v04.n2027 1: GURPS 2300 AD 2: Medieval Doctors 3: Re: Another look at aliens/evolution 4: Re: Another look at aliens/evolution 5: Re: Magic and Yrth 6: Re: Another look at aliens/evolution 7: Re: Traveller Conservativism 8: Re: Medieval Doctors 9: GURPS Traveller and GURPS Space 10: GT: Jump Driver <-> Hyperdrive 11: If it isn't broken... (was Re: Traveller Conservatism) [long] 12: Re: Another look at aliens/evolution 13: RE: Jump Driver <-> Hyperdrive 14: RE: Peritonitis 15: Re: GT: Jump Driver <-> Hyperdrive 16: Psionic Teleportation with Astral Projection? 17: Re: Psionic Teleportation with Astral Projection? 18: Re: If it isn't broken... 19: What do people read, beside Pyramid 20: Mass combat - long 21: Re: Traveller Conservativism 22: Re: Mass combat - long v04.n2028 1: Re: What do people read, beside Pyramid 2: Re: What do people read, beside Pyramid 3: Re: What do people read, beside Pyramid 4: Re: What do people read, beside Pyramid 5: Re: What do people read, beside Pyramid 6: Re: Mass combat - long 7: Re: What do people read, beside Pyramid 8: Re: Mass combat - long 9: Re: Mass combat - long 10: SV: Mass combat - long 11: Nonlethal weapons and big targets...(semi long, rules question) 12: Re: Nonlethal weapons and big targets...(semi long, rules question) 13: Re: GURPS Aliens in GURPS Traveller 14: Re: Another look at aliens [long] 15: Re: If it isn't broken... [long] 16: Vehicle of the week, 2nd try, 1/2 17: Vehicle of the week, 2nd try, 2/2 18: [1-3] SotF Inola class frigate v04.n2029 1: [3-3] SotF Inola class frigate 2: [2-3] SotF Inola class frigate 3: Re: If it isn't broken... [now with extra ranting!] 4: Re: If it isn't broken... 5: Re: If it isn't broken... 6: Re: If it isn't broken... [now with extra ranting!] 7: Re: If it isn't broken... [long] 8: Re: If it isn't broken... [long] 9: List problems? Calling the Benevolent Tyrant... 10: Cou 11: Counterrevolutionary Remarks 12: Re: Mass combat - long 13: Old GURPS Basic Book in Hardback 14: Re: Mass combat - long 15: [ADMIN] Test post - please ignore... 16: Re: Mass combat - long v04.n2030 1: Re: If it isn't broken... [now with extra ranting!] 2: RE: Mass combat - long 3: Re: Mass combat - long 4: Re: If it isn't broken... 5: Re: List problems? Calling the Benevolent Tyrant... 6: Re: If it isn't broken... 7: Re: List problems? Calling the Benevolent Tyrant... 8: Re: If it isn't broken... 9: [GURPS VILLAINS] Call for Submissions 10: Re: If it isn't broken... 11: Unbelievable Costs 12: Re: If it isn't broken... 13: Re: If it isn't broken... 14: Re: Unbelievable Costs 15: Re: Unbelievable Costs 16: Re: If it isn't broken... 17: Re: Counterrevolutionary Remarks 18: Re: Unbelievable Costs 19: Tech Tree was, If it isn't broken... 20: Re: Unbelievable Costs 21: Was Re: If it isn't broken... v04.n2031 1: electric vehicles 2: Re: Unbelievable Costs 3: Re: electric vehicles 4: Movement and Encumbrance in Zero-G 5: Re: Mass combat - long 6: Re: Unbelievable Costs 7: Re: Mass combat - short 8: Re: Mass combat - long 9: Quick Question 10: Imperium 11: Re: Quick Question 12: Re: Another look at aliens/evolution 13: Re: Another look at aliens/evolution 14: Re: Quick Question 15: Professional mages revisited 16: Re: Mass combat - long 17: Re: GURPS Aliens in GURPS Traveller 18: Re: Quick Question 19: Re: Professional mages revisited 20: Re: Movement and Encumbrance in Zero-G 21: Re: Another look at aliens/evolution 22: Re: Unbelievable Costs 23: Re: Quick Question 24: Re: Quick Question 25: Re: Professional mages revisited 26: RE: Unbelievable Costs 27: Re: Movement and Encumbrance in Zero-G 28: Re: Professional mages revisited v04.n2032 1: RE: Unbelievable Costs 2: Re: Professional mages revisited 3: Re: Unbelievable Costs 4: Re: Unbelievable Costs 5: Re: Unbelievable Costs 6: Re: Seat Costs 7: SV: Unbelievable Costs 8: Americans Abroad, was: Re: Quick Question 9: Re: Movement and Encumbrance in Zero-G 10: Re: Unbelievable Costs 11: Re: Americans Abroad 12: Re: Unbelievable Costs 13: Re: Professional mages revisited 14: Re: professional mages 15: Re: professional mages 16: Re: Seat Costs 17: Re: Americans Abroad, was: Re: Quick Question 18: Re: Professional mages revisited 19: RE: Unbelievable Costs 20: Re: Americans Abroad 21: Re: Americans Abroad v04.n2033 1: Re: Americans Abroad 2: Space 3rd ed 3: Re: Americans Abroad 4: Re: Americans Abroad 5: Re: Americans Abroad 6: Re: Americans Abroad 7: Re: Americans Abroad 8: Re: Americans Abroad 9: Re: Americans Abroad 10: Re: Americans Abroad 11: Re: Americans Abroad, was: Re: Quick Question 12: Re: Americans Abroad 13: Re: Space 3rd ed 14: Re: Americans Abroad 15: Re: Americans Abroad 16: Re: Americans Abroad 17: Gun Control and GURPS 18: Re: Americans Abroad v04.n2034 1: Re: Americans Abroad 2: Re: Americans Abroad 3: Re: Americans Abroad 4: Vehicles Companion 5: Re: Gun Control and GURPS 6: Re: Americans Abroad 7: Re: Americans Abroad 8: Re: Americans Abroad 9: Re: Americans Abroad 10: Re: Americans Abroad 11: Re: Gun Control and GURPS 12: RE: Unbelievable Costs 13: Re: Unbelievable Costs 14: Re: Gun Control and GURPS 15: Re: Americans Abroad 16: Re: Americans Abroad 17: Re: Americans Abroad 18: Re: Americans Abroad 19: Re: Gun Control and GURPS 20: Re: Vehicles Companion 21: Re: Americans Abroad 22: RE: Unbelievable Costs 23: Re: Gun Control and GURPS 24: Re: Gun Control and GURPS 25: Re: Gun Control and GURPS 26: Re: Americans Abroad 27: Re: Movement and Encumbrance in Zero-G v04.n2035 1: Re: Gun Control and GURPS 2: Re: Vehicles Companion 3: Re: Americans Abroad 4: Re: Americans Abroad 5: Re: Movement and Encumbrance in Zero-G 6: Re: Gun Control and GURPS 7: Re: Gun Control and GURPS 8: Re: Gun Control and GURPS 9: RE: Americans Abroad 10: Re: Gun Control and GURPS 11: RE: Americans Abroad 12: Re: Gun Control and GURPS 13: Re: Gun Control and GURPS 14: Re: Americans Abroad 15: Re: Americans At Home 16: Where's the GURPS ? 17: Re: Gun Control and GURPS 18: Re: Americans Abroad 19: Re: Gun Control and GURPS 20: Americans v04.n2036 1: Re: Americans Abroad 2: Re: Gun Control and GURPS 3: Re: Americans 4: Re: Gun Control and GURPS 5: Re: Americans 6: Re: Americans Abroad 7: Re: Americans Abroad 8: Re: Gun Control and GURPS 9: Re: Americans Abroad, was: Re: Quick Question 10: Re: Americans Abroad 11: Re: Gun Control and GURPS (fwd) 12: Re: Gun Control and GURPS (fwd) 13: Re: Americans Abroad] 14: Re: Gun Control and GURPS 15: Re: Gun Control and GURPS 16: RE: Americans Abroad 17: Re: Gun Control and GURPS (fwd) 18: Re: Americans Abroad 19: Re: Gun Control and GURPS 20: Re: Americans Abroad 21: Re: Gun Control and GURPS (fwd) 22: Re: Gun Control and GURPS 23: Re: Americans Abroad 24: Re: Americans Abroad 25: Re: Gun Control and GURPS (fwd) 26: Re: Gun Control and GURPS 27: Re: Gun Control and GURPS 28: Re: Gun Control and GURPS (fwd) 29: Re: Americans Abroad v04.n2037 1: Re: Americans Abroad 2: Re: Gun Control and GURPS 3: Re: Americans Abroad 4: Re: Gun Control and GURPS 5: Re: Americans Abroad 6: Re: Gun Control and GURPS 7: Oh, enough. 8: Re: Americans Abroad 9: Re: Americans Abroad 10: Re: Gun Control and GURPS 11: Re: Americans Abroad 12: Re: Gun Control and GURPS 13: Re: Americans Abroad 14: Americans abroad... and Germans 15: Re: Gun Control and GURPS 16: Re: Gun Control and GURPS 17: Re: Oh, enough. 18: RE: Americans Abroad 19: Re: Gun Control and GURPS 20: Re: Americans Abroad 21: Re: Gun Control and GURPS 22: Re: Gun Control and GURPS 23: Re: Gun Control and GURPS 24: Re: Gun Control and GURPS 25: SV: Gun Control and GURPS v04.n2038 1: Re: Gun Control and GURPS 2: Re: Gun Control and GURPS 3: Re: Gun Control and GURPS 4: Re: Unbelievable Costs 5: Australian massacre 6: Re: Gun Control and GURPS 7: More on Australia massacre 8: Re: Gun Control and GURPS 9: Re: "Gun Control and GURPS" and "Oh, Enough?" 10: Re: Australian massacre 11: Re: Mass combat - long 12: NOT Gun Control - Random Name Generators? 13: American Revolution (question and commentary) 14: Re: NOT Gun Control - Random Name Generators? 15: Vehicle of the week 254 - Arden Highport 16: Re: Gun Control and GURPS 17: Re: Americans Abroad 18: Re: electric vehicles 19: Re: Unbelievable Costs 20: Re: Americans Abroad 21: Re: Gun Control and GURPS 22: Re: Americans Abroad, was: Re: Quick Question 23: Re: Americans Abroad v04.n2039 1: Re: Americans abroad... and Germans 2: SV: Americans Abroad 3: Australian Massacre 4: Re: Gun Control and GURPS 5: Revolutionary War 6: This whole "American *.*" thing 7: GURPS 19thc Guns 8: Re: Americans Abroad 9: RE: Americans Abroad 10: Re: Movement and Encumbrance in Zero-G 11: Re: Revolutionary War 12: Re: Revolutionary War 13: RE: Revolutionary War 14: Re: Revolutionary War 15: Re: Americans Abroad 16: Re: Americans Abroad 17: Re: Vehicles Companion 18: Re: Americans Abroad, was: Re: Quick Question 19: Re: American Revolution (question and commentary) v04.n2040 1: RE: Americans Abroad, was: Re: Quick Question 2: Re: Revolutionary War 3: Re: Americans Abroad 4: Re: Americans Abroad 5: Re: Americans Abroad, was: Re: Quick Question 6: Masacres,Wars, Guns etc. 7: RE: Americans Abroad, was: Re: Quick Question 8: Re: Gun Control and GURPS 9: RE: Americans Abroad, was: Re: Quick Question 10: Re: Gun Control and GURPS 11: Re: Americans At Home 12: Re: Gun Control and GURPS 13: Re: Americans Abroad, was: Re: Quick Question 14: Re: Revolutionary War 15: RE: Americans Abroad, was: Re: Quick Question 16: Re: Americans Abroad, was: Re: Quick Question 17: Guns, Wars, Etc - A couple of points 18: Hunting & Plinking (Was Re: Rev War 19: Re: Hunting & Plinking (Was Re: Rev War v04.n2041 1: Re: Hunting & Plinking (Was Re: Rev War 2: Re: Americans Abroad 3: Re: Professional mages revisited 4: Re: Professional mages revisited 5: RE: Guns, Wars, Etc - A couple of points 6: RE: Hunting & Plinking (Was Re: Rev War 7: Re: Vehicles Companion 8: Re: Americans Abroad 9: Re: Gun Control and GURPS 10: Re: Mass combat - long 11: Re: Vehicles Companion 12: Re: Americans Abroad 13: thoose political threads 14: Re: Americans Abroad, was: Re: Quick Question (includes a tiny bit , of GURPS) 15: Re: Guns, Wars, Etc - A couple of points 16: Re: Guns, Wars, Etc - A couple of points 17: Re: Vehicles Companion 18: GURPS Hollywood 19: Enemies... 20: Re: Gun Control and GURPS 21: Re: Enemies... 22: Re: Enemies... 23: Re: Vehicles Companion 24: Re: Gun Control and GURPS v04.n2042 1: Re: Vehicles Companion 2: Thunderdome Plane 3: Re: Professional mages revisited 4: Re: Gun Control and GURPS 5: Re: Enemies... 6: Re: Thunderdome Plane 7: Point Values and Enemies 8: Re: GURPS Hollywood 9: Re: Americans Abroad 10: Re: Americans Abroad 11: Re: Another look at aliens/evolution 12: Re: Professional mages revisited 13: Re: Americans Abroad 14: RE: Gun Control and GURPS 15: Re: Gun Control and GURPS 16: Re: Americans Abroad 17: GURPS over Guns 18: Re: Gun Control and GURPS 19: Re: Americans Abroad 20: Re: Gun Control and GURPS 21: Re: Dustbowls and magic 22: Re: Professional mages revisited 23: Re: Vehicles Companion 24: Re: Professional mages revisited 25: Re: Vehicles Companion 26: Re: Vehicles Companion 27: Re: Vehicles Companion 28: Re: Professional mages revisited 29: Re: Vehicles Companion 30: Americans abroad, gun control, and politics. 31: GURPS Doom 32: Re: Professional mages revisited v04.n2043 1: Compiled Lists 2: RE: Vehicles Companion 3: Re: Compiled Lists 4: Q: Grapples and Stunning 5: RE: Compiled Lists 6: [ADMIN] new registration procedure 7: Re: Vehicles Companion 8: Re: Professional mages revisited (sort'a long) 9: Re: Professional mages revisited 10: Re: Professional mages revisited (sort'a long) 11: Re: Professional mages revisited 12: Re: Professional mages revisited 13: Re: GURPS Doom 14: Re: Professional mages revisited 15: Re: Professional mages revisited 16: Re: Vehicles Companion 17: Re: Professional mages revisited 18: Re: Vehicles Companion 19: Re: GURPS Doom v04.n2044 1: Queries. 2: Re: Vehicles Companion 3: Re: HUM: Cthuluh vs. 4: Re: Vehicles Companion 5: Re: Professional mages revisited 6: Re: Vehicles Companion 7: Re: Vehicles Companion 8: IQ (was: Re: Professional mages revisited (sort'a long)) 9: Re: Gun Control and GURPS 10: Re: [ADMIN] new registration procedure 11: Re: Professional mages revisited 12: Re: Vehicles Companion 13: Re: Professional mages revisited 14: RE: Vehicles Companion 15: Re: Vehicles Companion 16: Re: Professional mages revisited (sort'a long) 17: Re: Professional mages revisited (sort'a long) 18: Re: [ADMIN] new registration procedure 19: Re: IQ 20: Re: Vehicles Companion 21: Re: Professional mages revisited (sort'a long) 22: Re: Professional mages revisited (sort'a long) 23: Re: Professional mages revisited 24: Re: Professional mages revisited (sort'a long) 25: Re: [ADMIN] new registration procedure 26: Re: Professional mages revisited 27: Re: [ADMIN] new registration procedure 28: Re: Professional mages revisited (sort'a long) 29: Re: GURPS Doom 30: Re: Professional mages revisited (sort'a long) 31: IQ and biotech v04.n2045 1: the IQ issue (was Professional mages) 2: Re: Queries. 3: Re: Gun Control and GURPS 4: Re: Professional mages revisited 5: IQ vs. Will 6: Re: Professional mages revisited 7: Re: Vehicles Companion 8: Re: Professional mages revisited 9: Re: the IQ issue (was Professional mages) 10: Re: Professional mages revisited 11: Re: Professional mages revisited 12: Re: Professional mages revisited 13: Re: Professional mages revisited 14: Star-Wars style Repulserlift 15: Re: Professional mages revisited 16: Free Speech et. al. 17: Re: Free Speech et. al. 18: Re: IQ and biotech (very long) v04.n2046 1: Re: Professional mages revisited 2: Re: Professional mages revisited 3: Re: Professional mages revisited 4: Re: Star-Wars style Repulserlift 5: Re: Professional mages revisited (sort'a long) 6: Re: Professional mages revisited 7: Re: Will and IQ 8: Over Priced Advantages 9: QuadST 10: Re: Over Priced Advantages 11: Re: Professional mages revisited 12: Re: the IQ issue (was Professional mages) 13: House Rules was: Professional mages revisited (sort'a long) 14: Re: Professional mages revisited 15: Re: Professional mages revisited (sort'a long) 16: RE: Professional mages revisited 17: STOP IT (Gun Control, etc. etc.) 18: Re: Professional mages revisited 19: Re: Star-Wars style Repulserlift 20: Re: Professional mages revisited 21: RE: Professional mages revisited 22: Re: STOP IT (Gun Control, etc. etc.) 23: Re: the IQ issue (was Professional mages) 24: Re: Professional mages revisited 25: Re: Professional mages revisited 26: Re: Professional mages revisited (sort'a long) 27: Re: IQ vs. Will 28: Logarithmic GURPS... 29: Re: Professional mages revisited 30: Re: Professional mages revisited 31: Re: the IQ issue (was Professional mages) 32: IQ (was Re: Professional mages revisited) v04.n2047 1: G: Martial Arts 2: Re: IQ and biotech 3: Professional mages - Forbidden Spells 4: Re: Professional mages revisited 5: Re: QuadST 6: Re: Professional mages revisited (sort'a long) 7: Re: Star-Wars style Repulserlift 8: Florence, Italy [off-gurps] 9: Re: Over Priced Advantages 10: Re: IQ vs. Will 11: [Fwd: BOUNCE gurpsnet-l@lists.io.com: Non-member submission from [Jeff Knight ]] 12: [Fwd: BOUNCE gurpsnet-l@lists.io.com: Non-member submission from [Jeff Knight ]] 13: Re: IQ (was Re: Professional mages revisited) 14: Re: the IQ issue (was Professional mages) 15: Re: G: Martial Arts 16: Re: IQ vs. Will v04.n2048 1: Re: Professional mages revisited 2: Re: Professional mages revisited (sort'a long) 3: Re: GURPS Doom 4: Re: the IQ issue 5: Re: IQ and biotech 6: Re: the IQ issue (was Professional mages) 7: Re: House Rules was: Professional mages revisited (sort'a long) 8: Re: G: Martial Arts 9: Re: the IQ issue (was Professional mages) 10: Re: Over Priced Advantages 11: Re: G: Martial Arts 12: Explaining GURPS 13: Re: G: Martial Arts 14: Re: Professional mages revisited 15: Re: Professional mages revisited 16: Re: Explaining GURPS 17: Re: Professional mages revisited (sort'a long) 18: Re: Professional mages revisited (sort'a long) 19: Re: IQ vs. Will 20: Re: G: Martial Arts 21: Re: the IQ issue (was Professional mages) 22: Re: G: Martial Arts v04.n2049 1: Re: G: Martial Arts 2: RL IQ 3: Re: [ADMIN] new registration procedure 4: Re: G: Martial Arts 5: Re: RL IQ 6: Re: G: Martial Arts 7: Re: G: Martial Arts 8: Re: G: Martial Arts 9: Re: RL IQ 10: Re: G: Martial Arts 11: Re: IQ vs. Will 12: Re: RL IQ 13: Re: [ADMIN] new registration procedure 14: Setting spears, etc. against a charge 15: Re: Setting spears, etc. against a charge 16: Re: Setting spears, etc. against a charge 17: Changing GURPS and IQ? 18: Re: [ADMIN] new registration procedure 19: Gaming Future 20: Re: Gaming Future 21: Re: Over Priced Advantages 22: Re: Gaming Future 23: RE: Gaming Future 24: Intelligence Quotient vs. IQ (was Professional mages) 25: Re: Explaining GURPS 26: [Fwd: BOUNCE gurpsnet-l@lists.io.com: taboo header: /^content-type: multipart/i] 27: Re: Professional mages revisited v04.n2050 1: Re: IQ and biotech 2: Florence, Italy 3: Re: RL IQ 4: Re: IQ and biotech 5: Re: the IQ issue (was Professional mages) 6: Re: QuadST 7: Playing with GURPS IQ 8: Re: Gaming Future 9: Re: G: Martial Arts 10: Re: Setting spears, etc. against a charge 11: Re: Gaming Future 12: Re: TM: Is Magic Too Expensive? 13: Re: IQ vs. Will 14: Re: RL IQ 15: Re: G: Martial Arts 16: Re: GURPS's Future 17: VOTW list (was: Vehicles Companion) 18: Re: Setting spears, etc. against a charge 19: Re: TM: Is Magic Too Expensive? 20: Re: G: Martial Arts 21: Re: Gaming Future 22: Re: Setting spears, etc. against a charge v04.n2051 1: Re: Setting spears, etc. against a charge 2: Re: Gaming Future 3: Re: Gaming Future 4: Re: IQ vs. Will 5: Re: Gaming Future 6: Re: Changing GURPS and IQ? 7: Re: RL IQ 8: Re: Setting spears, etc. against a charge 9: Re: Gaming Future 10: RE: Setting spears, etc. against a charge 11: Re: G Martial Arts 12: RE: Setting spears, etc. against a charge 13: Re: Gaming Future 14: Re: Setting spears, etc. against a charge 15: Re: G Martial Arts 16: Re: Over Priced Advantages 17: RE: Setting spears, etc. against a charge 18: RE: Setting spears, etc. against a charge 19: Re: Setting spears, etc. against a charge 20: Re: Professional mages revisited 21: Re: TM: Is Magic Too Expensive? 22: Re: Setting spears, etc. against a charge 23: Re: Changing GURPS and IQ? 24: Re: Gaming Future v04.n2052 1: Re: Gaming Future 2: Re: G Martial Arts 3: Re: Changing GURPS and IQ? 4: Re: Gaming Future 5: Re: Professional mages revisited (sort'a long) 6: Moon Your Game! 7: Re: Professional mages revisited (sort'a long) 8: Re: Gaming Future 9: Re: Gaming Future 10: Re: TM: Is Magic Too Expensive? 11: Angreal question... 12: Re: Changing GURPS and IQ? 13: Re: G: Martial Arts 14: Re: G Martial Arts 15: Re: G Martial Arts 16: Re: G: Martial Arts 17: Perfect BioTech Human? 18: Re: Perfect BioTech Human? 19: Re: Perfect BioTech Human? 20: Re: Setting spears, etc. against a charge 21: Psionics 22: Farming? 23: Re: G Martial Arts 24: Re: Setting spears, etc. against a charge 25: Re: Farming? 26: Re: Psionics 27: Re: Farming? v04.n2053 1: Re: Psionics 2: Re: Farming? 3: Re: Gaming Future 4: re: Hasbro 5: Hasbro II 6: [Fwd BOUNCE: Non-member submission from ["Cathy" ]] 7: Info. Request 8: Re: Farming? 9: Re: Info. Request 10: Re: Gun Control and GURPS 11: TM: New Powerstone costs (was "Is Magic Too Expensive?") 12: TM: Q&D Mass Production (was "Is Magic Too Expensive?") 13: Re: Perfect BioTech Human? 14: Re: TM: Is Magic Too Expensive? 15: Re: Perfect BioTech Human? 16: Re: Info. Request 17: Re: Perfect BioTech Human? 18: Re: Perfect BioTech Human? 19: Re: TM: Is Magic Too Expensive? 20: Re: Perfect BioTech Human? 21: Magic-user density... 22: Re: Info. Request 23: Re: TM: Is Magic Too Expensive? v04.n2054 1: Re: Perfect BioTech Human? 2: Re: G: Martial Arts 3: ST and Snapshot... 4: Shotguns 5: Re: G: Martial Arts 6: Re: G: Martial Arts 7: Re: G: Martial Arts 8: Re: Info. Request 9: Re: Perfect BioTech Human? 10: Vehicle of the week 255 - T.D. Highport 11: Re: Info. Request 12: VOTW listing 13: Re: TM: Is Magic Too Expensive? 14: Re: TM: Is Magic Too Expensive? 15: Re: G: Martial Arts 16: Re: Magic-user density... v04.n2055 1: Re: Angreal question... 2: gurps vehicles program 3: Re: gurps vehicles program 4: Re: TM: Is Magic Too Expensive? 5: Re: TM: Is Magic Too Expensive? 6: Re: TM: Is Magic Too Expensive? 7: Re: Angreal question... (longish) 8: Re: Magic-user density... 9: Re: Magic-user density... 10: Re: TM: Is Magic Too Expensive? 11: Re: G: Martial Arts 12: Re: G: Martial Arts 13: Re: G: Martial Arts 14: Re: TM: Is Magic Too Expensive? 15: Re: TM: Is Magic Too Expensive? 16: Re: TM: Is Magic Too Expensive? 17: Re: GURPSnet-Digest V4 #2053 18: Re: Angreal question... (longish) v04.n2056 1: Re:: Angreal question... (longish) 2: Magic Question: Scroll writing as spell study? 3: Re: Magic Question: Scroll writing as spell study? 4: Re: gurps vehicles program 5: gurps vehicles program 6: Re: Angreal question... 7: Re: Magic-user density... 8: RE: Shotguns 9: Re: gurps vehicles program 10: Re: Magic-user density... 11: Re: ST and Snapshot... 12: Re: G: Martial Arts 13: Re: Shotguns 14: Re: G Martial Arts 15: Re: gurps vehicles program 16: How to implement a magical object 17: Re: Angreal question... 18: Re: How to implement a magical object 19: RE: ST, snapshot and crossbow construction rules 20: Re: G Martial Arts 21: Re: How to implement a magical object v04.n2057 1: Re: G Martial Arts 2: Re: TM: Is Magic Too Expensive? 3: Re: ST and Snapshot... 4: Satelite Spy foto 5: Re: Explaining GURPS 6: Re: Professional mages revisited (sort'a long) 7: Aging High Tech 8: Re: Moon Your Game! 9: Re: Perfect BioTech Human? 10: Re: G: Martial Arts 11: Re: G Martial Arts 12: [eBay] Unlimited Mana/Pyramid #9 Dirt Cheap 13: Re: Satelite Spy foto 14: GURPS MtA question... 15: Celtic Gods... 16: Re: G Martial Arts 17: Re: TM: Is Magic Too Expensive? 18: RE: Aging High Tech 19: Re: Aging High Tech v04.n2058 1: RE: Aging High Tech 2: RE: Aging High Tech 3: Frequency of submission: (was Professional mages...) 4: Y3K (Was RE: Aging High Tech 5: Re: Aging High Tech 6: RE: Y3K (Was RE: Aging High Tech 7: Re: Frequency of submission: (was Professional mages...) 8: Re: Y3K (Was RE: Aging High Tech 9: Re: G Martial Arts 10: Re: Y3K (Was RE: Aging High Tech 11: RE: Y3K (Was RE: Aging High Tech 12: RE: Y3K (Was RE: Aging High Tech 13: Re: Aging High Tech 14: RE: Y3K (Was RE: Aging High Tech 15: Re: Y3K (Was RE: Aging High Tech 16: RE: Y3K (Was RE: Aging High Tech 17: RE: Y3K (Was RE: Aging High Tech 18: Question about the Possession Spell 19: Re: Celtic Gods... 20: Re: Aging High Tech 21: Re: Aging High Tech 22: Re: Aging High Tech v04.n2059 1: Re: Moon Your Game! 2: Re: Y3K (Was RE: Aging High Tech 3: Re: Satelite Spy foto 4: Re: Y3K (Was RE: Aging High Tech) 5: RE: Y3K (Was RE: Aging High Tech 6: possesion 7: Re: Professional mages revisited (sort'a long) 8: Re: Question about the Possession Spell 9: RE: Moon Your Game! 10: Re: Satelite Spy foto 11: Re: Aging High Tech 12: Re: Magic Question: Scroll writing as spell study? 13: Re: Satelite Spy foto 14: Magic-user density... (Silly) 15: Subject: Re: Moon Your Game! 16: Re: GURPS MtA question... 17: Re: G Martial Arts 18: YnK 19: Re: GT: Jump Driver <-> Hyperdrive 20: [Fwd: Aging High Tech] 21: Re: GT: Jump Driver <-> Hyperdrive 22: Re: Peritinitus 23: Re: Psionic Teleportation with Astral Projection? 24: Re: Another look at aliens/evolution 25: Traveller Supers Campaign 26: Re: Aging High Tech 27: Re: Y3K (Was RE: Aging High Tech 28: Re: Aging High Tech 29: Re: [Fwd: Aging High Tech] 30: [Fwd: Re: Aging High Tech] v04.n2060 1: Re: Aging High Tech 2: Re: YnK 3: RE: Aging High Tech 4: RE: YnK 5: Re: Magic-user density... (Silly) 6: Re: [Fwd: Re: Aging High Tech] 7: Re: Aging High Tech 8: Number Stations(Kind-of OT) 9: Re: Psionic Teleportation with Astral Projection? 10: Kromms extended Magery rules... 11: Re: GURPS MtA question... 12: Re: YnK 13: Re: Kromms extended Magery rules... 14: Re: Kromms extended Magery rules... 15: Re: GURPS MtA question... 16: Re: Psionic Teleportation with Astral Projection? 17: Re: Number Stations(Kind-of OT) 18: Re: YnK 19: Slightly OT: Buffy/GURPS Technomancer fanfic? 20: Re: MSH Where's Metropolis? 21: Re: YnK v04.n2061 1: Manual Dexterity 2: Looking for Gurps Gamers in North/South Carolina 3: GURPS Authentic Thaumaturgy 4: Re: Traveller Supers Campaign 5: Re: GURPS Authentic Thaumaturgy 6: Re: Peritinitus 7: Re: GURPS Authentic Thaumaturgy 8: Re: GURPS Authentic Thaumaturgy 9: RE: Magic-user density... (Silly) 10: Re: YnK 11: Re: GURPS Authentic Thaumaturgy 12: Re: GURPS Authentic Thaumaturgy 13: Subject: Manual Dexterity 14: Subject: What to do when . . . 15: Re: GURPS Authentic Thaumaturgy 16: Re: Aging High Tech 17: Re: Aging High Tech 18: Re: Subject: What to do when . . . 19: Re: Subject: Manual Dexterity 20: Re: Subject: What to do when . . . 21: RE: Subject: What to do when . . . 22: CT to G:T Critter conversion 23: Re: Subject: What to do when . . . 24: Re: MSH Where's Metropolis? 25: Value of old tech equipment. 26: RE: Subject: What to do when . . . 27: Re: MSH Where's Metropolis? v04.n2062 1: VE2e : Windmills 2: Re: MSH Where's Metropolis? 3: Re: Value of old tech equipment. 4: Re: MSH Where's Metropolis? 5: Re: MSH Where's Metropolis? 6: Re: Value of old tech equipment. 7: Re: MSH Where's Metropolis? 8: Re: [Fwd: Aging High Tech] 9: RE: Value of old tech equipment. 10: Re: Value of old tech equipment. 11: setting help 12: Re: MSH Where's Metropolis? 13: computer-problems in long time space travel 14: Re: setting help 15: Re: setting help 16: Re: setting help 17: Re: Value of old tech equipment. 18: Re: setting help 19: Re: computer-problems in long time space travel 20: Re: setting help 21: Re: setting help 22: Re: setting help 23: Re: Subject: Manual Dexterity 24: Re: Subject: What to do when . . . 25: Re: Value of old tech equipment. 26: Re: MSH Where's Metropolis? 27: Re: Subject: What to do when . . . 28: Re: Value of old tech equipment. v04.n2063 1: Enhanced Strength? 2: Re: Enhanced Strength? 3: Re: Enhanced Strength? 4: RE: setting help 5: Re: setting help 6: Cosmic Awareness of Games (Was WotC Compound Looted in Seattle) 7: Re: TM: Is Magic Too Expensive? 8: Vehicle: RUR Rover, a TL9 robotic sensor vehicle 9: Re: Cosmic Awareness of Games (Was WotC Compound Looted in Seattle) 10: Re: Vehicle: RUR Rover, a TL9 robotic sensor vehicle 11: Campaigns and NPCs -- Advice for a newbie GM requested 12: Re: Campaigns and NPCs -- Advice for a newbie GM requested 13: Dragon Poll 14: RE: Dragon Poll 15: Re: Dragon Poll 16: RE: Dragon Poll 17: RE: Dragon Poll 18: Re: Dragon Poll 19: Re: Dragon Poll v04.n2064 1: RE: Dragon Poll 2: Re: Dragon Poll 3: Re: Dragon Poll 4: Re: MSH Where's Metropolis 5: Re: Campaigns and NPCs -- Advice for a newbie GM requested 6: Re: Dragon Poll 7: Re: Dragon Poll 8: Re: Campaigns and NPCs -- Advice for a newbie GM requested 9: Re: Campaigns and NPCs -- Advice for a newbie GM requested 10: Dumb Equipment (Was Re: Dragon Poll) 11: Re: Dumb Equipment 12: Re: Dumb Equipment 13: Re: Dumb Equipment 14: Re: Dumb Equipment 15: Dumb Items 16: Re: setting help 17: RE: Dumb Items 18: RE: Dragon Poll v04.n2065 1: Re: Dragon Poll 2: Re: Dragon Poll 3: Re: Dragon Poll 4: Re: Campaigns and NPCs 5: Re: MSH Where's Metropolis 6: Re: Dragon Poll 7: dumb and dumber equipment 8: Re: setting help 9: Re: Dragon Poll 10: RE: Dragon Poll 11: Re: Dragon Poll 12: Re: Dumb Equipment (Was Re: Dragon Poll) 13: shapeshift question 14: Re: setting help 15: Re: shapeshift question 16: Re: shapeshift question 17: Re: VE2e : Windmills 18: Guns in AD&D 19: RE: Dragon Poll (Illuminated Fantasy Campaign Anyone?) 20: Re: Guns in AD&D 21: Re: shapeshift question 22: Re: Dragon Poll 23: Re: Dragon Poll (Illuminated Fantasy Campaign Anyone?) 24: Re: Dumb Equipment (Was Re: Dragon Poll) v04.n2066 1: Re: setting help 2: Re: Dumb Equipment 3: Re: Dumb Equipment (Was Re: Dragon Poll) 4: Re: Dragon Poll 5: Re: Dragon Poll 6: Vehicle of the week 256 - Motorbike 7: Re: Cosmic Awareness of Games (Was WotC Compound Looted in Seattle) 8: RE: Dumb Equipment (Was Re: Dragon Poll) 9: NPCs 10: Re: Dumb Equipment (Was Re: Dragon Poll) 11: Re: NPCs 12: Odd Equipment (Was: Re: Dumb Equipment (Was Re: Dragon Poll)) 13: Re: Dumb Equipment (Was Re: Dragon Poll) 14: Re: NPCs 15: Re: Odd Equipment (Was: Re: Dumb Equipment (Was Re: Dragon Poll)) 16: Alternative elves - LONG 17: Re: Odd Equipment (Was: Re: Dumb Equipment (Was Re: Dragon Poll)) 18: Re: Campaigns and NPCs -- Advice for a newbie GM requested 19: Re: Dumb Equipment 20: Re: Odd Equipment (Was: Re: Dumb Equipment (Was Re: Dragon Poll)) 21: Re: Alternative elves - LONG 22: Re: Campaigns and NPCs -- Advice for a newbie GM requested 23: Re: Odd Equipment (Was: Re: Dumb Equipment (Was Re: Dragon Poll)) 24: Re: Alternative elves - LONG 25: What would you do? v04.n2067 1: Re: Alternative elves - LONG 2: Re: Odd Equipment (Was: Re: Dumb Equipment (Was Re: Dragon Poll)) 3: RE: Odd Equipment (Was: Re: Dumb Equipment (Was Re: Dragon Poll)) 4: Re: What would you do? 5: Re: Alternative elves - LONG 6: FAQ?: Single Minded Enchantment? 7: TM: Magenetic Theory? 8: RE: Dumb Equipment (Was Re: Dragon Poll) 9: Re: What would you do? 10: Re: What would you do? 11: Re: FAQ?: Single Minded Enchantment? 12: Re: Explaining GURPS (fwd) 13: Re: Explaining GURPS (fwd) v04.n2068 1: Re: Dragon Poll 2: Re: Dragon Poll 3: Re: shapeshift question 4: Re: What would you do? 5: Re: Campaigns and NPCs -- Advice for a newbie GM requested 6: Re: shapeshift question 7: Re: FAQ?: Single Minded Enchantment? 8: Earning money from skills... 9: RE:Dragon Poll 10: Re: FAQ?: Single Minded Enchantment? 11: [announce] GURPS Vehicle Designer 1.0.18 released 12: Re: Alternative elves - LONG 13: Re: Alternative elves - LONG 14: What the heck does THAT mean ??? 15: Re: Earning money from skills... 16: Re: What would you do? 17: Re: What the heck does THAT mean ??? 18: Re: What the heck does THAT mean ??? 19: Thank you... 20: Re: What the heck does THAT mean ??? 21: Re: shapeshift question 22: Re: FAQ?: Single Minded Enchantment? 23: Re: What the heck does THAT mean ??? 24: Re: Earning money from skills... 25: Re: Alternative elves - LONG 26: Re: What the heck does THAT mean ??? 27: RE: Alternative elves - LONG 28: Re: Earning money from skills... v04.n2069 1: Re: Dragon Poll 2: Re: Angreal question... (longish) 3: Re: shapeshift question 4: Re: Alternative elves - LONG 5: Re: Earning money from skills... 6: Re: Alternative elves - LONG (Wild Mana Generator) 7: Re: Alternative elves - LONG (Wild Mana Generator) 8: Re: Vehicle: RUR Rover, a TL9 robotic sensor vehicle 9: GT - ship patron and ship owner 10: Re: GT - ship patron and ship owner 11: Limits on Mental Disadvantages 12: Re: Vehicle: RUR Rover, a TL9 robotic sensor vehicle 13: Re: Limits on Mental Disadvantages 14: Re: Limits on Mental Disadvantages 15: Re: Limits on Mental Disadvantages 16: Re: Earning money from skills... 17: Re: shapeshift question 18: Re: Limits on Mental Disadvantages 19: Re: What the heck does THAT mean ??? 20: Slave Mentality and conflicting orders. v04.n2070 1: Re: Slave Mentality and conflicting orders. 2: Re: Slave Mentality and conflicting orders. 3: Re: Limits on Mental Disadvantages 4: Re: Slave Mentality and conflicting orders. 5: Re: GT - ship patron and ship owner 6: StarGate SG-1 7: Re: Slave Mentality and conflicting orders. 8: Re: Slave Mentality and conflicting orders. 9: Bows & Weapon Master 10: Updated TL9 robotic probe 11: Fine or Very Fine Armor 12: Re: Fine or Very Fine Armor 13: Re: Vehicle: RUR Rover, a TL9 robotic sensor vehicle 14: Re: Bows & Weapon Master 15: Re: Fine or Very Fine Armor 16: Re: Alternative elves - LONG 17: Re: Slave Mentality and conflicting orders. 18: Space 3rd Ed. 19: Re: Bows & Weapon Master 20: Re: Fine or Very Fine Armor 21: Re: Bows & Weapon Master 22: Re: Bows & Weapon Master 23: Re: Fine or Very Fine Armor 24: Re: Bows & Weapon Master 25: Re: Bows & Weapon Master 26: Re: Fine or Very Fine Armor 27: Re: Fine or Very Fine Armor 28: Re: Space 3rd Ed. v04.n2071 1: Re: Fine or Very Fine Armor 2: Announcement of sorts 3: Re: Guns in AD&D 4: Fast-Drawing Arrows [was Bows & Weapon Master] 5: Re: Bows & Weapon Master 6: RE: Bows & Weapon Master 7: Re: Vehicle: RUR Rover, a TL9 robotic sensor vehicle 8: Re: StarGate SG-1 9: Re: Fast-Drawing Arrows [was Bows & Weapon Master] 10: Re: Bows & Weapon Master 11: Re: Vehicle: RUR Rover, a TL9 robotic sensor vehicle 12: TL5 Technology 13: Legitimizing Mecha 14: Re: What the heck does THAT mean ??? 15: Re: TL5 Technology 16: Re: Fine or Very Fine Armor 17: Re: Legitimizing Mecha 18: Re: Legitimizing Mecha 19: Re: Legitimizing Mecha 20: wise words of dr krom 21: Re: Legitimizing Mecha (kinda long) v04.n2072 1: Mech vs tank from several months back 2: Re: Legitimizing Mecha 3: Mecha rules (Was Legitimizing Mecha) 4: Re: Legitimizing Mecha 5: Re: Fast-Drawing Arrows [was Bows & Weapon Master] 6: GURPS Space, 3rd Edition 7: GURPS Space, 3rd Edition 8: Re: TL5 Technology 9: Re: Legitimizing Mecha 10: Re: What the heck does THAT mean ??? 11: Re: Mech vs tank from several months back 12: Re: GT - ship patron and ship owner 13: Re: Legitimizing Mecha 14: Re: What the heck does THAT mean ??? 15: Re: Mech vs tank from several months back 16: Re: Slightly OT: Buffy/GURPS Technomancer fanfic? 17: Re: Legitimizing Mecha 18: Bow Stuff 19: Re: What the heck does THAT mean ??? 20: Re: StarGate SG-1 21: Re: Legitimizing Mecha 22: Re: Legitimizing Mecha 23: Vehicle Designer v1.0.24 update 24: Re: Legitimizing Mecha 25: POTENTIAL VIRUS ALERT 26: Re: Legitimizing Mecha 27: Re: wise words of dr krom 28: Re: Legitimizing Mecha 29: Re: Legitimizing Mecha 30: Re: POTENTIAL VIRUS ALERT v04.n2073 1: Re: Legitimizing Mecha 2: Re: GURPSnet-Digest V4 #2072 3: Re: GURPSnet-Digest V4 #2072 4: Re: Limits on Mental Disadvantages 5: Re: Legitimizing Mecha 6: Re: Legitimizing Mecha 7: Re: Legitimizing Mecha 8: Re: What the heck does THAT mean ??? 9: Re: GURPSnet-Digest V4 #2072 10: Re: Legitimizing Mecha 11: Re: What the heck does THAT mean ??? 12: Re: Legitimizing Mecha 13: Re: Fast-Drawing Arrows 14: Glitch 15: Re: Fast-Drawing Arrows 16: Low-Fantasy, Low-Tech Campaigns? 17: Re: Low-Fantasy, Low-Tech Campaigns? 18: Re: TL5 Technology 19: Re: Fast-Drawing Arrows 20: Re: Legitimizing Mecha 21: Re: GT - ship patron and ship owner 22: Vehicle of the week 257 - TL 10 flying car v04.n2074 1: Re: Legitimizing Mecha 2: Re: GT - ship patron and ship owner 3: Re: Low-Fantasy, Low-Tech Campaigns? 4: [Fwd: BOUNCE gurpsnet-l@lists.io.com: Non-member submission from [Pauli Hakala ]] 5: Re: Legitimizing Mecha 6: Re: Glitch 7: Re: Low-Fantasy, Low-Tech Campaigns? 8: Re: Legitimizing Mecha 9: Re: Legitimizing Mecha 10: Re: Low-Fantasy, Low-Tech Campaigns? 11: Re: GT - ship patron and ship owner 12: G:Ve Java Design Program, when?, Also GURPS metric. 13: G:Ve Java Design Program, when?, Also GURPS metric. 14: [Fwd: BOUNCE gurpsnet-l@lists.io.com: Header field too long (>1024)] 15: [Fwd: BOUNCE gurpsnet-l@lists.io.com: Header field too long (>1024)] 16: Turning points in history, where's the map? 17: Re: Vehicle of the week 257 - TL 10 flying car 18: Re: Turning points in history, where's the map? 19: GURPS VOODOO EMail... 20: Re: StarGate SG-1 21: Gliding 22: Re: Low-Fantasy, Low-Tech Campaigns? 23: Re: Turning points in history, where's the map? v04.n2075 1: Re: IQ 2: Magical healing. 3: Re: Gliding 4: Re: Turning points in history 5: Re: Gliding 6: Re: Gliding 7: GURPS WH40K 8: Re: IQ 9: Mages in Combat ... 10: Re: Mages in Combat ... 11: Re: Mages in Combat ... 12: Re: Mages in Combat ... 13: Word template for GURPS documents? 14: Re: Mages in Combat ... 15: Re: Turning points in history, where's the map? 16: Re: Mages in Combat ... 17: Voodoo 18: Re: Mages in Combat ... 19: Re: Mages in Combat ... 20: Re: Legitimizing Mecha 21: Re: GURPS WH40K 22: Re: Mages in Combat ... 23: Re: Mages in Combat ... 24: Fwd: GM Needs Help... 25: Re: Gliding 26: Klingon for Shadowrun 27: Re: GURPS WH40K v04.n2076 1: Re: Klingon for Shadowrun 2: Re: Mages in Combat ... 3: Voodoo 4: Different starting points in a party 5: Re: Vehicle of the week 257 - TL 10 flying car 6: Setting Task Difficulty 7: Re: Mages in Combat ... 8: Re: Word template for GURPS documents? 9: Re: Klingon for Shadowrun 10: Re: Setting Task Difficulty 11: Re: Klingon for Shadowrun 12: Re: Klingon for Shadowrun 13: Re: Klingon for Shadowrun/Racial Write-Ups 14: Lucky Tao 15: Re: GURPS WH40K 16: Re: Mages in Combat ... 17: Re: Mages in Combat ... 18: Mechwarrior character files 19: Re: Magical healing. 20: Re: Mages in Combat ... 21: Re: Vehicle of the week 257 - TL 10 flying car 22: Re: Mages in Combat ... 23: Re: Mages in Combat ... 24: Re: Mages in Combat ... 25: ABC--attack by combination (was Bow) 26: Re: Gliding 27: RE: Mages in Combat ... 28: Re: IQ v04.n2077 1: Test " Trial 2" 2: Re: Mages in Combat ... 3: Re: GURPS WH40K (longish) 4: GM Aids - Terrain & building mapping programs... 5: Re: ABC--attack by combination (was Bow) 6: Re: Klingon for Shadowrun 7: Re: Klingon for Shadowrun/Racial Write-Ups 8: Re: ABC--attack by combination 9: Re: Turning points in history 10: Re: IQ 11: Re: Lucky Tao 12: re: ABC--attack by combination 13: Re: Turning points in history, where's the map? 14: Heart Ticks 15: Re: GURPS WH40K (longish) v04.n2078 1: GURPSnet Combat Mage [was: Re: Mages in Combat ...] 2: [ADMIN!] 3: Re: IQ 4: Re: Setting Task Difficulty 5: Re: Klingon for Shadowrun 6: Re: GURPSnet Combat Mage [was: Re: Mages in Combat ...] 7: Re: Setting Task Difficulty 8: Re: Mages in Combat ... 9: Re: Mages in Combat ... 10: Re: GURPSnet Combat Mage [was: Re: Mages in Combat ...] 11: Re: Gun Control and GURPS 12: Re: Setting Task Difficulty 13: Re: American Revolution (question and commentary) 14: Re: Klingon for Shadowrun 15: Re: Klingon for Shadowrun/Racial Write-Ups 16: GURPS-Silhouette Conversions 17: Re: ABC--attack by combination 18: Re: GURPS WH40K (longish) 19: Re: GURPSnet Combat Mage [was: Re: Mages in Combat ...] 20: Re: Turning points in history, where's the map? 21: Re: Lucky Tao 22: Re: Klingon for Shadowrun/Racial Write-Ups 23: Re: Klingon for Shadowrun 24: Re: Klingon for Shadowrun 25: Supers Power Enhancement 26: Re: ABC--attack by combination v04.n2079 1: Re: Supers Power Enhancement 2: Re: Supers Power Enhancement 3: Re: Mages in Combat ... 4: Re: Supers Power Enhancement 5: Re: GURPS WH40K (longish) 6: Re: Klingon for Shadowrun 7: Re: Klingon for Shadowrun/Racial Write-Ups 8: Combination of Worldbooks 9: Re: Supers Power Enhancement 10: Re: Combination of Worldbooks 11: Re: Combination of Worldbooks 12: Start trek combat was: Re: Klingon for Shadowrun 13: Re: ABC--attack by combination 14: Re: Setting Task Difficulty 15: Re: Supers Power Enhancement 16: Re: IQ 17: Re: ABC--attack by combination