 12: Re: Overtime for Enchanters? 13: Re: Laser rules... 14: Re: Overtime for Enchanters? 15: Re: Laser rules... 16: Re: Costs of living in Egypt 17: Those wacky power cells (was: Re: Improving Gurps) 18: Re: reputation/skill levlevel relation chart 19: Re: Overtime for Enchanters? 20: Re: Overtime for Enchanters? 21: Re: Overtime for Enchanters? 22: Re: On The Job Training & Enchantments 23: RE: Re[2]: The list filters slipped... 24: RE: You Might Be a Munchkin if (Was Re: Munchkin) 25: Ship for PC's 26: Re: On The Job Training & Enchantments 27: Re: Overtime for Enchanters? 28: FW: Under enough pressure, ravioli behaves as a gas. v04.n1584 1: HP/Stun Q 2: RE: Under enough pressure, ravioli behaves as a gas. 3: Re: HP/Stun Q 4: Munchkin Alert! (Was: HP/Stun Q) 5: Regarding previous Munchkin Alert! 6: Re: Munchkin Alert! (Was: HP/Stun Q) 7: Engineering, Electricity, & a NPC 8: Extra DR Cost 9: Re: Extra DR Cost 10: Re: Under enough pressure, ravioli behaves as a gas. 11: Re: Regarding previous Munchkin Alert! 12: Re: Extra DR Cost 13: Re: Engineering, Electricity, & a NPC 14: Re: Engineering, Electricity, & a NPC 15: Re: Engineering, Electricity, & a NPC 16: Re: Engineering, Electricity, & a NPC 17: Re: Engineering, Electricity, & a NPC 18: Re: Engineering, Electricity, & a NPC 19: Merry Xmas 20: Re: Munchkin Alert! (Was: HP/Stun Q) 21: Re: Regarding previous Munchkin Alert! 22: Re: Overtime for Enchanters? 23: Re: Extra DR Cost 24: Re: Extra DR Cost 25: Re: On The Job Training & Enchantments 26: Re: Regarding previous Munchkin Alert! 27: Re: Regarding previous Munchkin Alert! 28: Re: Regarding previous Munchkin Alert! v04.n1585 1: Re: Engineering, Electricity, & a NPC 2: Re: Merry Xmas 3: Re: Regarding previous Munchkin Alert! 4: Re: Regarding previous Munchkin Alert! 5: RE: Regarding previous Munchkin Alert! 6: Better late than never 7: Re: Better late than never 8: RE: Regarding previous Munchkin Alert! 9: Re: Regarding previous Munchkin Alert! 10: Re: Merry Xmas <- not an angst-ridden Marvel Comic! ;-) 11: Re: Regarding previous Munchkin Alert! 12: (Fwd) Merry Christmas, everyone 13: Re: Clone's Bane 14: Re: Re[2]: The list filters slipped... 15: RE: Clone's Bane 16: Re: Clone's Bane 17: RE: Clone's Bane 18: Martial Arts on the Discworld (Merry chrismas everyone!) 19: Re: Regarding previous Munchkin Alert! 20: Re: Better late than never 21: Re: Clone's Bane 22: Re: Better late than never 23: Re: Technomancer out? 24: Santa revised 25: HP/Stun Q solved 26: RE: Clone's Bane 27: RE: Clone's Bane v04.n1586 1: The War to end all wars. Except for one now and then. 2: RE: Regarding previous Munchkin Alert! 3: RE: Regarding previous Munchkin Alert! 4: Re: Clone's Bane 5: RE: Clone's Bane 6: SV: GURPSnet-Digest V4 #1585 7: RE: Clone's Bane 8: Re: Clone's Bane 9: Re: Clone's Bane 10: RE: Regarding previous Munchkin Alert! 11: RE: Clone's Bane 12: RE: Clone's Bane 13: Clone's Bane [qualified] 14: Query - Clone's Bane 15: Re: Clone's Bane 16: RE: Query - Clone's Bane 17: RE: Clone's Bane 18: Re: Clone's Bane 19: Re: Clone's Bane v04.n1587 1: Re: Clone's Bane 2: RE: Clone's Bane 3: Re: Marvel Conversion 4: Re: Quad ST and Vehicles 5: RE: Re[2]: The list filters slipped... 6: Help needed 7: Re: The War to end all wars. Except for one now and then. 8: Re: Better late than never 9: Re: Regarding previous Munchkin Alert! 10: Re: The War to end all wars. Except for one now and then. 11: Re: The War to end all wars. Except for one now and then. 12: Re: The War to end all wars. Except for one now and then. 13: Zerg Question 14: Re: Zerg Question 15: RE: Regarding previous Munchkin Alert! 16: RE: Clone's Bane v04.n1588 1: RE: The War to end all wars. 2: Re: Those wacky power cells (was: Re: Improving Gurps) 3: RE: Clone's Bane 4: Re: Clone's Bane [qualified] 5: Re: The War to end all wars. Except for one now and then. 6: RE: Re[2]: The list filters slipped... 7: A (impossible?) convertion of non-GURPS traveller ships 8: Re: Regarding previous Munchkin Alert! 9: Vehicles of the week 218 - powered armor and hovercraft 10: Gurpsnet-l FAQ: Weekly reminder 11: Damage & Pen 12: Re: a few GURPS VEHICLES and GURPS TRAVELLER questions 13: RE: Regarding previous Munchkin Alert! 14: Magic 15: Re: Magic 16: Re: The War to end all wars. Except for one now and then. 17: Re: The War to end all wars. Except for one now and then. 18: Re: The War to end all wars. Except for one now and then. v04.n1589 1: Re: The War to end all wars. Except for one now and then. 2: Re: The War to end all wars. Except for one now and then. 3: Re: The War to end all wars. Except for one now and then. 4: GURPS Vehicles 2nd Edition 2nd Printing 5: And now, for something completely different... 6: Re: Magic 7: Re: GURPS Vehicles 2nd Edition 2nd Printing 8: Ship for PC's 9: Re: GT: Missiles and optional rules 10: One Q. 11: Re: One Q. 12: Surface Area multipliers and lift area 13: Re: Arrow Durability (was one-shot magic arrows) 14: Odp: One Q. 15: Re: Enhancement costs and San Jose 16: Re: Skinning, making fires and survival (was Re: Improving GURPS) 17: Re: Animal ST... 18: Re: ST question 19: Re: One Q. 20: Re: And now, for something completely different... 21: Re: Arrow Durability (was one-shot magic arrows) 22: Re: Enhancement costs and San Jose 23: Re: GURPS Vehicles 2nd Edition 2nd Printing 24: Re: GURPS Vehicles 2nd Edition 2nd Printing 25: Re: Surface Area multipliers and lift area 26: Re: Enhancement costs and San Jose 27: Re: One Q. 28: Re: The War to end all wars. Except for one now and then. 29: Re: Enhancement costs and San Jose 30: Re: Regarding previous Munchkin Alert! v04.n1590 1: GURPS WORLD DEVELOPMENT 2: Re: GURPS Vehicles 2nd Edition 2nd Printing 3: Re: Enhancement costs and San Jose 4: Re: GURPS WORLD DEVELOPMENT 5: Re: Regarding previous Munchkin Alert! 6: Re: GURPS WORLD DEVELOPMENT 7: Re: GURPS WORLD DEVELOPMENT 8: Re: The War to end all wars. 9: Re: GURPS WORLD DEVELOPMENT 10: Re: Animal ST... 11: Re: Regarding previous Munchkin Alert! 12: Re: Arrow Durability (was one-shot magic arrows) 13: Cyborg Question 14: GURPS WORLD DEVELOPMENT II 15: Re: Animal ST... 16: Re: The War to end all wars. Except for one now and then. 17: Re: Arrow Durability (was one-shot magic arrows) 18: Re: GURPS WORLD DEVELOPMENT II 19: Re: Regarding previous Munchkin Alert! 20: Re: GURPS WORLD DEVELOPMENT 21: Re: The War to end all wars. Except for one now and then. 22: Re: Regarding previous Munchkin Alert! 23: In the beginning... v04.n1591 1: Re: GURPS WORLD DEVELOPMENT 2: Re: Regarding previous Munchkin Alert! 3: Re: Animal ST... 4: Re: Regarding previous Munchkin Alert! 5: Re: And now, for something completely different... 6: Re: The War to end all wars. Except for one now and then. 7: Stealth Modifiers 8: Re: And now, for something completely different... 9: Re: The War to end all wars. Except for one now and then. 10: Re: And now, for something completely different... 11: Re: The War to end all wars. Except for one now and then. 12: Re: The War to end all wars. Except for one now and then. 13: Re: GURPS WORLD DEVELOPMENT 14: Re: The War to end all wars. Except for one now and then. 15: Re: The War to end all wars. Except for one now and then. 16: Re: GURPS WORLD DEVELOPMENT II 17: Re: GURPS WORLD DEVELOPMENT II 18: Re: GURPS WORLD DEVELOPMENT 19: Re: And now, for something completely different... 20: Re: Regarding previous Munchkin Alert! 21: Re: The War to end all wars. Except for one now and then. v04.n1592 1: Re: The War to end all wars. Except for one now and then. 2: Re: Regarding previous Munchkin Alert! 3: Re: The War to end all wars. Except for one now and then. 4: Chain mail is broken? (kind of long) 5: Spelling wars. Was: Re: The War to end all wars. Except for one now and then. 6: RE: The War to end all wars. 7: Re: Speeding/Bashing through defense 8: [none] 9: Re: The War to end all wars. Except for one now and then. 10: Re: And now, for something completely different... 11: Re: Regarding previous Munchkin Alert! 12: Re: Regarding previous Munchkin Alert! 13: Re: Regarding previous Munchkin Alert! 14: Re: And now, for something completely different... 15: Sinister Muppet Chat 16: On Second Thought . . . 17: Re: Chain mail is broken? (kind of long) 18: RE: Cyborg Question 19: RE: Regarding previous Munchkin Alert! 20: RE: Regarding previous Munchkin Alert! 21: RE: Regarding previous Munchkin Alert! 22: RE: Regarding previous Munchkin Alert! v04.n1593 1: GT G-Carrier Wanted 2: RE: Chain mail is broken? (kind of long) 3: Re: The War to end all wars. Except for one now and then. 4: Re: Regarding previous Munchkin Alert! 5: Re: The War to end all wars. Except for one now and then. 6: Frederick Lang -FBI Agent (long) character history 7: Frederick Lang -FBI Agent (long) 8: Re: On The Job Training & Enchantments 9: Re: And now, for something completely different... 10: Re: And now, for something completely different... 11: Re: 12: Re: Fast Draw questions 13: Language 14: RE: Regarding previous Munchkin Alert! 15: Re: readying weapons 16: Re: And now, for something completely different... 17: Re: And now, for something completely different... 18: Re: The War to end all wars. Except for one now and then. 19: GURPS BASIC SET and VEHICLES mismatch? 20: Re: Regarding previous Munchkin Alert! 21: Re: Regarding previous Munchkin Alert! 22: Re: Regarding previous Munchkin Alert! v04.n1594 1: Re: Chain mail is broken? (kind of long) 2: East Asian Elemental Magic 3: Request: Artificial Organs 4: G.U.R.P.S. P.B.e. EXP. (As if there weren't enough acronyms) 5: Re: GURPS BASIC SET and VEHICLES mismatch? 6: Re: Request: Artificial Organs 7: Re: GURPS BASIC SET and VEHICLES mismatch? 8: Re: 9: Re: Request: Artificial Organs 10: Re: Fast Draw questions 11: Re: Fast Draw questions 12: Re: GURPS BASIC SET and VEHICLES mismatch? 13: Re: Request: Artificial Organs 14: Dwarves... 15: Re: Dwarves... 16: Re: Dwarves... 17: Y1.998K bug? 18: Modifying the size modifier bonus... 19: Re: G.U.R.P.S. P.B.e. EXP. (As if there weren't enough acronyms) 20: Re: And now, for something completely different... 21: Re: Spelling wars. Was: Re: The War to end all wars. Except for one now and then. 22: Re: The War to end all wars. Except for one now and then. 23: RE: The War to end all wars. 24: Re: The War to end all wars. Except for one now and then. 25: Re: 26: Re: 27: Re: Dwarves... 28: Re: Spelling wars. Was: Re: The War to end all wars. Except for one now and then. 29: Re: G.U.R.P.S. P.B.e. EXP. (As if there weren't enough acronyms) 30: Artful Dodging (was: Re: Regarding previous Munchkin Alert!) 31: Re: Spelling wars. Was: Re: The War to end all wars. Except for one now and then. 32: RE: G.U.R.P.S. P.B.e. EXP. (As if there weren't enough acronyms) 33: Re: GURPS World Development v04.n1595 1: Re: creating older characters 2: Re: The War to end all wars. Except for one now and then. 3: Re: Chain mail is broken? (kind of long) 4: Re: GURPS BASIC SET and VEHICLES mismatch? 5: Re: Spelling wars. Was: Re: The War to end all wars. Except for one now and then. 6: Re: Spelling wars. Was: Re: The War to end all wars. Except for one now and then. 7: Re: And now, for something completely different... 8: Re: The War to end all wars. Except for one now and then. 9: Re: readying weapons 10: Need a book from the UK 11: RE: The War to end all wars. 12: Re: berserker + axe 13: Re: Artful Dodging (was: Re: Regarding previous Munchkin Alert!) 14: Re: Artful Dodging (was: Re: Regarding previous Munchkin Alert!) 15: Re: Artful Dodging 16: Re: Spelling wars. Was: Re: The War to end all wars. Except for one now and then. 17: Re: The War to end all wars. Except for one now and then. 18: World random generator - Online ???? 19: Re: Artful Dodging (was: Re: Regarding previous Munchkin Alert!) 20: Re: Clone's Bane