v04.n2871 1: RE: GURPS goes medieval 2: Re: Morphing? 3: Re: VEH-Q: CG Unit Access Space? 4: Re: Morphing 5: RE: Suggestions on battlesuit loadout. 6: Re: GURPS goes medieval 7: Re: Plastex-A/B explosives 8: Rome 2nd Ed 9: Re: Rome 2nd Ed 10: Re: Suggestions on battlesuit loadout. 11: Re: Rome 2nd Ed 12: Y2Krash 13: Re: Y2Krash 14: Re: Y2Krash 15: Re: GURPS goes medieval 16: Re: Y2Krash 17: Re: Plastex-A/B explosives 18: Re: Y2Krash 19: Re: Y2Krash 20: Fantasy System 21: Re: VE-Q: External Cradle/Hardpoint Loads? 22: Re: Battlesuit loadout part 2 23: Re: VEH-Q: CG Unit Access Space? 24: Re: Rome 2nd Ed 25: Re: GURPS goes medieval 26: unsubscribe 27: Re: Battlesuit loadout part 2 28: Re: Fantasy System 29: Re: Fantasy System 30: Re: Fantasy System v04.n2872 1: Re: Fantasy System 2: Re: Battlesuit loadout part 2 3: Re: Fantasy System 4: Re: Fantasy System 5: Fw: Satanism and me...... 6: Re: Satanism and me...... 7: Re: Satanism and me...... 8: Re: Fantasy System 9: on that note, i would like to add 10: RE: GURPS Fallout guns list 11: Re: Fw: Satanism and me...... 12: Re: Fw: Satanism and me...... 13: [none] 14: Re: on that note, i would like to add 15: Re: Fw: Satanism and me...... 16: Re: Y2Krash 17: Re: Y2Krash 18: Re: Fw: Satanism and me...... 19: Re: Satanism and me...... 20: Re: VE-Q: External Cradle/Hardpoint Loads? 21: UT-Q: Recharging Power Cells on Household Current? 22: Re: VEH-Q: CG Unit Access Space? 23: Re: Fw: Satanism and me...... 24: Re: Fantasy System 25: Re: Fantasy System v04.n2873 1: RE: GURPS Fallout guns list 2: Re: on that note, i would like to add 3: Re: Fantasy System 4: Re: Fantasy System 5: VE Q.: Rotating body? 6: Re: Fw: Satanism and me...... 7: RE: Fw: Satanism and me...... 8: Proselytism in RPGs :) was:RE: Fantasy System 9: Re: on that note, i would like to add 10: Re: Y2Krash 11: Re: Fw: Satanism and me...... 12: Re: Fw: Satanism and me...... 13: Re: UT-Q: Recharging Power Cells on Household Current? 14: Re: Y2Krash 15: Re: Fw: Satanism and me...... 16: Re: Y2Krash 17: Re: Fantasy System 18: Re: Fantasy System 19: Re: Fw: Satanism and me...... 20: Re: Y2Krash 21: Re: Y2Krash 22: Re: Fw: Satanism and me...... v04.n2874 1: Re: Fantasy System 2: Re: Fantasy System 3: Re: Fantasy System 4: RE: Fantasy System 5: Re: Fantasy System 6: Re: [vehicle] Deva light attack helicopter, TL8 7: Re: [vehicle] economy compact, TL8 8: Re: [vehicle] F-33 Sting turboprop interceptor, TL8 9: Re: Proselytism in RPGs :) was:RE: Fantasy System 10: Re: fighting while kneeling 11: Re: GURPS goes medieval 12: skills and ads wasRe: fighting while kneeling 13: Re: Morphing? 14: RE: on that note, i would like to add 15: RE: on that note, i would like to add 16: Re: Fw: Satanism and me...... 17: Re: Y2Krash 18: Re: Y2Krash 19: Re: Y2Krash v04.n2875 1: Re: Y2Krash 2: SV: on that note, i would like to add 3: Re: SV: on that note, i would like to add 4: Re: GURPS goes medieval 5: Re: Y2Krash 6: Re: Fighting While Crouching 7: Re: SV: on that note, i would like to add 8: Stealthy Missiles: who can afford them? 9: [new vehicle] three cargo trucks and two trailers, TL8 10: Re: Y2Krash 11: Re: SV: on that note, i would like to add 12: Re: Y2Krash v04.n2876 1: Re: on that note, i would like to add 2: RE: Y2Krash 3: Re: Y2Krash 4: Law enforcement armament draft 5: Rocket Motors for Missiles 6: Re: Law enforcement armament draft 7: Re: Y2Krash 8: Re: Fantasy System 9: Re: Y2Krash 10: Re: GURPS goes medieval 11: Re: Y2Krash 12: Re: Y2Krash 13: Re: Fighting While Crouching 14: Re: GURPS goes medieval 15: Re: SV: on that note, i would like to add 16: Re: on that note, i would like to add 17: Re: GURPS goes medieval 18: Re: SV: on that note, i would like to add 19: Re: Y2Krash 20: Re: SV: on that note, i would like to add 21: Re: SV: on that note, i would like to add 22: Re: Y2Krash 23: Re: VE Q.: Rotating body? 24: Re: GURPS goes medieval v04.n2877 1: Re: VE Q.: Rotating body? 2: Oops on stealthy missiles 3: Re: Fantasy System 4: re: Fighting While Crouching 5: satanism and other kneejerks 6: Re: Oops on stealthy missiles 7: Re: Y2Krash 8: Re: on that note, i would like to add 9: Re: Y2Krash 10: Re: on that note, i would like to add 11: Re: satanism and other kneejerks 12: Re: VE Q: Rotating Bodies? 13: GT SHIP: Locutus Class 2,000-ton Container Transport (TL10) 14: Re: VEH-Q: CG Unit Access Space? 15: Re: Liquid Propellant 16: [VEHICLE] of the week 306 - Traveller TL 8 APC 17: chem scanners 18: Re: VE Q.: Rotating body? 19: Re: satanism and other kneejerks 20: Re: chem scanners 21: Re: Battlesuit loadout part 2 v04.n2878 1: character of the week #14a 2: character of the week #14a 3: character of the week #14b 4: Re: on that note, i would like to add 5: gamers to each own 6: Re: Battlesuit loadout part 2 7: Re: on that note, i would like to add 8: TK punches and area of effect v04.n2879 1: Re: Law enforcement armament draft 2: Re: chem scanners 3: Re: satanism and other kneejerks 4: Re: Law enforcement armament draft 5: Re: kneeling and close combat 6: Ignorant Certainties was: (RE: satanism and other kneejerks) 7: Re: Fw: Satanism and me...... 8: Re: chem scanners 9: Re: Y2Krash 10: Re: on that note, i would like to add 11: Dartgun question. 12: Re: on that note, i would like to add 13: Re: Y2Krash 14: Re: on that note, i would like to add 15: Re: Ignorant Certainties was: (RE: satanism and other kneejerks) 16: Re: on that note, i would like to add 17: Re: on that note, i would like to add 18: Re: GT SHIP: Locutus Class 2,000-ton Container Transport (TL10) 19: Re: Ignorant Certainties was: (RE: satanism and other kneejerks) 20: Re: on that note, i would like to add 21: Re: Ignorant Certainties was: (RE: satanism and other kneejerks) 22: Re: Ignorant Certainties was: (RE: satanism and other kneejerks) 23: RE: Ignorant Certainties was: (RE: satanism and other kneejerks) 24: Re: Ignorant Certainties was: (RE: satanism and other kneejerks) 25: RE: Ignorant Certainties was: (RE: satanism and other kneejerks) v04.n2880 1: Re: Y2Krash 2: riffled shotguns? 3: Re: Multi-specie settings 4: Complete Crossbowman 0.9 up for peer review! 5: Re: Multi-specie settings 6: Re: on that note, i would like to add 7: Re: riffled shotguns? 8: RE: riffled shotguns? 9: Re: Complete Crossbowman 0.9 up for peer review! 10: Re: on that note, i would like to add 11: Re: riffled shotguns? 12: Re: riffled shotguns? 13: RE: Dartgun question. 14: Re: Y2Krash 15: Re: riffled shotguns? 16: RE: riffled shotguns? 17: RE: chem scanners 18: Multi-stage missiles 19: Re: Multi-stage missiles 20: RE: riffled shotguns? 21: Re: Y2Krash v04.n2881 1: Re: Y2Krash 2: Re: Y2Krash 3: Re: riffled shotguns? 4: Re: Dartgun question. 5: Re: riffled shotguns? 6: Re: Law enforcement armament draft 7: Re: SV: on that note, i would like to add 8: Re: on that note, i would like to add 9: RE: Ignorant Certainties was: (RE: satanism and other kneejerks) 10: RE: Ignorant Certainties was: (RE: satanism and other kneejerks) 11: RE: on that note, i would like to add 12: More Questions (UT, GT:FT&SP) 13: Re: on that note, i would like to add 14: RE: Dartgun question. 15: Re: VE Q: Rotating Bodies? 16: Re: Oops on stealthy missiles 17: Re: SV: on that note, i would like to add 18: Re: on that note, i would like to add 19: Re: SV: on that note, i would like to add 20: Re: satanism and other kneejerks 21: Re: chem scanners 22: Re: chem scanners 23: RE: Ignorant Certainties was: (RE: satanism and other kneejerks) 24: Re: VE Q: Rotating Bodies? 25: Re: chem scanners 26: Re: chem scanners 27: Re: chem scanners 28: Re: satanism and other kneejerks 29: Re: chem scanners 30: Re: Multi-specie settings 31: Re: on that note, i would like to add v04.n2882 1: Re: satanism and other kneejerks 2: Re: Fighting While Crouching 3: Re: GURPS goes medieval 4: Re: GURPS goes medieval 5: GURPS medieval societies 6: Re: Multi-specie settings 7: Re: Multi-specie settings 8: Re: satanism and other kneejerks 9: ReGURPSed Ignorant Certainties... 10: Re: Law enforcement armament draft 11: Re: TK punches and area of effect 12: wrestling 13: Re: Multi-specie settings 14: Re: Y2Krash 15: Re: Dartgun question. 16: Re: chem scanners 17: RE: on that note, i would like to add v04.n2883 1: Re: ReGURPSed Ignorant Certainties... 2: Re: Multi-specie settings 3: Re: GURPS medieval societies 4: RE: Y2Krash 5: Re: Y2Krash 6: Re: ReGURPSed Ignorant Certainties... 7: Re: satanism and other kneejerks 8: Re: SV: on that note, i would like to add 9: Re: on that note, i would like to add 10: Re: Y2Krash 11: Re: Y2Krash 12: Re: on that note, i would like to add 13: Re: satanism and other kneejerks 14: Re: Y2Krash 15: Re: Y2Krash 16: Re: GURPS medieval societies 17: Re: satanism and other kneejerks 18: Re: on that note, i would like to add 19: Re: Y2Krash 20: RE: Y2Krash --> alternative fuels 21: Re: GURPS medieval societies 22: Re: Y2Krash --> alternative fuels v04.n2884 1: Re: Multi-specie settings 2: Re: ReGURPSed Ignorant Certainties... 3: Re: Y2Krash 4: Re: Y2Krash 5: Re: GURPS medieval societies 6: Re: SV: on that note, i would like to add 7: Re: Ignorant Certainties was: (RE: satanism and other kneejerks) 8: Re: Multi-specie settings 9: Re: Ignorant Certainties was: (RE: satanism and other kneejerks) 10: Re: wrestling 11: Re: Multi-specie settings 12: Still more design advice 13: the price of salt 14: Re: Y2Krash 15: RE: GURPS medieval societies 16: Re: Multi-specie settings 17: Re: the price of salt 18: Re: Y2Krash 19: Re: GT SHIP: Locutus Class 2,000-ton Container Transport (TL10) 20: Re: [vehicles] three cargo trucks and two trailers, TL8 21: Re: [vehicle] economy compact, TL8 22: Re: Multi-stage missiles 23: SV: ReGURPSed Ignorant Certainties... 24: Re: TK punches and area of effect 25: Re: Ignorant Certainties was: (RE: satanism and other kneejerks) 26: Re: Ignorant Certainties was: (RE: satanism and other kneejerks) 27: Re: Still more design advice v04.n2885 1: RE: Y2Krash --> alternative fuels 2: RE: the price of salt 3: Re: GURPS medieval societies 4: Re: GURPS medieval societies 5: Re: the price of salt 6: Re: Complete Crossbowman 0.9 up for peer review! 7: Re: on that note, i would like to add 8: Re: GURPS medieval societies 9: Re: GURPS medieval societies 10: New Manoeuvers 11: Misdirected post 12: salt mining, was: Re: the price of salt 13: Re: GURPS medieval societies 14: Re: New Manoeuvers 15: Re: chem scanners 16: Re: [vehicles] three cargo trucks and two trailers, TL8 17: Re: chem scanners 18: Re: More Questions (UT, GT:FT&SP) v04.n2886 1: Re: GURPS medieval societies 2: Re: GURPS medieval societies 3: Multi-species warfare 4: Re: GURPS medieval societies 5: Re: wrestling 6: Re: GURPS medieval societies 7: Re: GURPS Medieval Societies 8: philos basilikos 9: Re: New Manoeuvers 10: RE: Re: GURPS Medieval Societies 11: GURPS BUCKAROO BANZAI (not) 12: Re: Dartgun question. 13: RE: Re: GURPS Medieval Societies 14: RE: ReGURPSed Ignorant Certainties... 15: Re: Still more design advice 16: Re: Shape Earth and Hex Depth 17: Re: GURPS medieval societies 18: Re: GURPS Medieval Societies v04.n2887 1: Re: Multi-species warfare 2: Re: GURPS medieval societies 3: Re: Multi-species warfare 4: Re: wrestling 5: re: New Manoeuvers 6: re: New Manoeuvers 7: hit location table 8: Re: GURPS medieval societies 9: Re: hit location table 10: Re: hit location table 11: cyberpunk international politics 12: Re: hit location table 13: cyberpunk 1st mail 14: Re: GURPS medieval societies 15: Re: GURPS medieval societies 16: Re: cyberpunk 1st mail 17: Re: cyberpunk 1st mail 18: Re: hit location table 19: RE: RE: Re: GURPS Medieval Societies 20: Re: hit location table 21: Re: cyberpunk 1st mail 22: Re: ReGURPSed Ignorant Certainties... 23: Re: GURPS medieval societies 24: Re: GURPS Medieval Societies 25: Re: hit location table 26: RE: cyberpunk 1st mail v04.n2888 1: Re: cyberpunk 1st mail 2: Re: hit location table 3: Re: cyberpunk 1st mail 4: Re: cyberpunk 1st mail 5: Re: GURPS medieval societies 6: SV: hit location table 7: RE: cyberpunk 1st mail 8: RE: Re: GURPS Medieval Societies 9: Re: SV: hit location table 10: RE: cyberpunk 1st mail 11: Re: GURPS medieval societies 12: Re: More Questions (UT, GT:FT&SP) 13: Re: Still more design advice 14: Re: Complete Crossbowman 0.9 up for peer review! 15: Re: More Questions (UT, GT:FT&SP) 16: Re: More Questions (UT, GT:FT&SP) 17: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 18: Re: New Manoeuvers 19: To: GURPSnet-L@io.com 20: Re: GURPS medieval societies 21: Re: cyberpunk 1st mail v04.n2889 1: Break Stuff (was: Re: New Manoeuvers) 2: Civilian Submarines 3: Re: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 4: Re: GURPS Medieval Societies 5: Re: GURPS medieval societies 6: Re: GURPS Medieval Societies 7: Re: Complete Crossbowman 0.9 up for peer review! 8: Re: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 9: Naval nomenclature 10: Re: wrestling 11: Re: New Manoeuvers 12: RE: GURPS Medieval Societies 13: RE: GURPS Medieval Societies 14: Re: GURPS medieval societies 15: Re: Complete Crossbowman 0.9 up for peer review! 16: Re: Naval nomenclature 17: RE: Complete Crossbowman 0.9 up for peer review! 18: RE: Naval nomenclature 19: Re: More Questions (UT, GT:FT&SP) 20: RE: GURPS Medieval Societies 21: Re: Naval nomenclature 22: Re: hit location table 23: Re: hit location table v04.n2890 1: Re: hit location table 2: Re: More Questions (UT, GT:FT&SP) 3: RE: GURPS Medieval Societies 4: Re: GURPS medieval societies 5: Re: hit location table 6: Re: More Questions (UT, GT:FT&SP) 7: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 8: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 9: RE: GURPS medieval societies 10: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 11: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 12: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 13: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 14: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 15: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 16: karate damage bonus 17: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 18: Re: Cyberpunk 1st Mail 19: Re: hit location table 20: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 21: [VEHICLE] M8 Greyhound armored car, TL6 v04.n2891 1: Re: GURPS Medieval Societies 2: Re: cyberpunk 1st mail 3: re: karate damage bonus 4: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 5: RE: Hastings, loyalty magic, professional soldiers.WAS: RE: RE: Re: GURPS Medieval Societies 6: oh my, I'm so sorry 7: Re: hit location table 8: re: karate damage bonus 9: Re: hit location table 10: Re: karate damage bonus 11: RE: GURPS Medieval Societies 12: battle-field magic 13: Re: karate damage bonus 14: Re: battle-field magic 15: Re: Cyberpunk 1st Mail 16: RE: battle-field magic 17: RE: Complete Crossbowman 0.9 up for peer review! 18: re: karate damage bonus 19: Re: hit location table 20: Re: battle-field magic 21: medieval magic and the church 22: Re: GURPS Medieval Societies 23: medieval magic and the church 24: Re: battle-field magic v04.n2892 1: Re: medieval magic and the church 2: Re: battle-field magic 3: Re: GURPS Medieval Societies 4: Re: GURPS Medieval Societies 5: RE: Re: medieval magic and the church 6: RE: Re: medieval magic and the church 7: Another designation question 8: [ADMIN] MIB Recruiting Drive 9: GURPS Supers and balance 10: Time travel counterfeiting 11: Re: battle-field magic 12: RE: Re: medieval magic and the church 13: Re: Time travel counterfeiting 14: Re: GURPS Medieval Societies 15: Re: cyberpunk 1st mail 16: Re: Time travel counterfeiting 17: Re: karate damage bonus 18: Re: wrestling 19: Re: karate damage bonus 20: Re: [VEHICLE] M8 Greyhound armored car, TL6 21: hmmm... need a lil help here... 22: Re: GURPS Supers and balance 23: re: karate damage bonus 24: Re: Time travel counterfeiting 25: Re: Time travel counterfeiting v04.n2893 1: Re: GURPS Medieval Societies 2: Re: [VEHICLE] M8 Greyhound armored car, TL6 3: Re: Latest version of SBEVAL 4: Oops (Re: Latest version of SBEVAL) 5: Re: Time travel counterfeiting 6: Re: hmmm... need a lil help here... 7: Re: [VEHICLE] M8 Greyhound armored car, TL6 8: Re: [VEHICLE] M8 Greyhound armored car, TL6 9: Re: Time travel counterfeiting 10: Re: Another designation question 11: Re: karate damage bonus 12: Re: karate damage bonus 13: weapon damage bonus 14: Re: karate damage bonus 15: Re: karate damage bonus 16: Re: Another designation question 17: Re: medieval magic and the church 18: Castle Building (was GURPS Medieval Societies) 19: Re: More Questions (UT, GT:FT&SP) 20: Re: Another designation question 21: Re: Naval nomenclature 22: Congratulations, on your $25.00 USD win! 23: Re: [VEHICLE] M8 Greyhound armored car, TL6 24: Re: karate damage bonus v04.n2894 1: Re: battle-field magic 2: damage bonuses 3: Re: Congratulations, on your $25.00 USD win! 4: Re: damage bonuses 5: RE: Congratulations, on your $25.00 USD win! 6: Re: damage bonuses 7: Re: damage bonuses 8: Re: damage bonuses 9: Re: battle-field magic 10: Conflict resolution (was Damage Bonuses) 11: Re: karate damage bonus 12: Re: GURPS Supers and balance v04.n2895 1: Re: karate damage bonus 2: Re: wrestling 3: Re: GURPS Supers and balance 4: Re: karate damage bonus 5: andi's AP and hardening variant 6: andi's ablative DR variant 7: Re: damage bonuses 8: Re: karate damage bonus 9: Damage boni Proposal 10: Re: Damage boni Proposal 11: Re: damage bonuses 12: Re: damage bonuses 13: Re: battle-field magic 14: Re: damage bonuses v04.n2896 1: Re: damage bonuses 2: Re: damage bonuses 3: RE: battle-field magic 4: pricing 'reflection' 5: damage bonus scheme 6: Re: Damage boni Proposal 7: Re: damage bonuses 8: Re: New Manoeuvers 9: Re: karate damage bonus 10: Re: wrestling 11: Boards Don't Hit Back (was: Re: karate damage bonus) 12: Re: New Manoeuvers 13: Re: New Manoeuvers 14: Re: New Manoeuvers 15: Magic and society (was battle-field magic) 16: Pictures of medieval weapons (all for sale!) 17: Re: Magic and society (was battle-field magic) 18: Re: [VEHICLE] M8 Greyhound armored car, TL6 19: Re: [vehicles] three cargo trucks and two trailers, TL8 20: [VEHICLE] of the week 307 - Traveller TL 9 APC v04.n2897 1: character of the week #15a 2: character of the week #15b 3: SV: Magic and society (was battle-field magic) 4: Re: [VEHICLE] M8 Greyhound armored car, TL6 5: Re: damage bonuses 6: Re: damage bonuses 7: Magic and society (was battle-field magic) 8: hit location table 9: Re: Magic and society (was battle-field magic) 10: Re: Damage boni Proposal 11: Re: damage bonuses v04.n2898 1: Re: New Manoeuvers 2: Re: pricing 'reflection' 3: WW II Draft Age 4: Re: hit location table 5: Re: hmmm... need a lil help here... 6: Re: Fwd: hmmm... need a lil help here... 7: Re: damage bonuses 8: Read-rite goes Fiber Optics !!!! NEWS 9: Gurps Fantasy? What books to buy 10: Re: WW II Draft Age 11: Re: damage bonuses 12: Re: Gurps Fantasy? What books to buy 13: Re: Gurps Fantasy? What books to buy 14: Re: WW II Draft Age 15: Re: wrestling 16: Re: karate damage bonus 17: Re: karate damage bonus 18: Re: Congratulations, on your $25.00 USD win! [long!] 19: wrestling issue 20: Re: GURPS Medieval Societies 21: Babylon 5 alert! Widescreen Format to air! 22: Re: damage bonuses 23: Re: Damage boni Proposal, Clarifications. 24: Re: WW II Draft Age 25: Re: Gurps Fantasy? What books to buy v04.n2899 1: Re: WW II Draft Age 2: Re: WW II Draft Age 3: RE: GURPS Supers and balance 4: Re: hit location table 5: Re: Babylon 5 alert! Widescreen Format to air! 6: Breaking Locks and Hinges; Busting Through Walls 7: Re: hit location table 8: Re: battle-field magic 9: Re: Magic and society 10: Re: karate damage bonus 11: Re: damage bonuses 12: Re: battle-field magic 13: Re: Magic and society 14: Re: hit location table 15: Re: WW II Draft Age 16: Re: GURPS Medieval Societies 17: Re: hit location table v04.n2900 1: Re: battle-field magic 2: Re: GURPS Medieval Societies 3: the louisville slugger as weapon 4: Re: pricing 'reflection' 5: Re: [VEHICLE] M8 Greyhound armored car, TL6 6: Re: WW II Draft Age 7: Re: Breaking Locks and Hinges; Busting Through Walls 8: Re: Breaking Locks and Hinges; Busting Through Walls 9: Earth to Stone construction (was GURPS Medieval Societies) 10: Re: wrestling 11: Re: Magic and society 12: Re: Earth to Stone construction (was GURPS Medieval Societies) 13: Re: Earth to Stone construction (was GURPS Medieval Societies) 14: [Style] Lightsaber (Jedi) 15: Re: Magic and society 16: Re: Complete Crossbowman 0.9 up for peer review! 17: Re: Gurps Fantasy? What books to buy 18: Re: Gurps Fantasy? What books to buy 19: Re: Gurps Fantasy? What books to buy v04.n2901 1: Re: Earth to Stone Construction 2: SV: Magic and society 3: Hirelings with Special Qualifications 4: RE: damage bonuses 5: Re: New Manoeuvers 6: RE: damage bonuses 7: Re: damage bonuses 8: RE: Earth to Stone Construction 9: Re: WW II Draft Age 10: Re: WW II Draft Age 11: Re: WW II Draft Age 12: Re: Earth to Stone Construction 13: Re: WW II Draft Age 14: Minitures for GURPS SWASHBUCKLERS 15: Re: WW II Draft Age 16: Re: [Style] Lightsaber (Jedi) 17: Re: wrestling 18: Re: GURPS Supers and balance 19: Re: [Style] Lightsaber (Jedi) 20: Re: [Style] Lightsaber (Jedi) 21: re: Earth to Stone construction (and a little more) v04.n2902 1: Re: wrestling 2: Earth to Stone construction impervious to offensive spells?? 3: Re: Earth to Stone Construction 4: Re: Earth to Stone construction impervious to offensive spells?? 5: Re: Earth to Stone construction impervious to offensive spells?? 6: Re: Earth to Stone Construction 7: Re: Hirelings with Special Qualifications 8: Re: Earth to Stone Construction 9: [Style] Lightsaber (Jedi) v1.2 [was Re: [Style] Lightsaber (Jedi)] 10: [Style] Lightsaber (Jedi) v1.2 [was Re: [Style] Lightsaber (Jedi)] 11: Re: wrestling 12: GT Gearhead-Q: Bay Weapon Stats? 13: Re: [Style] Lightsaber (Jedi) 14: Re: Hirelings with Special Qualifications 15: Re: Hirelings with Special Qualifications 16: RE: Earth to Stone Construction 17: Re: [Style] Lightsaber (Jedi) 18: Re: wrestling 19: Re: Hirelings with Special Qualifications 20: Re: [Style] Lightsaber (Jedi) 21: Re: [Style] Lightsaber (Jedi) 22: RE: New Manoeuvers 23: Re: WW II Draft Age 24: Re: wrestling 25: RE: Complete Crossbowman 0.9 up for peer review! 26: RE: Complete Crossbowman 0.9 up for peer review! v04.n2903 1: Re: [Style] Lightsaber (Jedi) 2: QuadST Lifting 3: Re: New Manoeuvers 4: Re: wrestling 5: Re: QuadST Lifting 6: Re: [Style] Lightsaber (Jedi) 7: RE: Complete Crossbowman 0.9 up for peer review! 8: RE: [Style] Lightsaber (Jedi) 9: Re: WW II Draft Age 10: Re: [Style] Lightsaber (Jedi) 11: Canadian military question (V40 minigrenade) 12: Re: Shape Earth and Hex Depth 13: Controlling Psionic Healing 14: Re: Controlling Psionic Healing 15: Re: QuadST Lifting 16: Re: Controlling Psionic Healing 17: RE: [Style] Lightsaber (Jedi) 18: Re: Controlling Psionic Healing 19: Re: [Style] Lightsaber (Jedi) 20: Re: [Style] Lightsaber (Jedi) 21: Re: Magic and society 22: Re: damage bonuses 23: Re: Hirelings with Special Qualifications 24: Re: [Style] Lightsaber (Jedi) 25: Re: [Style] Lightsaber (Jedi) v04.n2904 1: Re: [Style] Lightsaber (Jedi) v1.2 2: Re: wrestling 3: Lightsabers - cutting through armor 4: Re: WW II Draft Age 5: Re: Lightsabers - cutting through armor 6: armour vs. stuff 7: Re: Complete Crossbowman 0.9 up for peer review! 8: Re: Lightsabers - cutting through armor 9: Re: Lightsabers - cutting through armor 10: Re: Lightsabers - cutting through armor 11: Re: Earth to Stone Construction 12: Re: Lightsabers - cutting through armor 13: Re: GURPSnet-Digest V4 #2898 14: Re: damage bonuses 15: Re: damage bonuses 16: Re: Controlling Psionic Healing 17: Re: damage bonuses 18: One better... 19: Re: Lightsabers - cutting through armor 20: Re: damage bonuses 21: Re: damage bonuses 22: Re: Breaking Locks and Hinges; Busting Through Walls 23: Re: New Manoeuvers 24: Re: [Style] Lightsaber (Jedi) 25: Get Ready to Rrrumble! (was: re: wrestling) 26: Floating Fnords 27: RE: One better... 28: RE: Floating Fnords v04.n2905 1: Re: damage bonuses 2: Re: damage bonuses 3: =?utf-8?Q?M11_Yeager/Sp=C3=A4hLfr_1_Wespe__Scout_Walker_=28TL8=29?= 4: Re: damage bonuses 5: Re: [Style] Lightsaber (Jedi) v1.2 6: Re: One better... 7: Lightsaber 8: RE: One better... 9: Re: Get Ready to Rrrumble! (was: re: wrestling) 10: =?utf-8?Q?Re:_M11_Yeager/Sp=C3=A4hLfr_1_Wespe__Scout_Walker_=28TL8=29?= 11: Re: Lightsaber 12: =?ISO-8859-1?Q?RE=3A_M11_Yeager/Sp=E4hLfr_1_Wespe__Scout_Walke?= =?ISO-8859-1?Q?r_=28TL8=29?= 13: =?iso-8859-1?Q?Re:_M11_Yeager/Sp=E4hLfr_1_Wespe__Scout_Walker_=28TL8=29?= 14: Re: Lightsaber 15: WCW/WWF Wrestler package. 16: =?iso-8859-1?Q?Re:_M11_Yeager/Sp=E4hLfr_1_Wespe__Scout_?= Walker (TL8) v04.n2906 1: Re: M11 =?iso-8859-1?Q?Yeager=2FSp=E4hLfr?= 1 Wespe Scout Walker (TL8) 2: =?iso-8859-1?Q?Re:_M11_Yeager/Sp=E4hLfr_1_Wespe__Scout__Walker_=28TL8=29?= 3: Re: =?iso-8859-1?Q?Re:_M11_Yeager/Sp=E4hLfr_1_Wespe__Scout_?= Walker (TL8) 4: light and heavy clubs 5: baseball bats 6: club skills 7: damage bonus issues 8: more on clubs 9: Re: Breaking Locks and Hinges; Busting Through Walls 10: Re: One better... 11: the damn baseball bat 12: Re: WCW/WWF Wrestler package 13: Insufficient parry (was damage bonus issues) 14: Re: club skills 15: Re: Insufficient parry (was damage bonus issues) 16: Re: damage bonuses 17: Re: damage bonuses 18: tapping communications lines 19: RE: tapping communications lines 20: RE: tapping communications lines 21: Re: tapping lasercom lines 22: Re: Complete Crossbowman 0.9 up for peer review! 23: RE: tapping communications lines 24: RE: riffled shotguns? 25: Re: Get Ready to Rrrumble! v04.n2907 1: Re: Lightsabers - cutting through armor 2: Re: Get Ready to Rrrumble! 3: Re: damage bonus issues 4: Re: Breaking Locks and Hinges; Busting Through Walls 5: Re: Breaking Locks and Hinges; Busting Through Walls 6: Re: Hirelings with Special Qualifications 7: =?utf-8?Q?Re:_M11_Yeager/Sp=C3=A4hLfr_1_Wespe__Scout_Walker_=28TL8=29?= 8: =?iso-8859-1?Q?Re:_M11_Yeager/Sp=E4hLfr_1_Wespe__Scout_Walker_=28TL8=29?= 9: Re: tapping communications lines 10: Re: WCW/WWF Wrestler package 11: TL 8 12: =?utf-8?Q?Re:_M11_Yeager/Sp=C3=A4hLfr_1_Wespe__Scout_Walker_=28TL8=29?= 13: Re: WW II Draft Age 14: RE: tapping communications lines 15: FW: tapping communications lines 16: Re: New Manoeuvers 17: New advantages/disadvantages 18: RE: TL 8 19: Re: light and heavy clubs 20: Medieval Life I is out... 21: Re: New advantages/disadvantages 22: Re: WW II Draft Age 23: Re: New advantages/disadvantages v04.n2908 1: RE: New advantages/disadvantages 2: Re: damage bonuses 3: Re: Insufficient parry 4: re: Medieval Life I is out... 5: Re: New advantages/disadvantages 6: Money 7: Calenders 8: RE: New advantages/disadvantages 9: Re: WCW/WWF Wrestler package. 10: RE: TL 8 11: Re: WW II Draft Age 12: RE: Medieval Life I is out... 13: Re: New advantages/disadvantages 14: RE: Medieval Life I is out... 15: Re: Time travel counterfeiting 16: Re: New advantages/disadvantages 17: Re: Time travel counterfeiting 18: RE: TL 8 19: Re: WCW/WWF Wrestler package. 20: Re: TL 8 21: What a difference a TL makes 22: Pro wrestler take two 23: Re: What a difference a TL makes 24: Re: What a difference a TL makes 25: Re: What a difference a TL makes v04.n2909 1: Re: What a difference a TL makes 2: Gun Tables in Basic 3: Re: damage bonus issues 4: Re: New advantages/disadvantages 5: Re: New advantages/disadvantages 6: Re: light and heavy clubs 7: Re: Breaking Locks and Hinges; Busting Through Walls 8: Re: New advantages/disadvantages 9: Re: New advantages/disadvantages 10: Re: What a difference a TL makes 11: Re: New advantages/disadvantages 12: Re: tapping communications lines 13: Re: damage bonuses 14: Re: Calenders 15: Re: GT Gearhead-Q: Bay Weapon Stats? 16: Re: GT Gearhead-Q: Bay Weapon Stats? 17: Re: GT Gearhead-Q: Bay Weapon Stats? 18: Re: TL 8 19: Re: New advantages/disadvantages 20: RE: TL 8 21: Re: Calendars 22: Re: Insufficient parry 23: RE: Calenders 24: Re: New advantages/disadvantages v04.n2910 1: Re: WW II Draft Age 2: Re: damage bonuses 3: RE: WW II Draft Age 4: WWF Ctd 5: Re: baseball bats 6: Re: the damn baseball bat 7: Website updated and expanded 8: Re: TL 8 9: Re: TL 8 10: Re: Fantasy System 11: Re: tapping communications lines 12: Re: tapping communications lines 13: Re: What a difference a TL makes 14: Re: TL 8 15: Re: TL 8 16: Re: TL 8 17: RE: TL 8 18: Re: Calenders 19: RE: TL 8 20: Re: What a difference a TL makes 21: Re: TL 8 22: Re: TL 8 23: GT Gearhead Stuff: Nuclear Power Plant Tables 24: Re: Yeager/Wespe 25: Cost for Advantage Prohibitions 26: Re: TL 8 27: Re: What a difference a TL makes 28: Re: Cost for Advantage Prohibitions - cost for extra cost...??? 29: Re: Yeager/Wespe v04.n2911 1: Re: Yeager/Wespe 2: Re: Yeager/Wespe 3: Re: Cost for Advantage Prohibitions 4: Re: Cost for Advantage Prohibitions - cost for extra cost...??? 5: Re: New advantages/disadvantages 6: Re: WWF Ctd 7: Re: Time travel counterfeiting 8: Re: TL 8 9: Re: Cost for Advantage Prohibitions 10: Re: TL 8 11: Re: TL 8 12: Re: WWF Ctd 13: Cuban Missile War 14: Re: New advantages/disadvantages 15: Re: What a difference a TL makes 16: Re: What a difference a TL makes 17: Re: Yeager/Wespe 18: Re: Cuban Missile War v04.n2912 1: Re: Calenders 2: Re: GT Gearhead-Q: Bay Weapon Stats? 3: Re: TL 8 4: character of the week #16a 5: character of the week #16b 6: [VEHICLE] of the week 308 - Traveller TL 10 APC 7: Re: TL 8 8: RE: TL 8 9: Re: WWF Ctd 10: Re: New advantages/disadvantages v04.n2913 1: pulling punches 2: Re: Gun Tables in Basic 3: Re: Pro wrestler take two 4: Re: TL 8 5: nailing down that baseball bat 6: Re: baseball bats 7: Re: Cost for Advantage Prohibitions 8: Re: New advantages/disadvantages 9: Re: Cuban Missile War 10: Re: New advantages/disadvantages 11: Re: New advantages/disadvantages 12: Re: Cost for Advantage Prohibitions 13: Re: Cost for Advantage Prohibitions 14: Re: Cost for Advantage Prohibitions 15: Re: Cost for Advantage Prohibitions 16: Re: Cost for Advantage Prohibitions 17: Re: nailing down that baseball bat 18: Re: Cost for Advantage Prohibitions 19: The Armourer Archives No 24 v04.n2914 1: Re: Calenders 2: Re: Cost for Advantage Prohibitions 3: Re: pulling punches 4: Re: nailing down that baseball bat 5: Re: Cost for Advantage Prohibitions - cost for extra cost...??? 6: Keeping Mages in check 7: 7 GURPS Traveller books for auction on eBay 8: Re: The Armourer Archives No 24 9: What next? 10: Re: The Armourer Archives No 24 11: Re: Calendars 12: Re: The Armourer Archives No 24 13: Re: Keeping Mages in check. 14: Re: What next? 15: Weapon weights, was baseball bats 16: Re: What a difference a TL makes 17: Re: Weapon weights, was baseball bats 18: Re: New advantages/disadvantages 19: Re: What next? 20: Magic Resistance (Help!) 21: Re: Calendars 22: RE: The Armourer Archives No 24 23: [VEHICLES] small drakkar and medium knarr 24: Re: Cost for Advantage Prohibitions 25: Re: What next? v04.n2916 1: Re: Cost for Advantage Prohibitions 2: Re: pulling punches 3: Reign of Steel PBEM 4: Re: Magic Resistance (Help!) 5: Re: What next? 6: Combat Engineers 7: Re: pulling punches 8: Looking for players/GM in Twin Cities 9: Looking for players/GM in Twin Cities 10: how to gurpsify that 11: playing habits and traditiones was:Re: Looking for players/GM in Twin Cities 12: Re: playing habits and traditiones was:Re: Looking for players/GM in Twin Cities 13: Re: how to gurpsify that 14: Re: [VEHICLES] small drakkar and medium knarr 15: Re: [VEHICLES] small drakkar and medium knarr 16: Re: [VEHICLES] small drakkar and medium knarr 17: Re: how to gurpsify that 18: Re: how to gurpsify that 19: =?iso-8859-1?Q?=24=26=2F=24=A7?="%$(&% SOFTWARE!!!!!!!!! 20: Re: playing habits and traditiones was:Re: Looking for players/GM in Twin Cities 21: Starcraft 22: Re: Money 23: Re: Starcraft 24: Re: how to gurpsify that 25: Re: how to gurpsify that 26: Re: Money 27: Re: how to gurpsify that v04.n2917 1: [none] 2: Wizards and Warriors (template books) 3: Re: Starcraft 4: npc 5: Flying ship - was( Wizards and Warriors (template books)) 6: Re: npc 7: Re: Flying ship - was( Wizards and Warriors (template books)) 8: Re: TL 8 9: GS3/GT-Q: Orbital Bombardment? 10: Re: Starcraft 11: Re: Starcraft 12: Re: Starcraft 13: Re: Flying ship - was( Wizards and Warriors (template books)) 14: test 15: Re: test 16: Re: test 17: Obligatory GURPS Post... 18: Re: test 19: Re: Obligatory GURPS Post... 20: Re: Obligatory GURPS Post... 21: Re: Flying ship - was( Wizards and Warriors (template books)) 22: Re: Obligatory GURPS Post... 23: Re: test 24: Re: Obligatory GURPS Post... 25: Re: Obligatory GURPS Post... 26: Questions for gun nuts 27: character of the week #17a v04.n2918 1: [VEHICLE] of the week 309 - Traveller TL 11 APC 2: character of the week #17b 3: Re: Obligatory GURPS Post... 4: Re: Questions for gun nuts 5: Re: Questions for gun nuts 6: Re: Flying ship - was( Wizards and Warriors (template books)) 7: Re: Obligatory GURPS Post... 8: Re: Obligatory GURPS Post... 9: Re: Obligatory GURPS Post... 10: Re: Obligatory GURPS Post... 11: RE: Questions for gun nuts 12: Re: Questions for gun nuts v04.n2919 1: Lance and Mounted Combat (Spear) [KROMM?] 2: stuff i found nowhere 3: Re: Questions for gun nuts 4: Re: stuff i found nowhere 5: RE: Questions for gun nuts 6: Re: Flying ship - was( Wizards and Warriors (template books)) 7: African battery 8: Re: Lance and Mounted Combat (Spear) [KROMM?] 9: Re: Questions for gun nuts 10: German speakers/readers 11: Re: Questions for gun nuts 12: Re: stuff i found nowhere 13: RE: Questions for gun nuts 14: Re: stuff i found nowhere 15: RE: Questions for gun nuts 16: Re: Questions for gun nuts 17: Re: Questions for gun nuts 18: Re: Questions for gun nuts 19: Re: Obligatory GURPS Post... 20: Re: Questions for gun nuts 21: Re: VotW309 - Armor note 22: Re: Questions for gun nuts 23: Re: Obligatory GURPS Post... 24: Re: Questions for gun nuts 25: Re: Questions for gun nuts 26: Wooden armour 27: RE: Questions for gun nuts v04.n2920 1: Re: Wooden armour 2: Re: Obligatory GURPS Post... 3: Re: Questions for gun nuts 4: Re: Obligatory GURPS Post... 5: RE: Questions for gun nuts 6: Re: Wooden armour 7: Re: Obligatory GURPS Post... 8: Re: Obligatory GURPS Post... 9: Re: Obligatory GURPS Post... 10: Re: Obligatory GURPS Post... 11: Re: Obligatory GURPS Post... 12: Re: Obligatory GURPS Post... 13: Re: Obligatory GURPS Post... 14: Re: Obligatory GURPS Post... 15: Re: Flying ship - was( Wizards and Warriors (template books)) 16: Re: Starcraft 17: Re: Wooden armour 18: Re: Wooden armour 19: Re: Starship security (was: Questions ...) 20: Re: VotW309 - Armor note 21: Re: Starship security (was: Questions ...) 22: Re: Obligatory GURPS Post... 23: Re: Obligatory GURPS Post... 24: Re: Obligatory GURPS Post... 25: Re: Starship security (was: Questions ...) 26: Re: German speakers/readers 27: Re: Obligatory GURPS Post... 28: Re: Obligatory GURPS Post... 29: Re: Obligatory GURPS Post... 30: RE: Questions for gun nuts 31: RE: Questions for gun nuts 32: Re: Questions for gun nuts v04.n2921 1: Re: Starship security (was: Questions ...) 2: Glass armour 3: Re: German speakers/readers 4: Re: Magic Resistance (Help!) 5: Re: pulling punches 6: Re: Cost for Advantage Prohibitions 7: Re: nailing down that baseball bat 8: Magic Resistance solution (Re: Magic Resistance (Help!)) 9: Re: pulling punches 10: Re: Magic Resistance (Help!) 11: Re: Starcraft 12: RE: Questions for gun nuts 13: Re: Starcraft 14: Re: how to gurpsify that 15: Preliminary Zerg Stats 16: Re: Flying ship 17: D&D magic to GURPS 18: Re: GS3/GT-Q: Orbital Bombardment? v04.n2922 1: Re: npc 2: Re: D&D magic to GURPS 3: GURPS System Shock 2 4: meteor impact resources 5: Re: Starcraft 6: Re: Starcraft 7: Re: Questions for gun nuts 8: Re: D&D magic to GURPS 9: Re: D&D magic to GURPS 10: RE: Questions for gun nuts 11: Re: how to gurpsify that 12: Re: Flying ship 13: Re: how to gurpsify that 14: Tentative SC stats 15: Optional Specialization and Defaulting Skills 16: Re: D&D magic to GURPS 17: Re: Optional Specialization and Defaulting Skills 18: Eidetic point crock proposal (#1,273,993...) v04.n2923 1: Magic Matrixes. 2: Re: Wooden armour 3: Re: Magic Matrixes. 4: Re: Starcraft 5: Re: Flying ship 6: Re: Obligatory GURPS Post... 7: Re: Eidetic point crock proposal 8: Re: Eidetic point crock proposal (#1,273,993...) 9: Re: Eidetic point crock proposal (#1,273,993...) 10: Re: German speakers/readers 11: Re: npc 12: Re: Eidetic point crock proposal (#1,273,993...) 13: Mysteries of the Wyrm (Problems with Warehouse 23) 14: Fantasy weres 15: RE: Mysteries of the Wyrm (Problems with Warehouse 23) 16: Re: Eidetic point crock proposal (#1,273,993...) 17: Re: Fantasy weres 18: Re: Mysteries of the Wyrm (Problems with Warehouse 23) 19: Re: Fantasy weres 20: RE: Mysteries of the Wyrm (Problems with Warehouse 23) 21: Re: Mysteries of the Wyrm (Problems with Warehouse 23) 22: Expanding Steve Jackson Games... 23: Re: Eidetic point crock proposal (#1,273,993...) 24: Re: Mysteries of the Wyrm (Problems with Warehouse 23) 25: Re: Expanding Steve Jackson Games... 26: Re: Mysteries of the Wyrm (Problems with Warehouse 23) 27: Re: Eidetic point crock proposal (#1,273,993...) 28: Re: Eidetic point crock proposal (#1,273,993...) v04.n2924 1: Re: Expanding Steve Jackson Games... 2: VE-Q: Streamlining and Default Hydrodynamics? 3: Re: Eidetic point crock proposal (#1,273,993...) 4: Shipping books internationally - was Wyrm 5: Re: Expanding Steve Jackson Games... 6: GURPSnet??? 7: Re: Expanding Steve Jackson Games... 8: follow-up: Eidetic point crock proposal 9: GURPS StarCraft site and project 10: Re: Expanding Steve Jackson Games... 11: Re: Mysteries of the Wyrm (Problems with Warehouse 23) 12: Re: GURPSnet??? 13: Re: VE-Q: Streamlining and Default Hydrodynamics? 14: Re: Magic Matrixes. 15: Re: GURPSnet??? 16: Re: Eidetic point crock proposal (#1,273,993...) 17: Re: Flying ship 18: Re: Expanding Steve Jackson Games... 19: Re: Magic Matrixes. 20: Re: Flying ship 21: RE: Magic Matrixes. v04.n2925 1: RE: GURPSnet??? 2: RE: GURPSnet??? 3: Cooked Fish (Wuz: Re: GURPSnet???) 4: RE: Expanding Steve Jackson Games... 5: Technomancer 6: Re: Magic Matrixes. 7: Re: Starcraft 8: Re: GURPSnet??? 9: Guns in Horror 10: Re: Expanding Steve Jackson Games... 11: RE: Expanding Steve Jackson Games... 12: RE: Technomancer 13: Re: Eidetic point crock proposal (#1,273,993...) 14: Re: Expanding Steve Jackson Games... 15: Re: Guns in Horror 16: [vehicle] Boeing 740X Long Range Supersonic Transport (TL9) 17: Re: Guns in Horror 18: Re: Guns in Horror 19: Re: [vehicle] Boeing 740X Long Range Supersonic Transport (TL9) 20: Near Future Sci-fi 21: Re: [vehicle] Boeing 740X Long Range Supersonic Transport (TL9) 22: Re: [vehicle] Boeing 740X Long Range Supersonic Transport (TL9) v04.n2926 1: Re: [vehicle] Boeing 740X Long Range Supersonic Transport (TL9) 2: Re: [vehicle] Boeing 740X Long Range Supersonic Transport (TL9) 3: Re: Eidetic point crock proposal (#1,273,993...) 4: Re: [vehicle] Boeing 740X Long Range Supersonic Transport (TL9) 5: Re: GURPSnet??? 6: Re: Cooked Fish (Wuz: Re: GURPSnet???) 7: Re: Eidetic point crock proposal (#1,273,993...) 8: Re: [vehicle] Boeing 740X Long Range Supersonic Transport (TL9) 9: Re: Flying ship 10: RE: GURPSnet??? 11: Re: Starcraft 12: RE: Technomancer 13: RE: Cooked Fish (Wuz: Re: GURPSnet???) 14: RE: Guns in Horror 15: RE: Expanding Steve Jackson Games... 16: Re: Eidetic point crock proposal (#1,273,993...) 17: RE: Expanding Steve Jackson Games... 18: taxes was: RE: Expanding Steve Jackson Games... 19: re: Technomancer 20: Re: [vehicle] Boeing 740X Long Range Supersonic Transport (TL9) 21: RE: Near Future Sci-fi 22: Re: Guns in Horror v04.n2927 1: RE: Near Future Sci-fi 2: RE: Expanding Steve Jackson Games... 3: RE: [vehicle] Boeing 740X Long Range Supersonic Transport (TL9) 4: Re: Eidetic point crock proposal (#1,273,993...) 5: Re: Technomancer 6: Re: Guns in Horror 7: Re: Guns in Horror 8: Future aircraft prices 9: Re: Future aircraft prices 10: VE2 vehicle prices (Re: Future aircraft prices) 11: GURPS SPACE 3rd Errata? 12: RE: Near Future Sci-fi 13: Re: GURPS SPACE 3rd Errata? 14: Re: Starcraft 15: Re: Starcraft 16: Re: GURPS SPACE 3rd Errata? 17: ScreamSheet for 9/30 18: Re: Near Future Sci-fi 19: Re: ScreamSheet for 9/30 20: Re: Near Future Sci-fi 21: Re: Guns in Horror